"Wizards&Heroes3" Demo huge (Updated April 13, 2007)
Posted on 02/27/07 @ 05:18 PM
AoW: SM - Unofficial Patch 1.4
Co-Op vs. AI?:
# of Wizards:
# of players:
Any (depends on AI difficulty setting)
This is a huge Empire Building scenario where all sides begin with settlers.
8 wizards are fully customisable and available both for AI and human player.
This scenario was created to demostrate new features of the mod "Wizards&Heroes3".
Except 750 new portrait graphics (which were made by fans of NWN at NWVault) the mod features better AI competitiveness and new Temple units. As well as there are dummies for mapmakers.
Diplomacy of the default AI wizards is more agressive. AI wizards now build settlers and can expand effectively. AI wizards build wizard towers. All racial units are worth producing and AI now produces all kinds of units. There are Temple units. Low level units are boosted. Some wycked features which helped human player to cheat AI were removed or made harder to perform.
This scenario requires full install of the mod "Wizards&Heroes3".
I am really interested in this extension of yours. Only the maps do not seem to work. I installed the mod correctly to the point that I can even see the wizard portraits. Yet after pushing the start button, nothing happens. Is this only a problem of mine? I would be grateful for some advice...
Webusver File Author
Posted on 03/01/07 @ 05:04 AM
Are you able to launch SM campaign with the mod? If not - this may be very strange.
While this evening i'll check the matter, there is the standart "cure" for such situations - open the map in AoWSM editor and save it. Then start the game again.
Ensure that you use Default resources. No any mod-resources should be launched.
Some hours later:
I checked the files and they launch as they should.
BTW dy default all wizards are set as AI Emperors and you can't start a game without choosing one of them as human player.
[Edited on 03/01/07 @ 12:06 PM]
Posted on 03/02/07 @ 03:40 AM
Alright, now it seems to work. My first impression: Very interesting concepts! In general, I am impressed by the tremendous variety that is offered. Even more importantly, AI represents a reasonable challenge now. Also, I agree that a higher level of specialisation adds to an interesting gameplay!
Posted on 03/03/07 @ 01:07 PM
nope, I downloaded and ran the install of H&W2, I then loaded the demo in my editor and could not see the wizards, (I am set on default resources) I saved it and closed editor then reopened. nothing. cannot see the wizards either in the editor on in the game.
Webusver File Author
Posted on 03/04/07 @ 03:24 PM
I hope, that the update of the mod Wizards&Heroes to v.2.01. will solve all problems.
Have a nice gameplay :)