Age of Wonders II Heaven Julia with Gameplay background
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Run Away 1.1

Author File Description
File Details
Ruleset: AoW: SM - Unofficial Patch 1.4
Map Size: S
Levels: 3
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 4
# of players: 2
Skill Level: Expert
Password Protected: No
This is my seccond map that I've made.
It's a 2 vs 1 vs 1 scenario. It's a bit hard, but with a little luck and strategy you'l make it like I did.
It's a SP or Co-op Mp map. It's more decorative than my first map, and I think I have made bigger improvments than last.

It's only a small map, but it feels like a medium/large one.

1 player: start with Utherror, and have Gothary king or emperor.
2 players: Play with Utherror and Gothary.

The history is as following:

You are the ruler of a small country named Gorya. This kingdom is a peacful kingdom that doesn't want any war. The only problem is that the two kingdoms (elves and darkelfs) that surrounds you are in war with eachother. And your kingdom is in the middle of the warzone and they have also reclaimed war on you. Your kingdom's moral is slowly decreasing, and you soon realise that your halfing kingdom wouldn't be safe. Therefore you have asked help from your cousin that rules the shadow world. Your cousin says that there is an goblin city underground that want's to ally you against the darkelves and the elves. You'll have to find them, and then strike back.

Please say if you find any problems related to this map.

Version 1.1 added.
Because I got some comments that the balance was unfair, I've done some balancing.

- I've enabled more buildings for Goblins and SD
- SD starts with a lord, and the goblin city got a kharagh
- All towns that are in SD terretory is now under SD's control.
- hopefully fixed a bug that allowed to make peace with your enemies.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
I'll treat this as a single player map.

This is a huge improvement over your first map that wasn't bad at all. The terrain is even better and the simplicity that I commented on for your first map has disappeared. Some areas are stunning and the level of detail is admirable! This map shows that you are one creative spirit and a fast learner! Someone to keep an eye on!

What you are trying to pull off here in terms of design is very bold, but if it works, it can give people a unique playing experience: two AI wizards battling and a player in the middle...

My biggest concern is how you are pulling this off and if you actually can. The AI is unpredictable and predictable at the same time, and people can easily exploit that.
Why not team up with the DE player and kill the elves? I think some more 'control racial relation' events would ensure a more interesting gameplay and make the map more challenging until the end.
Anyway, I am curious to see reports on playability!

(Not to say that the map looks easy... the starting position looks dreadful!
Very good!!!

[Edited on 04/21/07 @ 02:09 PM]

Map Design5.0
Playability: 4
Pretty restrictive on the start. And the goblin city/towns are unfairly restricted in what they can do.

Balance: 3
Golbins don't have a very good chance with the current map. The Shadow Demon ally is whacked very early in the game.

Creativity: 4
Interesting layout and concept.

Map Design: 5
I like smaller maps as they allow for more game play with less micro management. So the map is good with teleporters, 3 layers, etc....

Story/Instructions: 4
Pretty extensive at the start. Tapers off after that.

Additional Comments:
I am playing with M&H mod which might unbalance further as my single hero is harder to enhance due to the costs of enchantment spells.

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Map Design5.0
Favorites: [Who?]0
Size:97.76 KB