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Multiplayer Mod 1.7

Author File Description
Frall The upatch 1.4 is required to play this mod.

Many of the bugs/unbalances in 1.4 like magic immune fairy dragons and an overpowered firesphere have been corrected. Some spells have been rearranched so that specialists can research all the spells of their sphere.

For a list of changes in mp 1.4 you can look at this thread in the forums to see the changes:,4906,0,365

The thread for MP 1.7 is:,5268,,365
The latest version is MP 1.7

To install the mod unzip the file in your AOWSM/user/resources folder.

Open AoW SM setup, check the box for Custom Resources and select MP 1.7 from the dropdown menu.
If you want to change back to the normal resources simply deselect the custom resources box.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Munataros Some things need fixing.

- If incarnates have dmg 7 like in rr5 and possess 18, its too heavy.

- Crash gates to 16 mana.

- Animate hero to 100 and resurrect hero to 60 coz resurrected hero need to buy too after resurrect.

- Violent storm and firestorm are too much weakened, they become useless.

Other changes seem kool.

*edit* forgot, that resurrect hero can be done many times..

[Edited on 09/11/08 @ 04:48 PM]

File Author
Incarnates still have 5 damage like they had in 1.4.

Violent storm and firestorm aren't useless with these changes but more balanced. Firestorm is still better than it was in 1.3 and it is now just as effective as divine and ice storm. In 1.4 firestorm did much more damage than any other storm spell AND it was cheaper than any other storm spell.
Violent storm was bugged in 1.3, but when 1.4 was made the bug was fixed and it was made cheaper. Try it out in 1.4 to see how overpowered that spell was.

I think you're right about animate and resurrect hero. These prices were agreed upon in rr5 and I copied it from that. I don't know the reasoning behind making resurrect hero more expansive and animate cheaper.
Leaving the costs like they were in 1.4 is probably best.
BeeR Great changes, Frall, well done. This is what the RR mod was supposed to achieve, the only thing im not sure of is the increased lvl 4 costs. Too bad this mod has come out now that i dont play this game any more :(

Munataros Human chaplains are undead alignment somehow, they have terrible morale with bard skills too and will rebel. They could also have death prot, all humantroops are too weak against bombers, black bolters etc.

[Edited on 07/27/06 @ 05:35 AM]

File Author
The file has been updated to MP 1.2.

The pacifist-constructor bug has been fixed.
Human chaplains are human again. :)
saltamontes Doesn´t seem to work at all. Maybe it´s because of the german version of aow:sm I own? Unofficial patch installed and working. Can load MP1.4 in Setup, can start main program, can´t start a map, though.

Any ideas?

File Author
Hey Saltamontes,

Do you have the problem only with custom maps? Can you start a random map with MP 1.4?

If you want to play a custom map with this mod, or any other mod, you first have to convert the map to that mods resources.
Select MP 1.4 in AOW setup, open the AOW SM editor, load the map you want to play and save the map under a different name.
Than you can play the map.
saltamontes Oh! That does the trick :-). Didn´t know that. Thanks a lot!
Mainly good changes, like builder units and tower builders.

- 4th lvls that much higher cost don´t work on online games, since making money is harder with pioneers.

- The thing will be 3rd lvl rushes, since 2nd lvls are worthless. 1st lvl warrior units got +2hp. So berserker/barbarian/charger etc can be very good units at start.

- Third main issue is the research races, no point to give them mana and research, it´s not the point of the game. If +20 research is too much at city size, it could be changed to +16.


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