The war of the Orcs and Elves rages on. Two armies in opposition raced to take the commanding position on the river, but their exhausted troops were only able to seize their side of the river. Now each side holds one end of the only bridge across the river.
This map starts the players forces in contact with each other but without the means of attacking.
Update 26 Feb 2007: scrying pools were added to each side of the river. They are heavily guarded.
Nice concept and should be a real nailbraker to play. Both forces on the bridge will lose badly when they assault so it creates an interesting stalemate until reinforcement forces arrive.
Losing the bridge will open up the road to the Wizard, so it is key to keep it defended, but what is enough...
I like the map-painting with a good amount of detail. The design is very symmetrical and this is ideal for perfectly balanced tournament maps. It does, however, make the map a bit predictable because it is truly like a mirror-image. With some testing, it would have been possible to create it asymmetrical and still balanced. This will also make the world look more natural.
Tip: this is a map where information is KEY. Knowing what your enemy is doing can be the difference between a victory, or a defeat. A highly defended seeing pool would be of great importance here and a(n additional) worthwhile tactical decision.
[Edited on 12/03/06 @ 01:14 PM]
Posted on 07/10/07 @ 04:56 AM
(Insert Playability analysis here)
IMO not really balanced
very poor concept
Map Design: 3
the best thing of this map but not very innovative
a map without fun and surprise
I suppose you could do better
Alex Mars File Author
Posted on 07/30/07 @ 07:11 PM
I get the feeling that JoeBlack666 tried to play a map designed for multiplayer as a singleplayer map.