Eight wizards reign over a native domain that is easy to defend, yet difficult to invade. Recruit followers throughout this small land and unite the broken realms under your rule. Beware; your hostile neighbors may be closer and more determined than you think!
- This is a balanced map recommended mainly for multiplayer
- Customize wizards is available; but may slightly effect equality
Certain areas are brilliant and never seen before combinations of terrain. The level of detail is very high and a lot of work and effort must have been put in the painting! The clutterdness even gives it something special.
Although sometimes it seems a bit overenthousiastic, though... ;)
(Overkill of houses and towers being placed).
In terms of gameplay, the abundance of walls may give an unusual advantage for races with (early) Flyers and floaters if not corrected for. Then again, it's an issue that may require a new houserule (no units resting on these walls).
Balance seems ok in terms of structures available, but the positioning might not be as fair. Players in the middle have to take 3/4 enemy players into account, for example. Let me know if I missed something.
To conclude: Very well done and extremely impressive! Hope to see more maps of you!
[Edited on 07/09/06 @ 03:26 PM]
FoShizNat File Author
Posted on 07/09/06 @ 05:40 PM
Thanks for the review,in fact this is my first map. I love the idea of epic defence/"hold-out" maps, so I used walls and the watchtower as pre-set defence since the map is small with many players. In the future I plan to rebalance the teams that start in the middle again, although they do have an innate advantage of gold and more units to hire from.