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Retribution

Author File Description
Sin911
File Details
Ruleset: AoW: SM - Unofficial Patch 1.4
Map Size: M
Levels: 3
Single Player?: Yes
Co-Op vs. AI?: No
PBEM/Hotseat?: No
Multiplayer Online?: No
# of Wizards: 4
# of players: 1
Skill Level: Any (depends on AI difficulty setting)
Password Protected: No
Many years ago your people, along with the humans, fled to the realm in which you now reside. A realm of sickness! Your people have struggled just to maintain their existence in this realm. Now, that existence is once again being threatened. Threatened by the same darkness that once overwhelmed them. A darkness controlled by one with no name. To make matters worse, the humans have joined the darkness and declared war on you. You've been backed into a corner with nowhere to turn. You know what now has to be done. The hour of Retribution is at hand.

Special Lose Condition: Haven, your capital city, has become a beacon of hope for your people. Should you lose your capital, your people will lose hope and all will be lost.

Build Outpost has been disabled along with various features in many of the cities.
Difficulty is mostly based on your play style and the settings for the AI. I intentionally set Tsinosra's difficulty to Lord and the Nameless One's to King, so there is room to make adjustments if you find the map too easy or difficult.
Nogard Tneicna's AI setting will have no affect on the difficulty of the game as you won't be competing against or allied with him.

This was my submission for the 1.4 Mapmaking Competiton. I haven't made any changes to it since then, as I have decided to begin work on another map instead. You can read what the judges had to say about it in the AoW2/SM Competitions, Tournaments & Wizard's Ladder forum. I am new to map making so all comments are very welcome!
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
psykitty
Rating
4.4
Breakdown
Playability5.0
Balance5.0
Creativity4.0
Map Design5.0
Story/Instructions3.0
Beautiful. For a first try, you've really outdone yourself, Sin, and I'm looking forward to whatever you bring us in the future.

A note to anyone reading: This review may contain some spoilers.
Playability: 5
Certainly plays well.

Balance: 5
Damned if I know anything about balance... at first, it starts out deceptively easy, but you'd have to work to take down the big bads.
Independents can be annoying.

Creativity: 4
Nobody ever uses the shadow world. Ever. And Sin has gone and made a map that not only uses the shadow world, but makes it the central focus--and works! I don't think I need to say anymore. :D


Map Design: 5
First of all, I absolutely LOVE the forests around Nevah in the editor, but by the time you get to the Nameless One's world in-game, it'll all be wasteland. This is in no way bad; I just wanted to say I thought it, in particular, was very well-made.
Also, Lover's Leap is probably the best waterfall I've ever seen.
Also love the Haven/Nevah dichotomy. I've often wanted to make a map where the shadow/surface worlds were wholly 'mirrors' of eachother, one being good, and one being evil. That'd take a lot of work, though, and I've never gotten very far with that idea...

Story/Instructions: 3
The only category you really need to work on, IMO. I found the story a bit lacking, and some of the instructions were fairly vague. The beginning isn't very clear, and there's a quest-'sabotage?'-that's very vague, and I haven't figured out how to complete it.
Also, y'know, a few spelling mistakes in a couple signs. Nothing major, though.
Two more things: Wizard and hero descriptions would be nice, and overall I liked the use of signs quite a bit. Some of them were pretty funny. :)
Ecthelion_21 This map doesn't work. When I press "start" nothing happens. Does anyone else have this problem too?

Your map looks good in the editor, but don't have all units in the "shadow world" have shadow sickness. I think they do.
psykitty open it in the editor, save it, then reload it in SM. Should work then. (I had the same problem)
swolte
Staff
Rating
4.2
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions3.0
Playability: 5
The gameplay holds lots of surprises, is tough and it will definately be a mapplaying-experience you will never forget!

Balance: 4
I could reach lvl4's very quickly and this makes a lot of other units less valuable pretty quickly when you play to win.

Creativity: 5
This is one of the most original maps in the competition. The first time I actually enjoyed playing in the shadowworld... the idea is brilliant and you will see it when you do!

Map Design: 4
The landscape looks good but becomes a bit predictable and monotone. Very little really 'sticks out'.

Story/Instructions: 3
The story concept is ok, but it seems too simple in the current form and should be elaborated on better. A lot of characters aren't introduced and it really needs some polishing in this area!

Although this map didn't win the mapmaking competition, I think we all have won another excellent map and mapmaker! Given the fact that this is his first map, I'd definately keep an eye on this one for the future: Sin911

~ Swolte
skin Very pretty, nice layout
BUT a few quibbles...some of the hero potraits have been left blank as well as some of the items...only a small thing but tricky when you need to teleport items to another hero.
I have conquered the Shadow world and have a quesstion...how do i get to the surface/underground? is it a case of constant csting of shadowshift? or is there a teleporter i havent found yet?...and one last thing there is a sign beware the dragon top left and also a message from the enemy regarding it...however i cannot find the dragon, a bug? or is there an event i havent triggered yet.
But i have to say very, very original map...if this came 3rd the top 2 must be outstanding indeed
Cngratulations
Sin911
File Author
Skin - Are you using the unofficial 1.4 patch. If not, that would explain not being able to see some of the items pictures or the Ancient Dragon. Once you speak to the dragon you should be aware of how to access the Surface.
skin Hi Sin
Yep using 1.4 have a couple of units up where it says the dragon is...and no dragon, it's supposed to be in the top right, where the mountains is right...well i cant find him
But have sussed out the problem with the visuals...
Sin911
File Author
Yes, if you have gone through the teleporter, where you have described, then you should be able to find the dragon. Are other 1.4 units showing up (like the naga on the water node near there)? You might try dropping a line in the forums and see if someone, like Swolte can help.
skin At least i THOUGHT i was using 4.1 turns out i had some files corrupted..ho hum...anyway back on track now.

Very cool looking map man, love the originality and i found it very tough, currently at something like turn 100 and the nameless one has launched a HUGE offensive agianst me, time to relaod i think...anyway to block those teleporter sites?
Deo Go looks good, like contrast of good-evil and fuss between them they, and all in one man :-)
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Rating
4.3
Breakdown
Playability5.0
Balance4.5
Creativity4.5
Map Design4.5
Story/Instructions3.0
Statistics
Downloads:2,268
Favorites: [Who?]0
Size:2.44 MB
Added:02/01/06
Updated:02/13/06