(updated 04/22/07) Age of Wonders II Heaven :: Savage Isle 1.1
Age of Wonders II Heaven Julia with Gameplay background
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Savage Isle 1.1

Author File Description
Leonaru
File Details
Ruleset: AoW: SM - Unofficial Patch 1.4
Map Size: S
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 3
# of players: 3
Skill Level: Any (depends on AI difficulty setting)
Password Protected: No
The Ruler of Savage Island has died. Three Stormlords want to have his island, and they don't plan to share it.

This is a small map made in only three hours. It's best for Multiplayer, but you can play it against the PC, too.

Version 1.1 now. Changed some minor things.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Ecthelion_21 You uploaded the BAK (backup) file, instead of the AHM file (the 'real' map).
Leonaru
File Author
Oops, I am really sorry.
The real file will be here soon.

EDIT: Real file is here now. Have fun!

[Edited on 04/21/07 @ 05:20 AM]

Roger the Rampant You can just change the bak to ahm and it should work ok
Ecthelion_21 How can I change bak to ahm?
swolte
Staff
Simply by renaming the file (you might have that set that up somewhere, though,on some systems) and removing the 'bak' extension and replacing it with ahm.
:)
swolte
Staff
This is my review:

Mappainting: Good use of terrain. Nothing stunning or impressive, but we cannot expect that with three hours of work. Despite that, the terrain looks pretty natural.

Balance: this can very tricky if you pick three players. Although interesting, a game can be decided by diplomacy if two players engage early enough and a third gets away decisively. It's been tried and played before, but in my experience, most people aren't that happy with these types of games.

The design from a balance perspective is very simple (symmetric), yet creative. Big city in the middle as a reward, which always leaves for interesting choices (diplomatically).

However, just from skimming the map, I am not sure about a couple of things:
- The Darkelf player does not start off with a Wizard tower.
- The Goblin player has easy access to a teleporter which brings that player to a lightly defended (only one hero!!) city that has major upgrades and is easily defendable.

This makes me think that some more time should have been spent on the map, and I wouldn't trust it for a game (yet), balancewise.
:)
Your previous map was better, imo!

[Edited on 04/21/07 @ 04:26 PM]

Leonaru
File Author
You're right. But my next map will be better.

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Statistics
Downloads:372
Favorites: [Who?]0
Size:331.44 KB
Added:04/18/07
Updated:04/22/07
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