Age of Wonders II Heaven Julia with Gameplay background
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Downloads Home » Scenarios » Return of the Dark Lord

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Return of the Dark Lord

Author File Description
Shurr999
File Details
Ruleset: AoW: SM - TS Standard Rules
Map Size: M
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: No
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 8
# of players: 4
Skill Level: Any (depends on AI difficulty setting)
Password Protected: No
Surface Minimap:
Cavern Minimap:
Here is the story outline:
"Alliance of Elves, Dwarves and Humans had defeated the Dark Lord, but the Evil is too deeply rooted in the heart of the Dark Domain. The new Dark Lord is about to rise, and not every leader of the old Alliance is prepared to trust the others."
Comments:
1. The environment of "Return" is full of surprises - even in solitary play it pays to be as careful as if you were playing against a human.
2. Balanced play means it is hard to achieve a decisive advantage too quickly. On the other hand you will have also a safety net if a disaster strikes. Therefore don't despair & reload; concentrate on creating YOUR OWN story.
3. Old Duke is for a veteran player: biggest potential, but encircled by enemies. Serena offers a quiet play with long development time OR a ruthless battle of annihilation early on. New Apprentice can head a drive against the Dark Lord OR can expand underground while containing the hords of the evil warriors. Finally the Dark Lord is the protagonist here; his position allows arguably the best strategic flexibility, with a couple of special resources as well.
4. AI is set to "aggessive".
5. You can not build Teleportation Gates (it is a Medium map, after all) and Sanctuaries (to exclude top-level units for play balance reasons) in this scenario. Also a few settlements are restricted in terms of growth.
6. I recommend to use "allied victory" - in my view it is not fun to wipe out your minor allies after you get rid of the major threats. But this is a matter of taste. ;)

Many of my heroes are based of the art of Mr Lockwood; I use this opportunity to offer my gratitude to him.

I would highly appreciate your questions, feed-back and sharing with me the feelings you experienced while playing this scenario.

Regards and Have Fun,
Shurr999
AuthorReviews   ( All | Comments Only | Reviews Only )
rat_peddler
Rating
4.2
Breakdown
Playability5.0
Balance4.0
Creativity4.0
Map Design4.0
Story/Instructions4.0
Playability: 5
I like smaller higher quality maps!

Balance: 4
Even with Emperor settings the AIs are not a great challange.

Creativity: 4
I liked the event driven access to the hidden chamber for Dark Lord.

Map Design: 4
Lack of background info on heroes stops this from being a 5.

Story/Instructions: 4
Good start with coverage for multiple players.

Additional Comments:

I played as the Dark Lord assuming this was the best choice for single player. I have now played Old Duke as well. It was harder then Dark Lord.

[Edited on 01/08/08 @ 10:10 AM]

Zoibil
Rating
2.6
Breakdown
Playability3.0
Balance1.0
Creativity5.0
Map Design3.0
Story/Instructions1.0
Playability: 1
(Insert Playability analysis here)

Balance: 1
(Insert Balance analysis here)

Creativity: 1
(Insert Creativity analysis here)

Map Design: 1
(Insert Map Design analysis here)

Story/Instructions: 1
(Insert Story/Instructions analysis here)

Additional Comments:
Not my cup of tea

[Edited on 12/08/18 @ 05:04 AM]


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HGDL v0.8.0

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Rating
3.4
Breakdown
Playability4.0
Balance2.5
Creativity4.5
Map Design3.5
Story/Instructions2.5
Statistics
Downloads:2,073
Favorites: [Who?]0
Size:3.42 MB
Added:12/03/07
Updated:12/04/07