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Downloads Home » Scenarios » Shadowfall

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Author File Description
Dan Donnard
File Details
Ruleset: AoW: SM - Unofficial Patch 1.4
Map Size: XL
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: No
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 5
# of players: 4
Skill Level: Average
Password Protected: No
Surface Minimap:
Cavern Minimap:
The time has finally come. Fizzlipuzzli, Lord of the Shadows has finally floated the land with everlasting darkness. The once fertile Land has been poisoned by death and decay. Rivers and Lakes of blood have replaced the life-spending rivers and seas. 4 fearless knights, sent by those who fled have one simple order: Retake the land from the hands of Fizzlipuzzli. Defeat him or the land will never be restored.
Good luck !

Four Races are playable:

- Elves
- Halflings
- Archons
- Syrons

All cities (except the starting ones) are Shadow-Demon.

Have fun!

Dan Donnard
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map doesn't seem playable. Game hangs.
Did you make it with a mod?
Dan Donnard
File Author
I forgeot to mention, that you need AoW SM Patch 1.4 and Wizard and Heroes3 for playing.
Kyria There are not really starting towns... unless u mean the independent protected ones...

I and my husband played your map today in multiplayer. Unfortunately the game was over after a couple hours, cuz you didn't really get a chance to build anything up, no armies nor buildings- cuz all towns are tiny. And the emporer is coming right at ya all the time. I think it's a beautiful map but a little bit unbalanced... dropped the fun of the game kinda, not being able to get a decent start cuz u're surrounded right from the start and have no chance on building something other than little worms... heck you can't even build monsters of your own race because you would have to migrate the town first which takes three rounds. And you don't get the time to do something like that. :(

Beside that I think it is a quite nice map... although we didn't get far to look at everything cuz we kinda died a little early^^

cya =)
Map Design4.0
Playability: 4
(Beside the starting problem, because of all lvl 0 towns around you and the fact that you start with nothing creaturewise but your wizzard, it was really nice gameplay.)

Balance: 2
(See my earlier comment)

Creativity: 4
(I couldn't look too much into the game yet because we only played for a few hours before we died, but it seems to be an interesting scenario of what I've seen so far.)

Map Design: 4
(The design is beautiful and meets the expectations on a darkflooded land)

Story/Instructions: 3
(The instructions are a little short, more events that would put you into the story a little bit more would be nice.)

Additional Comments:

all additional comments see my earlier report.

Thanks for the map! :)

[Edited on 07/01/07 @ 10:34 PM]

Dan Donnard
File Author
Hi @all:
This map of mine is MEANT to be played "hard to conquer". First of all I tried a map without starting towns, meaning that you had to get in touch with the Shadow Demons. The problem with that is a "bug" in SM. When you conquer a Demon-City you can't migrate and the status of the Demons is "happy". I tried several different setups for the map: The result was always the same: The Demons offered me peace:)
So I decided to do starting locations. The cities are not really protected I think. It is quite easy to conquer them. If you play Elves you will be attacked by roaming demon hordes early in the game, that is correct. To survive this you simply have to call your unicorns and roam around with them. When being attacked the Demons should be defeated easily.
Maybe this comment is helpful for you all.
Thx for the rating!

Dan Donnard
Map Design3.0
Playability: 3
Shadow Demon AI run times become long very early in the game.

Balance: 2
Even with 3 allies I don't see a chance to win this one. Allies were wiped out by turn 30 even when I was trying to help them. I was bascially wiped out by turn 35.

Creativity: 4
Shadow lands on ground level makes for fast movement. Gives surprise attacks from AI that way, just what it needed some more advantages.

Map Design: 3
Seemed pretty low level of detail from the parts I could see.

Story/Instructions: 3
Not much which is average.

Additional Comments:
AnderszPhilip This map is just like the map After the Fall in AoW1. The only difference is that this is lesser detailed than the original and it have a darker look

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Map Design3.5
Favorites: [Who?]0
Size:115.76 KB