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Downloads Home » Scenarios » DEMONWARS II - TWO PLAYER - Transcendence & Immortalis V1.3

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DEMONWARS II - TWO PLAYER - Transcendence & Immortalis V1.3

Author File Description
File Details
Ruleset: AoW: SM - Unofficial Patch 1.4
Map Size: XL
Levels: 2
Single Player?: No
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 7
# of players: 2
Skill Level: Expert
Password Protected: Yes
Needs Patch 1.4.
ZIP includes own resources needed for this map!!!!!
(copy in User/Resources/transcendence - use the setup program to use these resources!!!) and the ahm file for the map. The Zip file is stored with all files and folders relative to your Shadow Magic folder so just extract to there with use relative folders turned on.

I splitted the complete single player main plot into a two player plot.
Some changes were neccesary in order not to destroy the logic but not much new stuff was added.
Of course the bugs of the single-player scenario are fixed here as well!!

Don´t play this version alone - it´s strictly for two players! Otherwise the story won´t work!!!


It´s my second - and given the amount of work and time (and fun!!) that flew into it, by far most ambitious map to date.
It´s a big Epic. All you strategy-purists around will probably hate it and should rather avoid this one, haha!
Even with (almost) no 'take object A and bring to B' events, this secenario is largely story- and quest-driven; it´s like reading a novel and participating on it (like roleplaying). I hope that all those who love the mixture of adventure and strategy will enjoy it – and hopefully for many hours!
It cointains tons of events enbedded in an extensive storyline (based on two novels - the middle and final part of a great saga - the Demonwars, part II, by one of my favourite authors of fantasy literature - Bob Salvatore! This is my personal way to give credit to his numerous great novels of the past 20 years! - and I´m not only reffering to those about the prominent Drizzt ;-)

Due to several reasons, It is quite an unconventional scenario with lot´s of quests (both vital ones, that !have to! be solved as well as minor ones), some special effects!! ;-) as well as situations that might seem strange or surprising. Maybe not to those, who have read the novels...
But don´t be afraid - beside the roleplay-like main plot, there should be still enough challenging strategic elements!!!
Needless to say that this scenario is not for beginners but rather for veterans ;-)

Special: You will pretty soon find out, that magic plays a very minor role (at least in the first part of the story). This is a story-based fact and absolutely intended. Just very shortly for your understanding: In the world of Corona, magic is being practiced through the use of gemstones (without going into detail) by those, who have the ability to do it. Only very few people have both the ability and the necessary gemstones to practice magic.
Do also not wonder why you can produce in most towns only low-level units. This is also intended.
Try to live (or to survive) with what you have at hand - be inventive - find or recruit allies whereever you can and handle each of your units as if it was your last. That´s my good advise... ;-)

Technical stuff: This project called for an adaptation of many units, heroes and wizzards in order to achieve the fitting atmosphere, realize certain effects and adapt all a bit to the story background. (What I always hated for example was the limitation to only mounted heroes... some new 1.4 patch hero-types making the exception but I needed other stuff! ;-)
So I changed a lot ;-) without endangering the balancing of the game... (BTW: There is none, haha - as I prefer it, you start with little, find yourself surrounded by a lot (of enemies) and hopefully end up with a lot, surrounded by little (or nothing?)... or maybe the end is something totally different? Let´s find it out...

Password: I thought a lot about password-protecting this map or not. I came to the conclusion that I simply have to.
It would exceptionally (believe me!) reduce the fun-factor for the player if he saw the map (especially certain details) before playing. It´s somehow like reading the end of a novel first... I know a person who actually is doing that but I´m pretty sure she is the exception ;-)
Furthermore, the chaotic scripting as well as the many special, intricate tricks I had to apply in order to enable certain "happenings" are very sensitive and if but the slightest change was done by somebody (i.e. remove a seemingly innocent unit from a certain place or whatever else), it could have a tremendous impact on the gameplay (worst of which would be not being able to proceed at a certain point or even win the map).
BUT1: For all who would like to examine the map just from design-perspective, I have attached a version completely cleared of all scripts and adapted a few things ;-)
BUT2: I highly encourage all who would like to enjoy the map fully, NOT to view it upfront (only perhaps, if you should be stuck somewhere and look for a possible way out ;-)

final (and most important) note:
Even if you might get annoyed of reading at some points throughout playing, please do it - for your own sake. Most parts of the story might be helpful in understanding what it´s all about,or to understand the motives of certain protagonists or quests or anything else.
Of special importance though, is reading the descriptions of the quests! Every important task is controlled by a quest that you don´t lose track.
ONCE MORE: There are MANDATORY quests that HAVE TO BE SOLVED IN TIME, otherwise you lose the game!! This will of course be mentioned clearly in the description of the quest!

Last sentence before the last word:
I´m currently thinking about the possibilty of making a double-player map out of that still goes along with the main plot which might prove to be another challenge, if not even an impossible task. But nonetheless, it won´t happen anytime earlier then winter, as I have to take holiday now from mapmaking for a while ;-)

Last word:
Have fun!

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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Ziingos I was just trying to work your senario and I can't get it to start. I followed the instruction to unzip to user/resources. Ran the setup program and clicked the box marked custom resources and then started the game, it won't start.

What do I need to do?

File Author

you are not the first to ask that question. Swolte was already kind enough, to answer to the same question in my single player scenario.

I feel free, to copy/paste his pretty good explanation (he hasn´t put a copyright on it , haha ;-)


First, make sure the FOLDER called transcendence (which contains those .PFS files) is located in the User/Resources Folder. If you haven't used the auto-zip, you need to find it manually in the files that you downloaded.

Then, you move to the AoW-SM Setup. This is a separate startup program (you can access it through your Windows: START - Programs, etc...). It's probably set to default (the upatch 14). Select the transcendence mod from custom resources and now you should be able to access the map.

If these steps are followed, it should work!

Note that you need to switch back to 'Default' to use the upatch if you wan´t to play another scenario because ONLY this Scenario will run with these new resources.

[Edited on 08/05/07 @ 04:00 AM]

Lionman363 Er...your post was..very long!
Ziingos Thanks for the assistance. Apparently when I unzipped the files, it created another user/resource/ with the transcendence file under it. When I moved them to the proper place, it could be picked up by the setup program drop down, so all works as advertised.
brtprins First of all, awesome result!
I've been a Salvatorre reader for a long time now and was amazed how you managed to succeed in following the storyline. It felt really authentic.

With that out of the way on to my question. How did you manage with 1.4 to make your heroes look like units? I've tried finding info about it on the forums but there was no real clear answer i could find.....

By the way i usually hate passwords but in this instance i totally get it.
File Author
Thank you!

It´s quite easy but it means, that you will have to modify the ressources which again means, you are creating your own mod which players will have to install and to choose in the setup (exactly what you did with the transcendence ressources)

You simply have to click 'customize' in the folder 'ressources', give them a name and thus generate your own mod by changing whatever you like :)
Units, wizzards, heroes...I befouled everything a bit, haha:-)
Actually, this took a damn big part of generating the map but It was necesary and worth the time.
Did you play this two-player version and worked everything fine in the end? I´ve never completely playtested this version - only tested the changed parts.


[Edited on 09/02/07 @ 03:10 AM]

colakorn i didnt play the map so far (just downloaded few seconds ago^^), but i want 2 thank u for making a 2player coop-map at once! ;)
File Author
Y´re welcome! Hope u like it. (and I hope, that it´s halfways balanced for two players and that it´s not getting boring for one...)
The storyline is originally chronolocial as it´s based on a novel and I had to split it into a parallel plot for the 2-player version.
Let me know if/how it worked if you should play it.

Ziingos I have started the two player game several time now and the Nomad wizard does not accumulate mana like the human player. Is this a glitch?
Ziingos I was just trying the 2-player version today with a friend and the nomad wizard does not accumulate mana like the human wizard. Is this a glitch?
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