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Downloads Home » Scenarios » Run Away 1.1

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Run Away 1.1

Author File Description
AnderszPhilip
File Details
Ruleset: AoW: SM - Unofficial Patch 1.4
Map Size: S
Levels: 3
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 4
# of players: 2
Skill Level: Expert
Password Protected: No
This is my seccond map that I've made.
It's a 2 vs 1 vs 1 scenario. It's a bit hard, but with a little luck and strategy you'l make it like I did.
It's a SP or Co-op Mp map. It's more decorative than my first map, and I think I have made bigger improvments than last.

It's only a small map, but it feels like a medium/large one.

1 player: start with Utherror, and have Gothary king or emperor.
2 players: Play with Utherror and Gothary.

The history is as following:

You are the ruler of a small country named Gorya. This kingdom is a peacful kingdom that doesn't want any war. The only problem is that the two kingdoms (elves and darkelfs) that surrounds you are in war with eachother. And your kingdom is in the middle of the warzone and they have also reclaimed war on you. Your kingdom's moral is slowly decreasing, and you soon realise that your halfing kingdom wouldn't be safe. Therefore you have asked help from your cousin that rules the shadow world. Your cousin says that there is an goblin city underground that want's to ally you against the darkelves and the elves. You'll have to find them, and then strike back.

Please say if you find any problems related to this map.

Version 1.1 added.
Because I got some comments that the balance was unfair, I've done some balancing.

- I've enabled more buildings for Goblins and SD
- SD starts with a lord, and the goblin city got a kharagh
- All towns that are in SD terretory is now under SD's control.
- hopefully fixed a bug that allowed to make peace with your enemies.
AuthorReviews   ( All | Comments Only | Reviews Only )
rat_peddler
Rating
4.0
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design5.0
Story/Instructions4.0
Playability: 4
Pretty restrictive on the start. And the goblin city/towns are unfairly restricted in what they can do.

Balance: 3
Golbins don't have a very good chance with the current map. The Shadow Demon ally is whacked very early in the game.

Creativity: 4
Interesting layout and concept.

Map Design: 5
I like smaller maps as they allow for more game play with less micro management. So the map is good with teleporters, 3 layers, etc....

Story/Instructions: 4
Pretty extensive at the start. Tapers off after that.

Additional Comments:
I am playing with M&H mod which might unbalance further as my single hero is harder to enhance due to the costs of enchantment spells.

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HGDL v0.7.1

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Rating
4.0
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design5.0
Story/Instructions4.0
Statistics
Downloads:664
Favorites: [Who?]0
Size:97.76 KB
Added:04/20/07
Updated:04/25/07