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Downloads Home » Scenarios » A Lifetime of Destruction

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A Lifetime of Destruction

Author File Description
File Details
Ruleset: AoW: SM - TS Standard Rules
Map Size: XL
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 8
# of players: 8
Skill Level: Advanced
Password Protected: No
Surface Minimap:
My masterpiece until now. XXL detail, good balance, no extra downloads needed - just save and play. Good for single- and multiplayer.

Additional screws:
I do not really recommend playing Gregor, this could end up frustrating, because it's too easy to play him.

If you see something in German, please notice it, I worked some time on that map and partially forgot which language to use.

There is a story, or, you can call it a quest. If it's bugged, tell me. I will cleanse the mistakes in V2

The landscape was made in 'scenes'. Just take time and relax and enjoy them, if it pleases you. Feel free to be inspired on some on your map. :)

If you have anything to critizise or played it and liked it, please write a comment or email me, I would love it!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Looks good!
A lot of variation!

I wonder why v1.4 wasn't used, though. It's basically the same, but more! Seems like you would know how to handle the variety!
Take care!
sausud Hi Elektra!

Saw your map in the editor. Looks real nice and the conceptual design is great. Large grasslands, wastelands... creates the ambience. I haven't played the map yet but would surely like to say that it's aces in terms of design. Keep up the good work.

[Edited on 12/20/06 @ 11:22 PM]

Magog Looks fun, but the Tempest wizard refuses to end turn. :(
File Author
Oh no! what can I do?
he's in a very teleporter-frequented area, is that the bug thing? if there's no other way, just delete him from the map, i can't do more (meanwhile)
sorry for that bug :/
Kasgoroth Hi, had to register for this one (my first comment/post), since by accident I figured out what causes the problem with Tempest. It's not the wizard himself, but 2 erroneous events linked to the Water Nodes not far to the north of his capital, namely:
Water Node@135:93:0 & Water Node@130:94:0

The events that must be deleted (or altered in case they are somehow connected with the story) are:
Teleport Watervalley1
Teleport Watervalley2

because once a unit captures one of those nodes they start teleporting it to each other in a loop, it never stops, so obviously the turn never ends :-)

An easy thing to correct yourself using the editor until Elektra uploads a fixed version. So there is no need to remove Tempest.

Actually, since I didn't know how to remove the wizard completely, I placed him near my own capital and got him killed. Fought happily until turn 47 or so... that's when the thing with the water nodes happend...
I liked the map and the descriptions (even for each city you capture - adds nicely to the feeling of a real magical world), but for me it'll take a while to try playing it again, don't feel like starting it from scratch.

But for those who came here to download a map, I can only advise to try it. Just don't forget to fix that bug! ;-D

[Edited on 01/08/07 @ 07:07 AM]

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