I got tired of building shadow gardens - yeah, you know, those geometrically correct layouts of shadow worlds. I instead invest that kind of innovation in actual graphic art, producing arabesques (did I tell you I produced a myspace layout with arabesques?) and now I introduce a new concept: the shadow labyrinth. Comments on how to improve this map are welcome, but here goes:
Nekron the death wizard has been exiled and separated from his armies by three wizards who are at peace with one another. His only chance at revenge is by travelling through the shadow world, but another wizard has beaten him to it and as such he must be careful....
Hints (for those players playing Nekron):
- the spell vault next to Nekron may be your luckiest break.
- skip spell research in favour of building more cities
- choose your allies carefully. There is at least one wizard who is powerful, but because his/her cities are so wide apart it's easier to take them apart.
Hints (for those players playing the Allies) :
- shadow shift is your last chance at eliminating Nekron before he gets too powerful