Here is my latest monster. I've used the standard "crunchy shell with a soft creamy center" formula - the unkind will call it unoriginal, the generous will call it 'time-tested'. My usual cast of bad verse heroes has been augmented by some new faces for this map.
When it became apparent folks were actually playing my behemoths and they weren't just 'editor - queens' (no one was more suprised than I,) I decided I had to make an expedited (if still long) path to victory. Therefore you can win the game in the traditional way, or by seizing all of the cities in the central (unfrozen) sectors.
If you decide to play the map SP, or if you play MP with some of the wizards controlled by the AI, you may occasionally see one of the AI wizards bounced out early. I have rectified this to the extent possible, but there are a lot of wandering indies and I was only willing to water them down so much to accomodate the AI's limitations. This is presumably a bigger problem at lower AI levels (I only playtested at King and Emp.)
The Sheikh: My wizard portraits are mostly drawn from the Sheikh's collection in the "downloads" section. This is a wonderful, easy source of guilt-free public domain old masterpieces (I don't like to use pirated images stolen off the net.)
Talon Thorn: His 'flag and trigger' explanation in the library section of AOW Heaven helped me expand the complexity of my events. If you haven't checked it out, there's a lot of great info here for map makers.
The Groll's heroic incarnation in this map (can you find him? No fair peeking in the editor...) is in appreciation of his detecting an important bug in my "Wyrding Sea" map. The description is based on a post he made in the community map-making thread in the forums.
Finally thanks to all the folks who have used 'Circus' or 'Wyrding Sea' for PBEM games (gluttons for punishment!) in the forums. This is a real inspiration for map designers!
Hope you enjoy it, and remember the old warning - Never turn your back on a Frostling.
Hah, another map from one of my favourite mapmakers! And what a monster!!! This one surely looks the best.
I love how Needles makes the natural terrain look unique by having these variations in the landscape. A lengthy mudslide, or a piece of sand that is exposed from the snow when the wind blows.
A technique that was perfected by Morgul has been used here with great success as well. The use of the city-decoration/enhancement tiles is really wonderful! I find it great to see more of this, because it gives even more unique flavour to a map!
The map also looks pretty balanced, this is enforced by having each player start out with Frostlings.
Hats off, people!!!
- might write more later, running late -
[Edited on 09/27/07 @ 09:39 AM]
Posted on 09/28/07 @ 09:10 AM
This one´s real eye candy! I can smell the sweat of the doubtless enormous work spent on it!
Very detailed, only very very few and small areas where your inspiration seems to have fallen victim to fatigue ;)
Definately a must play! I hope, It´s as challenging as it looks pretty !!!
But one thing I can say upfront without having actually played it: The best thing on it is the portrait you chose for the greatest of heroes: The one and only Groll, hahaaaaa :-))
Thanks Swolte, I feel honoured to be mentioned here positively - I´d never imagined to get credited for design as my focus was always on scripting and story but I gave my best to improve in this discipline as well and obviously, a damn lot of people appraise design above all else.
Posted on 10/09/07 @ 07:59 AM
A very nice map. However, I would agree it is not much of a single player map. It is fun to go around and look at the stuff and treasure hunt, but the AIs don't seem to be able to handle the layout very well.
Posted on 01/19/10 @ 10:35 PM
THAT IS VERY NICE DESINGED MAP MOST OF THE ODER CREATORS SHOULD HAVE DONE A LOOK TO THAT ONE BEFORE THEY UPLOAD THERE STUFF.
en by the way i made a XL map- more than 2 jears creationtime- i mean its finish but how to upload it... hm maby I find it out by myself. . .