Hi all! This is my first file here, so, please, get easy on me :)
Story:
This land was never big enough for four wizards and probably never will. Conflict arisen. Fangir wants to slay Yaru once and for all, while Symon rises in power. But, another, fourth sorcerer joins the conflict. Hers aim: to thwart Symon's quest for glory and power.
Enjoy.
Two wizard's were dead in the first 5 days. Symon and the Syron wizard.
Wizard's by themselves can't stand up to a Dread Lord on turn 2 or 3...
Did you play test this map?
W4rbird File Author
Posted on 11/07/07 @ 04:51 AM
Updated. Problem with the Dread Lords fixed. Computer wizards have now better chances of surviving, while Dread Lords do not wander, but guard the areas.
[Edited on 11/07/07 @ 02:46 PM]
rat_peddler
Posted on 11/07/07 @ 06:38 PM
I see you changed to have some starting troops as well. However, balance still doesn't seem good. The Dark Elf starts out with a wizard tower and the ability to produce high level troops from the start.
W4rbird File Author
Posted on 11/08/07 @ 02:23 AM
Yes, but Symon starts with bigger cash as well.
[Edited on 11/08/07 @ 02:23 AM]
Swolte (id: swolte)
Staff
Posted on 11/08/07 @ 11:04 PM
Mappainting:
The map looks like it was made from a random generated map. Some structures look very randomly placed and the level of mapmaking doesn't go beyond of what the RMG can produce (which isn't bad!). Similar to RMG maps, the underground also looks like cr*p.
;)
Anyway, this should not take a away from any enjoyment at all. The map is highly complemented by some v1.4 patch content. Some units concern me, though (having a huge SandWyrm on 'auto'???), so I do have some concerns about balance.