|
Author |
File Description |
hatstand |
Posted on 12/22/07 @ 12:40 AM
File Details |
Ruleset: |
AoW: SM - Unofficial Patch 1.4 |
Map Size: |
XL |
Levels: |
3 |
Single Player?: |
Yes |
Co-Op vs. AI?: |
No |
PBEM/Hotseat?: |
No |
Multiplayer Online?: |
No |
# of Wizards: |
8 |
# of players: |
1 |
Skill Level: |
Average |
Password Protected: |
No |
(Written By Swolte) The map-making by email (MMBEM) project was started by Hatstand and involved some of the best mapmakers in the community. Each of them were assigned a section of a map, and for 4 months this map went around until every single section was filled. Then, under the guidance of Swolte, the different sections were more integrated and played by various (independent) play testers to improve the playability and kill the bugs.
Some of the mapmakers involved:
Hatstand
Albaron
Kaskoid
Swolte
King David
The Groll
Fromage67
Fubarno
Deathworks
Bam65 (+ general intro)
Morgul666
For more details on the process, and who did which sections, please follow this link:
http://aow.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=26,5097,,60
The map has been playtested extensively as a single player map featuring Edmund as the main hero. However, Matron Bearne and Llorg the Wise are also playable by humans. This map has not been tested as a multiplayer map. Future versions might accommodate this play style as well.
The difficulty can vary largely upon the playing style. This is not an easy map (Edmund) so be careful and prepare to have to reload a few times if you are quite new to the game. For those of you who are more experienced and who like the challenge I dare you to play this map in what is called "Ironman" - style. You can only play this only once and it requires some more skill and scouting.
The style consists out of the following:
- You shall play the map blind (no looking at it beforehand)
- You shall not reload
- You shall not trade or make/allow peace with AI (except Syrons)
- You shall not use tricks that you consider to be serious abuses against the AI
Good luck, and please let us know how you do. Feedback on the map is welcome to be posted in this downloads section.
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Author | Reviews ( All | Comments Only | Reviews Only ) |
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rat_peddler |
Posted on 12/23/07 @ 05:12 PM
Playability: 5
The map is very fun to play with many interesting issues to overcome. I have played all 3 players from completion to just getting them started; each is unique!
Balance: 5
Seems to just give you enough resources and time to suceed but grudgingly.
Creativity: 4
More like a greatest hits of tricks from many great maps. Mixed into an interesting blend.
Map Design: 5
Alot of interesting map making techniques and areas.
Story/Instructions: 4
Good but not great. There are more story and scripted maps on the forum.
Additional Comments:
Great job on the collaboration!
|
mentork |
Posted on 12/30/07 @ 07:09 AM
Playability: 4
Not easy to play at all and hard as hell, but that's part of the reason i love it!
Balance: 5
Just Enough to let you get by, but barely, you can win, but it's Sooo close.
Creativity: 5
Starting off as a Pansy halfling wizard and having to fight everything under the flipping sun, there is no map that does this as well as master of chaos.
Map Design: 7
I could literally *feel* the evil coming towards me! This is the best single player map i have ever played, this ONE map out does the entire original campaign of aowsm.
Story/Instructions: 4
The story was A+ but it doesn't really help you out much with the instructions, of coarse, that's one of the reasons it's so hard, and it being hard it part of the reason i love it so i can't really complain about the low amount of instructions, but still there could have been more.
Additional comments: Make a version for dwiggs!
EDIT: found the Review Guidelines[Edited on 12/30/07 @ 08:29 PM]
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Daenar De Nart |
Posted on 12/31/07 @ 03:14 AM
Playability: 5
(Insert Playability analysis here)
Balance: 5
(Insert Balance analysis here)
Creativity: 5
(Insert Creativity analysis here)
Map Design: 5
(Insert Map Design analysis here)
Story/Instructions: 4
(Insert Story/Instructions analysis here)
Additional Comments:
Good map.
Maybe the best.
But mapmakers! What the monster computer you have?
The map we discuss here is slow at best...
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steppenfox |
Posted on 01/01/08 @ 09:22 PM
Absolutely excellent map |
cyancurve |
Posted on 01/02/08 @ 07:48 AM
Playability: 5
(Insert Playability analysis here)
Balance: 5
(Insert Balance analysis here)
Creativity: 5
(Insert Creativity analysis here)
Map Design: 5
(Insert Map Design analysis here)
Story/Instructions: 5
(Insert Story/Instructions analysis here)
Additional Comments:
One of the best maps for AOW-SM.And the best map in terms of replayability. I want to thank all the map makers for their efforts and achievements. They work to hard to keep AOW alive for the community. AOW is one of the games I have been playing all time from AOW2. I wish Triumph Studio see this and start to producing AOW3-:)
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A small defect report and a possible spoiler. I had taken Varg's 3 cities at the cave and produced massive army gathering at the shadow entrance to take on his main city at end of turn 60. Then Llorg the Wise gave the warning AND released his storms at the same turn(turn 61)! All my cities gone and my cities were annihilated except only 3 heroes alive. The warning could be given 3 turn ealier... |
Gangell986 |
Posted on 01/19/08 @ 02:41 PM
Playability: 5
(Insert Playability analysis here)
Balance: 5
(Insert Balance analysis here)
Creativity: 5
(Insert Creativity analysis here)
Map Design: 5
(Insert Map Design analysis here)
Story/Instructions: 5
(Insert Story/Instructions analysis here)
Additional Comments:
One, if not the best, I have played. The only problem I had was sealing the rift. I even tried rebuilding the six Antitowers of Nothing and the one Magic Relay. Do you have to have the 6000 mana before you approach the rift the first time? |
blayster |
Posted on 04/20/09 @ 07:38 AM
This review is based on Edmond playing only:
Playability: 5
(Insert Playability analysis here)
Balance: 1
Don't get me wrong here. I don't know what the other guys did, but I got rushed by a level 12 hero with full equip as soon as I got my first elven town. This does not sound like "balance" to me. If you played it you may have much more reasons to think its "unbalanced".
Creativity: 3
Cool, some cool quests, but few actually. But proudly say that I owned King David... =P
Map Design: 5
I must accept that the map was very well designed, the surface and mainly the underground part. I lost some hours trying to dig all those tunnels after defeating Lucrecia.
Story/Instructions: 2
Bite me, but it don't have a history. Why the hell do the Syrons want to help Edmund?
Additional Comments:
I think the creators have a problem in understanding what is "fun". Yeah, hard maps are fun, but its not fun, as I mentioned earlier, to be rushed by a lvl 12 hero right in the beginning. The Greater Demon is a bad joke, and Lord Dread has a lot of them (I never could figure out how many do he has), and its not funny as well.
Varg rushing you with Gluttons and life stealing Warlods as soon as you get your first Wizard Tower is not funny as well. It is actually the kind of map where you cannot allow any mistakes and where you must know what your oponents will do - namely, you must save, end your turn, and load back.
With luck you can defeat 2 or 3 enemies, but when Lord Dread get his Great Demons the fun is over, you don't have even a tatic. You can throw all your army into a single combat but as the demon's stats are 20 (except the DAM wich is 18) you will not even hit him - and if you do, he will heal himself back just by hitting you, he got life stealing. Orc Warlods (God bless Nymphs!) are useless, knights, ranged attacks...
Not even holy magics can deal with him, since they will not hit, and even Weaken magic will not help too much. The AI will not fight these monsters (Syrons will not run into a fight with such creatures) so you're alone against these creatures and the more you kill, the more they appear.
Moreover, the map has a lot of cool places to explore, but you have 6 enemies to defeat. When you finally get time to explore something more than 50% will be already explored. Which is quite stressing.
When I play a game, and waste my hours in it I expect some fun. This is not funny, sorry.[Edited on 04/24/09 @ 10:01 AM]
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HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 4.9 | Balance | 4.4 | Creativity | 4.6 | Map Design | 5.0 | Story/Instructions | 4.1 |
Statistics |
Downloads: | 7,969 |
Favorites: [] | 0 |
Size: | 1.50 MB |
Added: | 12/22/07 |
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