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Master Of Chaos

Author File Description
hatstand
File Details
Ruleset: AoW: SM - Unofficial Patch 1.4
Map Size: XL
Levels: 3
Single Player?: Yes
Co-Op vs. AI?: No
PBEM/Hotseat?: No
Multiplayer Online?: No
# of Wizards: 8
# of players: 1
Skill Level: Average
Password Protected: No
(Written By Swolte) The map-making by email (MMBEM) project was started by Hatstand and involved some of the best mapmakers in the community. Each of them were assigned a section of a map, and for 4 months this map went around until every single section was filled. Then, under the guidance of Swolte, the different sections were more integrated and played by various (independent) play testers to improve the playability and kill the bugs.

Some of the mapmakers involved:
Hatstand
Albaron
Kaskoid
Swolte
King David
The Groll
Fromage67
Fubarno
Deathworks
Bam65 (+ general intro)
Morgul666

For more details on the process, and who did which sections, please follow this link:
http://aow.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=26,5097,,60

The map has been playtested extensively as a single player map featuring Edmund as the main hero. However, Matron Bearne and Llorg the Wise are also playable by humans. This map has not been tested as a multiplayer map. Future versions might accommodate this play style as well.

The difficulty can vary largely upon the playing style. This is not an easy map (Edmund) so be careful and prepare to have to reload a few times if you are quite new to the game. For those of you who are more experienced and who like the challenge I dare you to play this map in what is called "Ironman" - style. You can only play this only once and it requires some more skill and scouting.

The style consists out of the following:
- You shall play the map blind (no looking at it beforehand)
- You shall not reload
- You shall not trade or make/allow peace with AI (except Syrons)
- You shall not use tricks that you consider to be serious abuses against the AI

Good luck, and please let us know how you do. Feedback on the map is welcome to be posted in this downloads section.
AuthorComments   ( All | Comments Only | Reviews Only )
asheldon just tried out or really nice map playing the dark elves, but after completing the big quest (kill bruenor) the quest didnt finish, and is still counting the turns.
is this a bug, or did i miss something?


thx

ash
asheldon btw where is drizzt? :)
ltmoon I got the same problem. I did have more than 6000 mana when I first approached the demolished magic towers. But, when I rebuilt all 6 towers, nothing happened.
The Groll About the Antitowers and the cosmic string ;-)

The priests of Yak are not telling the truth.
They don´t need the mana to 'close' this cosmic string.
They need 1000 mana for each tower to 'open' an entrance to this cosmic string.
If you look closer (watch the FX events) when you put 1000 mana to one of the towers you will see that with each drop of 1000 mana a small way opens straigth to the middle of the cosmic string one the surface ;-)
You can only open one part of this wayparts when you have 1000 mana and put it on one of the six towers of nothing. The tower will only open one small part of this way for 1000 mana. Six tower = 6000 mana to open the whole way ;-)
No need to save 6000 and after that step on each tower. But of course if you play with more than one player you should be carefull ;-)

There is still one known bug when AI uses the way but that should not be interesting for you now.
Maybe I will rework this events for the AI some day. I just pla ythe map the first time myself and have found some more errors.

There is no real need to rebuild the towers of antimagic after they are exploded by the drop of so much mana to focous the energy to the middle of the cosmic string.
But of course you can do it if you like and need domain in this area.

By the way.
Do you know how to enter Llorg the wise´s space ship?

About the warning about King Llorgs ship weapons and the destructon of undad and Goblin citys.
My respect that you have captured this citys on day 60!
I don´t know if you can force the syrons not to fire on this citys. I like this events.
I recomment that someone trys to play King Llorg the wise ;-)
For me it was not clear that the focus on this MMBEM Project was only on Edmond.
I don´t like the massive overpowered AI players and the limmited players for humans.
It´s not my kind making maps and it was not said that Edmond would be the only playable wizard in the end.
There are better ways to make AI´s strong but that is not the question here.
Some negative effects on this map occur because it was a map made by many mapmakers but what I have seen so far the map is well made.

The name of the map is a 'full hit' btw.
It´s realy a chaos after some weeks and the one who can handle this chaos is realy a master of this map - if she/he don´t use reloads and did not cheat.

[Edited on 01/23/08 @ 02:46 AM]

ltmoon I am playing the Llorgs the Wise. It seems that even my units cannot go back to the spaceship without building a city transporter. Yes, you can decide not to fire the weapons. When the weapons are ready, one of the two astral heroes comes out of the magic nodes at the end of the spaceship. If you move the hero before the fire, you will not fire the weapon.

Well, even the first 1000 mana was not taken from me when I first rebuilt the magic tower. If it is not a critical event, I would forget about it. But, there seems to be a portal to the Shadowland in the middle...

[Edited on 01/23/08 @ 06:40 PM]

The Groll Nice that you play Llorg the wise now!

Well, even the first 1000 mana was not taken from me when I first rebuilt the magic tower. If it is not a critical event, I would forget about it. But, there seems to be a portal to the Shadowland in the middle...

The 1000 mana shall be taken from you when you step on the magic tower and when it is razed/destroyed. That cost 1000 mana.
If not please give me feedback.
You will maybe find a way back to your starship - or other will find it one day? Otherwise your ship can´t be invaded, right? ;-)
And that is a thing that I don´t do as mapmaker ;-)
Ahhmm... There seams to be a shadow portal in the middle of the cosmic string? ;-)
ltmoon Thanks for your answers Groll! Playing with Llorg is much, way much easier than Edmund. Maybe because the spaceship cannot be attacked? If the center of the cosmic ring is the entrance to the spaceship, probably it is a good idea not to rebuild the magic relays...
Anyway, I almost finish up the game and still have some places to explore... which is very nice! And then I need to try the Dark Elves...

[Edited on 02/09/08 @ 12:03 PM]

Xtiaan Awesome map. I'm having a blast on it. Full review to come. Very challenging but not impossible. Beautiful map. Amazing, Amazing atmosphere and story. Best I've seen.....And the Tigran Hero...Best hero ever!
ibobs Hi Groll, I am still playing it but it is a decent map. The lack of attacks against your capital does make it a bit too easy in my opinion as you have all the time in the world to progress with an uber stack. With a teleport gate in your capital you can simply build giants and send them on in stacks of eight when you take a tower. So then the map becomes a bit of a bash. I have two major stacks that are effectively unbeatable. I got the flying dragon hero, plus a resurrect skill, then resurrected a cardinal so I had it twice, thus even if I did lose a troop, then I could get it back. Still, some good fights, some good moments and effects such as the ship weapons so thumbs up for that.
Ibobs
oskar4498 Agree with the last post. Everything was way too far apart and you get overrun as soon as you get an elven town.

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HGDL v0.8.0

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Rating
4.6
Breakdown
Playability4.9
Balance4.4
Creativity4.6
Map Design5.0
Story/Instructions4.1
Statistics
Downloads:7,512
Favorites: [Who?]0
Size:1.50 MB
Added:12/22/07