Age of Wonders II Heaven Julia with Gameplay background
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Downloads Home » Scenarios » Silent reign of heroes II

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Silent reign of heroes II

Author File Description
Thorgrim68
File Details
Ruleset: AoW2: TWT - TS Standard Rules
Map Size: XL
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 8
# of players: 8
Skill Level: Any (depends on AI difficulty setting)
Password Protected: No
First of all i want to say that this is the update to Silent reign of heroes II and that i truly believe that the problems with the earlier map now should be fixed.
I allso want to update a little about the map, i have made it to be a long runner with great replay value and i have tried to make a good balance between the 8 wizards and i made the independense a force to be reckon with, a living moving part of the map.
The races of the starting towns are on random so ya can customize the wizard and race you want to start with.
This is a big map with lots and lots of things to do so don't expect to be done in 100 turns unless you lose or get allied with all your opponents.
Hmm..what else...yes a little advice playin' the map, don't run off leavin' your wizard alone in town at the beginning or you might get an unpleasant surprise hehe..and ya might want to be carefull travellin' near independent towns with a wizard tower...that's all i say..:)
I hope ya will have a good time playing the map and that it runs smooth and looks cool and that i don't have to fight of any more editor bugs..:)
AuthorReviews   ( All | Comments Only | Reviews Only )
Sajinn
Rating
2.8
Breakdown
Playability4.0
Balance4.0
Creativity2.0
Map Design3.0
Story/Instructions1.0
Playability: 4
This map is very playable, thre are goodies every where. Which I don't particularly care for there is too much .. But thats just my taste and I won't hold it against the rating.

Balance: 4
I have not played from all sides but they seem to be set up well.

Creativity: 2
No Custom Wizards, No custom heroes, No custom items.

Map Design: 3
I would love to give this map a 5 becuase the underground took lotsa love. The top however is a little sparse for my tastes. Too much open ocean with nothing there. The undergournd might have a bit of an advantage.

Story/Instructions: 1
He stated in the begginging there is none.

Additional Comments:
mavemjavs
Rating
4.0
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions1.0
The sort of xl game I like to play. I care greatly for a well designed map with a lot of individual interesting places. Clealy some time has been devoted to this. More maps like this one pleace.
I like the fact there there are very few entrances to the sublevels which makes for powerful strategic key points.
Just one thing i'd change in the editor before play... (thanx for not password protecting): There is a lot(!) of roaming neutrals which can cause a sudden death of a computer player very early in the game. When and if that happens it would unfairly help a human player that was placed in that region...
I recommend erasing just a few of the troublesome level three or four creatures.
cycl0ps
Rating
4.4
Breakdown
Playability5.0
Balance5.0
Creativity4.0
Map Design5.0
Story/Instructions3.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 4
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 3
(Insert Story/Instructions analysis here)

Additional Comments:
Excellent all round game doesn't need a story just wipe out the rest. I like the difficult early stages with all the independants roaming around.
Pandaen
Rating
4.2
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions1.0
Playability: 5
The things you discover only open gates to other unsolved mysteries leaving you constantly curious. Even way beyond turn 100 there are still lots to discover.

Balance: 5
The AI plays well on Emperor and the balance between the wizards is good in my opinion. With 7 wizards left in turn hundred and something, my friend and I are only just beginning to get the upper hand!

Creativity: 5
I don't know whether to love or hate the ever attacking independents!!!

Map Design: 5
I particularly like the bonus area. Nice touch! And the author has really created the right kind of 'moods' in the different areas

Story/Instructions: 1
Well, what can I say... The story isn't really there is it? Not really necessary though with a map this quality!

Additional Comments:
Truly one of the best maps I have ever played.
marcq
Rating
4.2
Breakdown
Playability5.0
Balance4.0
Creativity4.0
Map Design5.0
Story/Instructions3.0
Playability: 5
Very challenging with no glitches or problems.

Balance: 4
Arguably lower in the sense that this is a tough map and map take a few tries to succeed against the computer players. On the other hand, if you consider balance to mean the computer has a good chance to beat you then this is well balanced.

Creativity: 4
Nothing outstanding comes to mind yet the terrain and level of detail are quite high and quite entertaining in detail.

Map Design: 5
Interesting map with lots of detail and lots to explore. Only annoying thing is that the enemey players will generally have darkness up which makes traversing the quite complicated underground passages quite difficult.

Story/Instructions: 3
No particular story but it doesn't need one.

Additional Comments:
Very enjoyable map with lots of replay. If you like a good, challenging battle with no particular plot to shorten things to distract than this is a great one to try.
akasoft
Rating
4.6
Breakdown
Playability5.0
Balance5.0
Creativity4.0
Map Design5.0
Story/Instructions4.0
The BEST multiplayer map that I have seen. Tons of neutral creatures, ideal balance, hidden town and more. Great work!
PetrusOctavianus
Rating
3.0
Breakdown
Playability3.0
Balance4.0
Creativity4.0
Map Design3.0
Story/Instructions1.0
Playability: 3
Huge map with lots to explore and should have some replay value.
I think there is way too much stuff in this map, especially Nodes. I had 5000 Mana by turn 50.
And all the stuff seems to make it more difficult for the AI to expand.

Balance: 4
The map seems very balanced, but some wandering Independents can be too tough in the start

Creativity: 4
Lots of wandering independents makes life more interesting in the beginning.
Some custom heroes and items

Map Design: 3
The geography of the map looks nice.

Story/Instructions: 1
No story at all.

Additional Comments:
This map is too immense for my taste. Got exhausted and the AI was never a threat.

I think this map is most suitable for multi-player.
I quit after 70 turns, when I owned 2/3 of the map, had 15,000 mana and the CPU players were still stuck in their little corners and they never clashed.

[Edited on 11/17/06 @ 03:01 AM]


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Rating
3.9
Breakdown
Playability4.6
Balance4.4
Creativity4.0
Map Design4.4
Story/Instructions2.0
Statistics
Downloads:5,386
Favorites: [Who?]0
Size:363.22 KB
Added:10/01/02
Updated:10/12/02