Age of Wonders II Heaven Julia with Gameplay background
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Downloads Home » Scenarios » BNW2 Three's Company

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BNW2 Three's Company

Author File Description
Roger the Rampant
File Details
Ruleset: AoW: SM - Unofficial Patch 1.4
Map Size: S
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 3
# of players: 3
Skill Level: Any (depends on AI difficulty setting)
Password Protected: No
This map is designed to be played with BNW (Brave New World mod) v2 and Upatch 1.4 installed. It will only work if you have selected BNW v2 in AoWSMSetup. It's mainly designed for email games with 3 players, because the AI is not very smart. AI Wizards don't always take over their nearby wiz-tower city, and don't realise that every time they come into your territory over a surface bridge they will be lightning stormed, so single-player games tend to be a bit too easy for most people. They also leave spare heroes hanging around. You could theoretically use this map for online games, but due to the importance of levelling up heroes in BNW you need to play with TC always, so a game could take a very long time!

I've given you things that I consider to be important with BNW, mainly lots of heroes, lots of indies on structures to help you level those heroes up, and recruitment structures where you can find lots of unusual BNW creatures (and more heroes!)

I've given all three wizards the Conqueror skill, as levelling heroes up is so essential for success with BNW. However, I'm all for freedom of choice, and you're welcome to change it... ;-)

You can safely go in and out of your own area by using the bridge(s), but when you try to cross a bridge from the mountain area into another player's territory, you will be zapped by a lightning storm. This DOESN'T happen when you emerge from a cave entrance in your enemy's territory - which should encourage you to use the underground level

Most resources are guarded by indies, but they are set to guard, so hopefully you won't be ambushed by indies very often

The structures that I have cut and pasted from TC maps are just there to make the map look more interesting, and have no effect on gameplay

If you want a quest, why not try killing the three karaghs and a red dragon near one of the reflecting pools - there's a hoard of hidden treasure behind those nasty beasts!

Hope you enjoy the map, and here's the story:

Nowadays the shire was a very peaceful place, with a bustling economy, but it had not always been so. Nodo had often sat up for long nights, listening to enchanting tales from his uncle Dildo, telling of how things used to be. What Nodo found most scary were the dark and sinister tales surrounding the times when it was discovered - in the most abrupt of circumstances - that their local sleepy old mountain was actually a live and festering volcano

The eruption was completely unexpected. Pu had been inactive for centuries and presumed dormant. It scarred a huge portion of the area, giving a foothold to dark forces who wanted to claim the lands as their own. An enormous battle had subsequently ensued, embroiling the shire in a devastating period of war, many lives were lost, and the local economy was wrecked. Most of the workers had been killed in the battles, leaving a ragtag selection of children and old women to try to rebuild life from the tattered remains of their beloved shire. It would take decades for the grass and trees to regrow, and the hideous black scars to gradually be smoothed away by mother nature

Nodo didn't remember those times, although many older people still talked about them. The only reminders that he had seen during his childhood were the occasional lava pool amongst the rocks, while he was out exploring with his friends, and a grey streak across the steep and rugged face of Pu, which took decades to fade away. The old and dirty tower forts - so vital to warn of incoming enemies in boats during times of war - were now dilapidated, and often inhabited only by vagabonds, villains or vagrants

Things were different now, life had settled into a peaceful and prosperous routine, and a healthy economy had sprung up. This was largely based on the river Calvados that encircled the base of the mountain, which enabled merchants to trade easily between the major centres of population. The majestic boats that plied their trade up and down the river had long been a source of fascination for Nodo, and he could happily sit for hours on the banks of the river, watching them glide slowly past, their enormous collection of sails billowing in the breeze.

Although the shire was gradually repaired and life had returned to normal, their hatred of the Undead had not diminished at all. The Archons had helped them in their previous battles against the Undead, and they had no objections when a number of Archons decided to stay behind and live in their shire. There were occasional sightings of Orcs, and even the occasional undead zombie would come wandering by, looking somewhat lost and forlorn. People accepted that the volcano was a permanent danger, but they hadn't realised that something far more volatile was building up in their shire, and that war was about to be thrust in their faces again...
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Size:99.51 KB
Added:12/10/06