This mod only need to be unzipped and put the folder in aow\ user \ resources.
This mod is similar to 1.3 ( i used 1.4 as the base) but with a new lvl 3 unit for each race made in champion guild.
Changed skill system: all skills cost 1 or -1, only technophobe gives -2, pacifist exclude also war mage and expander while anarchist exclude also merchant.
Made a new unit called builder that could rebuild structures for a cheap cost to fix razing strategies.
Added some new heroes ,changed some old ones, new abilities available and new objects.
Some new spirit missions and rewards.
Changed many spells: hellfire, enchant weapon, corpus furia, deep fissure, magic fist, haste, windwalking, swimming, liquid form crash gates, mist cloack, clear terrain and many others ( also summons).
Changed also many old units cost or stats.
All little changes to balance it better.
Improved goblin's race bonus.
Changed also some abilities like venomous spit (10-10 phys), bombard (1+ dam), grasp (16-18), entangle (13 att), shoot javelin (+1 att), shoot javelins (+1 dam), ram (16-14) and some others.
Made new cost of special race buildings considering what they give (changed some) and what unit they produce, anyway quite all are cheaper to make it more usefull and these rushes more popular.
Additional Comments:
There are a lot of things I like about this mod, especially the new units, and the only thing I have encountered so far that I don't like is the higher upkeep for Enchanted Weapon. Nice work! :)
TruePurple
Posted on 02/23/06 @ 08:10 PM
Anywhere you can go to see exactly what changes this mod makes?
BeeR File Author
Posted on 02/28/06 @ 11:27 AM
No, not at the moment, if anyone interested i can make a list of changes.
KryptoniteJBlimp
Posted on 01/18/07 @ 06:57 PM
I unzipped the folder to user/resources and then turned on custom resources in the setup but I am missing some models. What did I do wrong?