Age of Wonders II Heaven Julia with Gameplay background
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Downloads Home » Scenarios » the wondering of a king

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the wondering of a king

Author File Description
File Details
Ruleset: AoW2: TWT - TS Standard Rules
Map Size: L
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: No
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 8
# of players: 8
Skill Level: Average
Password Protected: No
this one is a try out for my new map hope you like now the map is finished you have roads and trees and brushes now and if you give me a moment to go do anther map i will add more detail to the map its going to be better then this it is more colorful then the test one so hope you enjoy the new map plus i will make my future ones better thanks for your time plus merry christmass and happy new year
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
psykitty You've uploaded the .bak(backup) file instead of the .ahm. Try not to do that in the future. :)

Most people can just change the filename to .ahm, but my computer doesn't seem to be able to do that... I can't load it.
Roger the Rampant Good

1) I like the lilies around the frostling area, and the flowers along the edges of the water
2) A hero came and raided my lands on day 19, and I noticed that another hero came and raided Artica’s lands at the same time. That’s good, but a single hero is quite easy to kill. Why not give the heroes a couple of level 3 units as company, for example give floating heroes two beholders and elf heroes two iron maidens, let’s make the raiding stacks a bit more scary

Not so good

1) The ground shouldn’t be completely flat, it should have hills and valleys. In between the up/down arrow buttons in the editor and the pencil eraser button are two buttons for raising and lowering terrain – use them!
2) Don’t use the same tile over and over again next to each other, mix different ones, every hex should look different. A canal might have straight banks, but a river is usually a lot more winding, and mountains don’t come in straight lines
3) Don’t just leave the basic hexagon, put some shrubs or flowers or a tree on it. Take a look at some real countryside, it’s not just acres and acres all exactly the same
4) Try to vary your stacks of indies, don’t just use low level units, and they don’t always need to be in stacks of 8
5) Bare wasteland in the caverns looks absolutely terrible, use cavern tiles instead
6) If you give a town a stone wall the editor will quite often give it a wooden wall too. If you are going to give a town a stone wall, remove the wooden wall first
7) Why use standard wizards, heroes and items? Better to create your own, make your map unique
8) Most of the independent towns have no occupants – they need occupants!
9) You need to get away from the impression that the map has been divided up into 8 equal sections, to do this break up the repetitive lines of mountains into something that looks more random and natural, give different areas curved and ragged edges instead of straight lines
10) Don’t stick a cave entrance out in the middle of a plain flat green lawn, it looks totally unrealistic, why not stick it at the base of the mountains? Mountains often have caves in real life too
11) Put shrubs all over the place, mountains, grassland, wasteland, scatter a few trees around, and a few rocky patches. If you load a random map and edit it most of this is done for you automatically!
12) The archons shouldn’t really be attacked by stacks of archon archers, maybe by orcs or dark elves or undead instead. Nothing in the story explains why archon archers would hate the archons, whereas it is obvious why orcs or dark elves or undead would hate archons
13) Maybe you could put everything you write through a spell-checker and grammar checker before copying and pasting it into the map, or ask someone else to do the writing for you? For example one of your signs says: up through this tunnal is your reating place or is it lol

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