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Downloads Home » Scenarios » Tales of Matunmura: The Titan Gate

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Tales of Matunmura: The Titan Gate

Author File Description
sausud
File Details
Ruleset: AoW: SM - Unofficial Patch 1.4
Map Size: L
Levels: 3
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 3
# of players: 3
Skill Level: Advanced
Password Protected: No
Surface Minimap:
Cavern Minimap:
Shadow Minimap:
IMPORTANT: Please save the map from time to time to avoid frustration later on bcoz some events are irreversible!

ABOUT THE MAP: First true RPG map. A Solid storyline spanning more than two scenarios. Presently only one scenario is designed but work on next will start shortly.

STORY :

'Raznipul: The Demonlord' and 'Anzara: The fire queen' are the rulers of the void. Through tyranny, they have the void under their control. The dreams of conquering the world are ripe in their mind but this is not possible without opening the Titan Gate that separates the void from the World. The Titan Gate magically binds the void throughout and has three powersources / 'keys'. ODROSOL i.e 'OD', 'Ro' & 'SOL' keys are the powersources of the Titangate .If they are moved from their original positions, the TitanGate will lose it's power .Anzara and Raznipul want just that thing to happen. Both of them are powerful in the void but do not have any power outside it. So they also build three powersources in the world with the help of The Nagas, The Orcs and The Goblins. The only thing remaining is to shut down the powersource of the TitanGate. They are successful in doing so ( You will come to know how when you play the map) and all hell breaks loose as demons start popping out from the void into the world. Their mission: Retrieve the keys, the powersource of the Titangate to their masters. Raznipul and Anzara plan to use the powersource of titangate to their own benifit so that they can have a hold over the world also. Now that the Titangate is open, to close the gate, there is a ' Main Titan Key ' that is heavily protected. The mission for Marcus is: Go to the Void, destroy both the devils and restore peace in the world. Some potential allies will help you defeat the enemy in the game.

Please Do not use These Spells in the map:
1) Bind Summoned
2) Shadow Shift
3) Mastery Spells
Pages: « First « 1 2 [3] 4 5 6 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
sausud
File Author
Thank you for the review. I would like to say some points.

1)About the story, I have tried my level best to simplify the story. Though I admit I should've had added more centreview and watch area events, the map would actually degrade the performance of PC's so I had to reduce the actionscripts.

2) About the balance, If you read the review by Psykitty, the map is for average and expert level players. Being at average level, one can survive the onslaught of Asholo by creating a fine balance between the players on the surface and the underground resources. Even if you are short of gold, I've constructed two places near marinus where you can swap surplus mana for gold [spoiler: you can get gold/mana at that place even if you have 0 mana/gold by continuously moving your units over the gold-mana & mana-gold converters].

If you read the first line of the description about this map, I've mentioned that it is a true rpg where your real enemies are Raznipul and Anzara. If I would've had allowed wortan or Kandor to play on surface, it would've complicated matters for me bcoz I couldn't have predicted their moves. Since i'm using neutrals with mostly area guard and berserkers, I know when & where they will spawn and what they will do. They are you can say dumber than Ai players, since they cannot navigate complex terrain and 'stop ai' also limits their moveable range.

3)I know the pestilence clouds are overdone because of an actionscript mistake, but that mistake i've corrected in my update map that I've uploaded only yesterday. many issues are resolved in the update.

4) About the Titan Parts, you have to place them with the Titan key at the place specified and then you have to move your units to the satanic star sign near the void. the void will be automatically converted to wastelands.

Note: Please play the update map where I've resolved many of the issues and rerate if you feel so. Thanx!

[Edited on 10/12/06 @ 10:08 AM]

naeco
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
This is the first AoW map I play which is an aventure-type scenario. Great work !!!

I like the idea of using indies like raiders and berserkers. They are mindless and more dangerous than AI flagged.

The map is very well designed with stories and events.

The very few number of units make the game very chanlenging. I must confess that I lost Marcus once in the jungle near Dragonian city (I lost Cynia there too :( ).
Besides, in this map, you can not mass produce high-lv units like other maps. The only sources are from recuitment centers.

I may not know game story but I don't know why Wortan undead is a peace maker ?

And there's something not a bug not not logic that the OD key (1st key you encount in the map). If I pick it up, there's a storm turn the shire into shadow land, and demons start spawning the earth.
However I did not pick the key up, nothing like that happened till day 79, there's a storm in nomad territory and demons appeared as if the key had been picked up. As long as I understand, demons can not show themselves up if the 3 keys are in their place, right ?
(Yeah, I know that I must pick up the key, that would make more sense :p )

I have not finished the scenario yet (on day 80), maybe other reports later. The map is still worth a good 5* though.

edit: one thing I didnt get, why do you disable shrine of spirits ?

[Edited on 10/20/06 @ 08:28 AM]

sausud
File Author
Thanks for the Review! I am very much obliged that you posted a comment.

Wortan been a peacemaker was just a stat that I didn't pay attention to. That's good for you since you can recruit neutral units also. Now plz dont ask me why I didn't do the same for Kandor.

Now, when you play the map once, there is a sheer curiosity that what item the serpant has? When you pick it up (100% ppl will do it w/o fail) you are surprised by what harm the key has caused. When you proceed in Khanabad (The Nomad territory), it is assumed that you have picked up the key. I didn't want to complicate the script. Imagine a situation that u pick up the second key and suddenly many events happen and you are clueless as to what is happening.

About the Shrine of Spirits:
If you built them, they would give you some unwanted quests like catpure this node, hunt infedils in inaccessible areas and so on. Hence I disabled them.
Erupted
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Thanks for making this map, it's a very wonderfull map with a good story and a lot of nice events.

I think Krotor wasn't placed to be dominate.Because afterthat and the domination of the necromancer defending the Kapontoor. I left the nomad territory with lots of troops that were able to kill those spawning groups without any loses.
Maybe those hero's have to die after you captured them?

Erupted

PS: Also the other to wizards are fun to play, but I couldn't get the orb of light on day 45, I was teleported to another location...
sausud
File Author
Hey all, thanks for the reviews. see my thread in scenario design for some answers, queries or any bug reporting.
gerd Don't know how many AOW2 maps I've played, however The Titan Gate is an exceptional, excellent scenario!

First of all is the story line like in a good role playing game. You get always a task to do where often a fancy item is the reward. I like it that items are limited so they have a high value when playing the game.
Most of the items have their own little story when found. At the beginning your town has no Wizard tower. One starts with an outpost and you'll need some time to get enough gold to build a tower. During that time your party has no spells available (only hero spells) when falling into combat.

I had a really hard fight when I was not fast enough to escape from the demons after finding the first part of the key. Here two Lords plus some lower monsters were getting me in a dead end of the map and my two heroes (level 7 and 9) were clearly to weak for them. If I did not had the Leprechaun in my party which fights the
fight of his life I had to restart the game!

The difficulty level is average and an experienced player should have no problems. The map is well designed.
There are a lot of empty buildings but I think that is by design. Most relevant buildings have creatures in front so that you have not to step into every building.

There are some additional arrangements not important for the game but funny and good for the role playing feelings.

If you're looking for a new AOW2 map. Take this! You get a lot of events guiding you into a well designed adventure!
I think "The Titan Gate" has one of the best stories of all scenarios I've ever played in AOW2!

Thank you for this extremely good scenario!
sausud
File Author
Hey Gerd, Thanks for the comments and playing my scenario. Actually it's kinda campaign with different scenarios. The RPG factor I have introduced purposly bcoz I was sick of playing only strategy where u defeat other wizards to rule supreme. Strategy+RPG is a very neat combo.

The leparachuan(Hermie) is a very useful unit bcoz of its high level of defence and phasing ability. But be sure to keep it away from riftlords during battles. A Hailstorm is the best spell to deal with demons during the battles.

Btw, there are some shrines stuff like a Shrine of strom off the shores next to Nomad territory where you will be gifted a storm elemental for facing a lightning storm. There's even a shop in Dwarven forge where you can sell some specific shields for some money. Watch out for these palces to gain bonuses.

Finally, I would like to thank u for posting such beautiful comments. Thanks!

[Edited on 10/26/06 @ 11:57 AM]

toad_hoppin
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
Extremely fun and creative map. I really like the rpg aspect to it. I haven't followed the satorlyine in order, have been romping all over the place, and dominating heros into my service. The opening attack waves against your home city and home wizard were really fun and challenging. I had to fight off ten or so attacks, and then they seemedd to stop.

So yeah, a very great map, deep story, and very well-balanced challenge--this has really gotten me into AOW:SM again. And beyond the huge amounts of credit due to you, the mapmaker, a lot of credit has to go the 1.4 team that made this patch and a map like this possible;and, of course, to TS in the first place for making a classic that's never left my hard drive.
sausud
File Author
Hey toad_hoppin, thanks for the comments. If you have any probs or any bugs to report, u may post it on the " tales of..." thread in scenario design section of forums.
steppenfox
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
Throughout the first half of the game, it was pleasantly difficult to play. The second half was a bit easy, but such is the fate of nearly every scenario out there.

Balance: 5

Creativity: 5
Only real RPG that I have played in Age of Wonders.

Map Design: 5
The map is meant to be an RPG, and it plays that role.

Story/Instructions: 5
If anything, this section deserves a 6 or a 7. The story is very elaborate and detailed.

Additional Comments:
Excellent map. I thoroughly enjoyed it.
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Rating
4.9
Breakdown
Playability5.0
Balance4.9
Creativity5.0
Map Design4.9
Story/Instructions4.9
Statistics
Downloads:13,694
Favorites: [Who?]1
Size:4.79 MB
Added:09/17/06
Updated:10/11/06