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Downloads Home » Modpacks » Children of Many Ages - Special Edition (fix)

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Children of Many Ages - Special Edition (fix)

Author File Description
Griffith * update 16.1.2011


Requires Upatch 1.4:

Then install the 3in1 pack: (457mb)

Finally, install the CoMA-SE batch from this page, to fix a few issues, and you should be all done.


NOTE! use CoMA_ON.bat when starting up the mod, so that you get correct names on abilities, spells etc. (and some other custom things) Use CoMA_OFF.bat to return to normal settings.


Some outlines about the mod:

This mod aims to enchance the races and gameplay further, to a more "epiclike" level. Spearmen and darters wont get you very far once your opponents get their special units under construction, but low levels arent useless either, with mighty meek being cosmos spell and many of them can grow into more powerful form with experience. At the end of the game however, people should get to see huge armies of monsters of various kinds (along with powerful heroes).. I hope there is enough to choose from for starters. :)

Many of the normal units are altered in a Dwiggs-like way and also most of the fiends in New Arsenal 2 are represented.. There has been excessive amount of "testing" done in multiplayer mode, which I hope has resulted in making the units and races somewhat balanced as well as diverse.

Each race have their strong points and weak points, and some are generally just very versatile (like humans). Orcs for instance have very powerfull melee units (and lose research as racial penalty). Draconians can grow many of their units to a stronger form (7 "evolving" units), but usually have a weakness to either cold or lightning. Many undead have resurgence and holy weakness. Halflings still dont have very good melee units, but nice shooters and some special, strange and sneaky creatures. And Syrons for instance have very exotic units, like almost invulnerable scout Probe, Force Field, Ancient Ones, the Changeling etc..

Heroes are mainly from Dwiggs (and therefore are quite interesting, each having their unique style and description), although bit rebalanced. Ability set and spells are from NA2 as is most other rules currently, hoping it will result in fairly fast gameplay (and it was easier point to start from). Also NA2 settings are set for "epiclike" gameplay with units varying from levels 0-8, powerfull indie monsters, heavy defenders on recruitment structures but also powerfull recruits, fast town developement, good spirit rewards, much gold to be gathered etc..

Ok, hopefully that says something..


This is getting to be pretty finalized version..

Work list:
- Much testing for units, general balance and each race . . . (done)
- Unique wizard system . . . (done)
- More balancing for heroes . . . (done)
- More new graphics for overland structures (for RMG) . . . (done)
- All new magical spheres . . . (done)
- Maybe some extra, freeware fantasy music added for custom playlists


Last update:
- Fixed few issues with the installer. The CoMA_ON/OFF.bat should be better configured and wont mess up with existing MLD files (names), or cause desynch issues.

Older version notes can be seen at CoMA.txt


There has been a XXL map made for CoMA mod by Roger Rabid, you can find that at:

Also check out these cool mods:

Dwiggs 5.0:

BNW 2.0:

They have been great inspiration and aid for making CoMA mod as it is.

Project Credits go to:

Dwiggs team, UPatch team, PawelS, The Stranger, Kirky Picardo, Rosen McStern, Webusver, FireGolem, HamletG, Roger Rabid, King Chaos, Munataros, Binary Captain, Karfhud, Luna Park, Merkraad, Gandalf_DK, TurboBeholder, DimaGromyko, Jor-El Elessar, True Purple, Climber and all (other) Testers / Commentators.

Thank you all for your work and in some cases, criticism / support. May you have Lady Luck with you in future pursuits.

* * *
AuthorReviews   ( All | Comments Only | Reviews Only )
When there´s bout 500 new units it makes somewhat AoW a new game, there´s still a lot balancing to do for units or shrine rewards.
Rating: 5
(Insert Rating analysis here)

Additional Comments:
Rating: 4.5

Additional Comments:
A modpack is pretty hard to review along standard lines. I will say that while some balancing is being called for by some, I say to hell with balance. Play the units the way they come. Everything is not nor should be mirror-image equal. Imbalance makes it much more challenging.

All of these new units and ilbs make this like a new game using a familiar engine.

Great eyecandy, interesting and potent new units and new magics make this mod well worth looking into and playing with.

Next to Dwiggs (which I admit to having a vested interest in) this is my favorite mod of all time. (I have not played all of the mods; of the ones I have, my assertion stands.)

As always, my opinion is worth everything you paid for it. lol
Rating: 5
(Insert Rating analysis here)

Additional Comments:
Extremely fun Mod. Races are quite varied. All the new units are great. I love the addition of building watch towers. Also love the exceptionally powerfull units you can find to purchase, and the fact that they are protected by very powerfull armies.
The new spells are fun, as are the increase in variations of abiliites the heroes can earn at each level.
Definetely my new favorite Mod to play.
Rating: 5
I give it a 5 because out of all the mods it's the one I keep coming back to. Thanks for putting it together.

Additional Comments:

Hi Griffith, Follow link's Additional CoMA graphic files package(PACK4) can't download, please check, thanks. (pack4,16mb) *new

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