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Gates of Elocin - Part I v.2e
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Author |
File Description |
The Groll |
Posted on 02/22/06 @ 03:07 PM (updated 01/03/11)
File Details |
Ruleset: |
AoW: SM - Unofficial Patch 1.4 |
Map Size: |
M |
Levels: |
3 |
Single Player?: |
Yes |
Co-Op vs. AI?: |
Yes |
PBEM/Hotseat?: |
Yes |
Multiplayer Online?: |
Yes |
# of Wizards: |
8 |
# of players: |
8 |
Skill Level: |
Any (depends on AI difficulty setting) |
Password Protected: |
No |
Surface Minimap:
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Cavern Minimap:
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Shadow Minimap:
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04. Jan. 2011 - Update
There was a heavy script error when you try to open the dungeon pass to the surface from the dungeons side playing Undead, Nomads or Dwarfes.
This is changed and works now.
20. Feb. 2010 - Gates of Elocin hit a mark.
10.000 downloads!
Update to version v.2c1
I have fixed a heavy new bug that let´s the game crash in turn two when humans are played by the AI. I´m very sad that this happens. I realy hope there is no other new bug like this one but I don´t have the time/chance now to play the map maybe 120 turns before many people have downloaded this (v.2c) buggy version. I want to help you fast and hope there is no other bug like this one. I´m very sorry.
Update to version v.2c
Gates of Elocin - Part I v.2c (by The Groll)Bugfixes by Fire Golem & The Groll
To see what we have changed in this update, please take a look into the document file, that is attached to the map file.
It´s to much to write it all down here.
Open the document and scroll down to No.11 Update.
Original version was v.1v
Gates of Elocin - Part I v.1v (by The Groll)
Proudly presenting: "Gates of Elocin", winner of the map-making contest (Novenber 2005 - January 2006). This is my 2nd map for UPatch 1.4 (the 1st being "Secrets of Marlenia", which comes with the patch).
This is a multi language Scenario Map. All texts are bilingual, with the English version appearing first, followed by the German version.
On every sign, in every event, and for every Hero and Wizard the text will appear in this order.
Englisch:
The complete text to this map is to be reread except in the enclosed Readme file but also in the map. With beginning of play scroll into the completely right, lower corner. There is a single visible hexfield with trees. In these trees a sign is located to this map on that the entire info text is contained.
I recommend you to play this map first with the preset Orcs. In addition, all other races are play- and selectable. I would like however to advise against to select, the Shadowdemons in the first games. Because they are the ultimate evil and and should strik against all other races. It would miss the sense of the map, if you select this race. Perhaps a good choice in Multiplayer games against all other races.
Technical Specifications:
Scenario Size: Medium Map
Level: 3 Level Map (Surface, Dungeons, Shadowland)
Races: 8 (2 Good, 3 Bad, 3 Neutral). All wizards with new pictures.
The 8 Races are:
1. Archons
2. Elves
4. Undead
5.Shadow Demons
6. Humans
7. Dwarves
8. Nomads
Heroes: Many (about 60) new Heroes with new pictures
Difficulty Level: Advanced - Expert
Details of Map: Very High
Language: English and German
Map for: Single Player, Multi Player and Hotseat
Working time: From Nov.2005 - Feb.2006
Maybe 300 Hours of work
Deutsch:
Der vollständige Text zu dieser Map ist außer in der beiliegenden Readme Datei auch in der Map selbst nachzulesen.
Dazu scrolle bei Spielbeginn in die ganz rechte, untere Ecke. Dort ist ein einzelnes Hexfeld mit Bäumen sichtbar. In diesen Bäumen steht ein Schild auf dem der gesamte Info Text dieser Map enthalten ist.
Ich empfehle dir, diese Map zuerst mit den voreingestellten Orks zu spielen.
Aber auch alle anderen Völker sind spiel- und wählbar.
Ich möchte jedoch davon abraten, in den ersten Spielen, die Schattendämonen zu wählen.
Denn sie sind das ultimative Böse und sollen die Map ein wenig auf den Kopf stellen. Es würde den Sinn der Map verfehlen, wenn Du dieses Volk wählst. Vielleicht ein gutes Volk um in Multiplayer Spielen gegen alle anderen Rassen anzutreten.
Technische Hinweise:
Scenario Size: Medium Map
Level: 3 Level Map (Surface, Dungeons, Shadowland)
Races: 8 (2 Good, 3 Bad, 3 Neutral). All Wizzards with new pictures.
The 8 Races are:
1. Archons
2. Elves
4. Undead
5. Shadow Demons
6. Humans
7. Dwarves
8. Nomads
Heroes: Many new Heroes with new pictures (round about 60)
Difficulty Level: Advanced - Expert
Details of Map: Very High
Language: English and German
Map for: Single Player, Multi Player and Hotseat
Working time: From Nov.2005 - Feb.2006
Maybe 300 Hours of work
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Pages: [1] 2 » Last » | Author | Reviews ( All | Comments Only | Reviews Only ) |
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Chat Noir |
Posted on 02/22/06 @ 07:40 PM
If you download only one map this year, this is the one!
Not only is the design beautiful, as was pointed out by one of the judges, it has a good background story and engaging stories within stories. Not a scenario for the Hack'n'Slash fiend (although there is plenty of that in here, too), but THE scenario for everyone who enjoys a beautiful landscape created by a master, enjoys engaging stories, cares for the characters involved (even for those you're supposed to hate), and enjoys challenges other than "Kill everyone in sight".
[Edited on 02/22/06 @ 09:53 PM]
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Swolte (id: swolte)
Staff |
Posted on 02/22/06 @ 09:23 PM
This map sparks with a creative force that sometimes hurts your eyes! Its a monster of a map that will take months to play and shows off what is possible with the AoW-SM Editor when pushed to it's limits! It's overdone in quite some areas, cluttered and you can even say that it bursts with too many ideas!
The biggest issue with this map, however, lies in the playability that will not appeal to everybody. For a pure multiplayer like me, its not always fun to take on non-moving independents and the game has a tendency to drag.
Despite these points, this map simply leaves all others behind in terms of amount of content, replayability, mapmaking techniques and different storylines! When I pushed through the beginning (day 30/40... ), there was a world to explore that had no limits and the AI DID become a challenge! Events are everywhere and it makes the world alive and gives the player goals!
It made a big impression on me and it works inspiring to me as a mapmaker. This map stands strong as a rock and alone provides for days and days of playvalue! |
skin |
Posted on 02/26/06 @ 09:01 AM
Playability: 5
Loved it..have only played the Orcs to turn 80 but dying to try the other races
Balance: 5
So far so good
Creativity: 5
What can i say breathtaking map and great storyline
Map Design: 5
Simply wonderful
Story/Instructions: 5
Really enjoyed the storyline here..keeps things and a challenge
Additional Comments:
Well the Groll has done it again, beautiful map crowded with events and quests (perhaps a little too crowded at times?) a throughly engaging storyline which will hold your attention right through to the end.
However there are still a couple of bugs..i couldnt raise my research bar above 80 as soon as i exited the screen the bar reset to previous value, very annoying for a research buff like me, and also i found i couldnt trade with some of my alliance partners, the option is there and the sent message comes up but no return message not even a refusal, again a small thing but most annoying (i NEED that healing spell as i being bombardrd with Angels from the south!!!)
Any clues Kay?
Other than these small niggles this is another benchmark set by the Groll...ah if all naps were this good i would never return to World Of Warcraft.
Cheers Groll
Skin |
Tendril |
Posted on 03/30/06 @ 10:48 AM
Playability: 5
Very playable, good fun to play online.
Balance: 5
I've now tried most of the races, and they all appear to be equally well scripted and balanced.
Creativity: 5
Monstrously creative.
Map Design: 5
What can i say, impresive.
Story/Instructions: 5
Each race has thier own, well crafted story to start from.
Additional Comments:
Awesome map, I shudder to think of the time and effort this must have taken to create, and I'm very pleased you did. Full points!
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gandalfb |
Posted on 05/03/06 @ 06:25 PM
Playability: 5
(Insert Playability analysis here)
Balance: 5
(Insert Balance analysis here)
Creativity: 5
(Insert Creativity analysis here)
Map Design: 5
(Insert Map Design analysis here)
Story/Instructions: 5
(Insert Story/Instructions analysis here)
Additional Comments:
hi all!this is the best map i ever played.
five is not enough for this cenario it should be a a10.
i try it with every race.all is well balanced.so many to explore.iam looking forward for the next part. |
morgul666 |
Posted on 05/25/06 @ 06:14 AM
Playability: 4
As a big fan of Groll´s maps, I´m a bit disappointed this time concerning the difficulty of this map. It was no real challenge, so this time, the fun was 'merely' limited to the outstanding mapdesign and nice storyline.
Balance: 5
I hate this 'Balance' rating slot. I never know what to write here because balance has no importance to me. The harder, the better, that means, less balanced better challenge!
Anyway, 5 not to destroy the rating.
Creativity: 5
Nice use of the new stuff. Enough good events. Brilliant type of story.
Map Design: 5
Outstanding. Only topped by a map that nobody will ever top: Race of Death, Rise of evil!!
Story/Instructions: 5
Very complex storyline, liked it very much!!!
Additional Comments:
Indeed, one of the best maps in the download area, as long as you don´t look for the ultimate challenge. |
DesertRanger |
Posted on 06/13/06 @ 02:55 PM
Playability: 4
(Insert Playability analysis here)
Balance: 5
(Insert Balance analysis here)
Creativity: 5
(Insert Creativity analysis here)
Map Design: 5
(Insert Map Design analysis here)
Story/Instructions: 5
(Insert Story/Instructions analysis here)
Additional Comments:
Beautiful map!
I can only agree with what all others said: superb design and I had a lot of fun playing the map with the different wizards.
But I´d like to adress one issue, i already mentioned in one of your earlier Maps: a lot of events have a stop movement, which causes the AI units to pile up in one square to never move again. in one game I saw the complete dwarven army stuck in front of Dains castle, half the elven army at the watchtower and so on. Wouldn´t be a prob in a pure multiplyer game, but in a single player game it´s killing the fun and the challenge. (Anyway, good to see you don´t pw your maps anymore - so after a 15minutes work it was a great great map).
I´m really looking forward to your new map.
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nekromancer |
Posted on 07/07/06 @ 07:49 AM
Playability: 4
(5 with fixed "stop movement" bug)
Balance: 5
(Orcs seem to be the most challenging, remainig races are more or less equal)
Creativity: 5
(as creative as somehow possible)
Map Design: 5
(really, really beautiful)
Story/Instructions: 5
(a lot of typos in the descriptions ^^)
Additional Comments:
Heya, I've played the map several times nowrestarting with different races and I have to assent to the statements above that this map is indeed a true masterpiece.
Unfortunately the "stop movement" bug encountered by DesertRanger happened to me as well (more often than not).
This bug (it'a a bug in the game engine btw, not in the map itself) regulary cripples one or more AI players severely (stucked "super-stacks") and as a result renders the AI effectively helpless.
It seems to be easy to fix though, I simply changed all events with stop movement from "true" to "false".
So far this seems to work and I could not encounter negative side effects as well.
I recommend fixing this asap, took me 20 minutes or so.
Big thx to DesertRenger for the tip btw !
I really look forward to Grolls next map, seems to be even more complex than this one.
So download and enjoy folks :-)
Have fun,
nekro[Edited on 07/07/06 @ 07:52 AM]
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naecO (id: naeco) |
Posted on 07/23/06 @ 08:44 PM
Playability: 5
The map is a little slow in the shadow world but it does not really matter if you got a Pentium IV or similar PC.
However, I don't know if it's a game bug or map's but there's some hex in the map where stacks are stuck together. I remembered fighting around ten stacks in the hex near shadow gate in the shadow world. It seems like all the armies of Grabberback are stuck there. It is the ruin magic relay in the south. Same problem happenned to the Orcs and Elves also. Well, I can detail this to The Groll further if he needs to check on this. Or this is just a game bug because this thing happens generally in AoW.
Balance: 5
The map is greatly balanced. You can play every race in the game. That's why this map is good for PBEM. The starting situation for the Orc however is a little harder because it's the default human player in single.
Creativity: 5
It's the most creative map I've ever played. So many events. There's less quests than author's last map Lake of Marlenia but You will still have endless surprises in this map, most of it are dangerous, be carefull though ! ;)
Map Design: 5
Just a word, incredibly ! Play the map or just preview it in editor, you will appreciate every hex in the map.
Story/Instructions: 5
The map has good story. It's enjoyable to follow or you just play and find sometimes a little note of history in the map.
Additional Comments:
As someone has said previously, if you play only a map a year. This is the one.
However, I have a problem when playing as Undead (first play). In around day 30 or so, the armies or Shadow Demons start abandonning. It seems obviously the income problems because I tried to trade for gold with the Demon but he has no gold at all. But the same thing happenned to the Elves, Dwarves, and the Orcs after that. And when I casted City spy, I see that, they were still able to produce units. That means their income positive. But their units just simply abandoned and became scouts.
Another point, with the default human player Orc, it's somehow easier because they are same evil kind with the demon, the strongest race of the map. In around day 30, Grabberback will offer peace or alliance to Orc and Undead once he sees them. This is a great advantage because you don't have to stand against the powerful race when you are not strong enough. |
FireGolem (id: firegolem) |
Posted on 01/23/07 @ 03:53 PM
It is an amazing excellent map, the best one I have ever played. All the most was said.[Edited on 01/23/07 @ 03:59 PM]
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Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Playability | 4.7 | Balance | 4.9 | Creativity | 4.9 | Map Design | 4.9 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 18,610 |
Favorites: [] | 1 |
Size: | 2.76 MB |
Added: | 02/22/06 |
Updated: | 01/03/11 |
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