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Author |
File Description |
Swolte (id: swolte) |
Posted on 11/23/05 @ 01:17 PM
This is meant as a patch for Age of Wonders-Shadow Magic. The aim is wide acceptance by the AoW-community. These changes are intended to become your default.
Check the FAQ on the main discussion forums for more information. Here is a idea of what it does:
**********GAMEPLAY**********
Especially for the multiplayer community (online and pbem), small balance changes can have significant effects and can keep the interest in the game healthy and alive on a competitive level.
Balance changes are modest and strongly in line with the standard version. Consequences for all types of play are taken into account (Online, pbem and against the AI) and are aimed at promoting unit diversity and the use of creative strategies.
* Changes to units.
Balance changes to fix under- and overpowered units/races. Unit abilities may also be adapted, and expanded (entangle strike, gas breath, extra strike, healing-2, leadership IV).
* Changes to spells.
Removed spells that did not work and tweaked over- and underpowered spells.
* Changes to heroes.
Implemented small changes to upgrades and make the classes play more distinctive (like giving warriors more hp, most existing mods have already addressed this). Increased their role on the battlefield.
* Changes to quest rewards, (recruitment/ city/ income) structures and their defenders.
Changed the effects of structures that did not work (archon special building) and tweaked any over- and underpowered city buildings or rewards (made the item-forge more competitive, for example). Rebalanced shrines and rewards!
* Racial Priests/Monks.
This meant the replacement of some of the current monks and priest by graphics and abilities that suit the race better.
These are the units created by the monastery. For example, this means that a dwarven priest will look like a dwarf and have mountaineering.
* 4 new wonderful Maps.
These are maps that will come with the patch. They will show some of the new editor features that will otherwise not be available when playing the game. They are made by some of the best mapmakers of the community.
**********EDITOR**********
Especially mapmakers and single-players are treated the most with these additions. Note that none of the existing possibilities are altered or changed. These changes can be considered as bonuses and have no effect on playing existing maps. Mapmakers can add them at will, the advantage is that a lot of work by fans and hidden opportunities of mapmakers will now be directly supported and easily accessible by everyone!!
* Adds new units.
Over a 120 new units, either recolored or remade! Only the very best made it in and were judged by a Jury!
Criteria would be that they must have a professional and authentic feel!
* Adds hero portraits, item pictures and additional event images that will now all be supported by the game.
* New looking (TC)-structures and terraintiles.
This will mean the addition of new terraintiles and recruitment structures, like iglo's or inns. We will also have new Healing Houses, dungeons, income structures and ruins to explore! Not to forget the tons of new terrainfeatures!
* Descriptions.
This means the:
- refinement and elaboration of existing descriptions for abilities/spells and structures.
- The making of unit descriptions for the extra units.
- The translations into different 3 different languages (German, Polish and French).
**********THE CORE TEAMS**********
* Balance Team
This team was responsible for the balance changes made to the units, cities and spells. The composition is similar to the one involved in the balancing for the original game.
- Swolte
- Arnout
- Jomungur
- Evil Roc
- Darkmystery
* Unit/structure design Team
This 'team' created the extra units and structures for the game!
- PawelS
- Swolte
- FireGolem
- King David
- The_Groll
- Timelord
- TurboBeholder
* Technical support
- PawelS
- Magog
- Climber
* Writers- Team
This team wrote the descriptions and translations for units that are new to the game (priests, editor units). Unit building-descriptions are also be adapted!
- BerenV
- Timelord
- King David
translations
- Knallwinkel (German)
- Alrik Fassbauer (German)
- Final Bolt (German)
- PawelS (Polish)
- Hatifnat (Polish)
- Valenhart (Polish)
- Fromage67 (French)
- Bardiel (French)
- Carmina (French)
* Authenticity Jury -Team
This jury decided whether new unit graphics will enter the game. They also provided feedback of the units. This was done by means of voting!
- Gandalf_DK
- Greenmonster
- Pitface
- King David
- Horza666
- Hiranu
* Mapmaking Team
This team made the maps that are shipped with the patch.
- King David (Return of the Lizards)
- Swolte (Return of the Lizards)
- Horza666 (Choice of weapons)
- The_Stranger (Baffled Intentions)
- The_Groll (Secrets of Marlenia)
That's it!
:D
There are a lot more people that have contributed to this immense project that lasted 11 months from start to finish!
Have FUN!! |
Pages: [1] 2 » Last » | Author | Reviews ( All | Comments Only | Reviews Only ) |
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Deo Go |
Posted on 11/26/05 @ 03:17 PM
Rating: 5
Very very good.. thanks you all :-) It's a just add-on, that make good AOW2SM game and editor more better and more beautiful..
Thanks |
psykitty |
Posted on 11/26/05 @ 08:11 PM
Rating: 5
Not only do you get a ton of new units and terrain tiles, you also get four beautiful new maps to play in! Granted, they're pretty goshdarn tough, but Swolte just uploaded a revised version of Return of the Lizards. So if we all complain loud enough, we might get easy versions of all the maps! :D
What does it add? For one thing, a heck of a lot more placeables will change color when placed on different terrains. Also, there are now recolored mountains for the steppe, desert and beach--in addition to the existing ones. The beach recolors look especially great; they have a sort of washed-out appearance. Very nice.
One last thing: At first, I was a little disappointed to see that almost nothing was added to the shadowland, but considering how much else there is, it's not a huge deal, and not worth docking points for.
And I've got to say that Return of the Lizards is probably my favorite of the four maps, if only because it doesn't have a novel's worth of backstory to wade through.
Additional Comments:
Darn, I wanted to be the first reviewer..:p |
Stillborn |
Posted on 12/08/05 @ 04:09 PM
Rating: 5
No question, the best thing to happen to AOW2 since SM.
This should be the defacto standard for the game from which all other mods and maps should rise.
whole new structures, the addition of placeable walls on the world map, new heroes, new terrain, almost a new game though with enough of the fundamentals in place so as not to offend aow2:sm purests. |
Eloha |
Posted on 01/05/06 @ 06:10 PM
Rating: 5
(Insert Rating analysis here)
Additional Comments: Wow! Congratulations to all who were involved! This is a great update. It is more than 1.4 is more like 2.0 !
Thanks again to all to make us all benefit from it. |
Webusver |
Posted on 01/23/06 @ 05:17 AM
Rating: 5
(Insert Rating analysis here)
Additional Comments: No doubt it's 5! Though a bit too enthusiastic with too much just recolored units it's a great piece of work. To realize the greatness, it's needed to try to make something "the same". Then it becomes clear, what was made. Now it's even a surprise for me, why this was called just a "patch". Actually it's the "addon", even with additional scenarios.
Though it keeps the old balance and some features are arguable, this "patch" is a solid base for fans to make their new mods, based on 1.4. resources. |
NTJedi |
Posted on 01/23/06 @ 03:47 PM
Rating: 5
Great changes and balances... and this update should be installed by everyone looking for increased content, game value and trying these new maps.
Additional Comments:
Looking forward to patch_1.5 !
I'm currently working on a few XL_maps. |
SmellySock |
Posted on 02/08/06 @ 06:31 AM
Rating: 5
Excellent work by the patch-team!
Currently I'm working on a map with the new patch and I must say its really exciting to see all the new stuff you've made.
In my oppinion, the best part of the patch is definitly the huge amount of extra units to choose from. This gives me the opportunity to make a lot of special, custom units using the graphics provided by the patch-team. Since these units cannot be produced i cities, they can add a lot to a good story, by making them appear in events, where a few special creatures can join you. You can even make individual creatures this way - GREAT!
The only downside as I see it are some of the graphics in 'places'. A few of them are a to big for my taste or the collors are not 'right'.
But this is a vey little thing and it does NOT take anything away from your absolute stunning work. So thanks a lot for this great patch.
Cheers
SmellySock
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The Groll |
Posted on 06/23/06 @ 06:05 PM
Rating: 5
I have waited to vote, to find out all the nice things in this upatch but now I must vote.
Why there is only a 5 for this possible? O.K. I give a 5+ then.
Even when I have helped to make this upatch, I want to write something about it here. I think it´s not forbidden for me to vote?
As some of you know, I have made the map "Secrets fo Marlenia" and some structures for this upatch.
Additional Comments:
- But in first line, I´m a mapmaker and write here as a mapmaker.
I love to design whole worlds and with this new editor features it is even more wonderfull to desingn worlds. Not "Maps"! With this upatch you realy can design "Worlds". The new structures and the new units are so beautifull and the choices are so much that you can make a XXL Map that will not look like a flat "map", designed in a computer. No. If you use this new upatch and push it to it´s limits, you feel like a little god! ;) You can design a real different world with so much detail that it realy looks like a fantasy world not like amp.
- Another thing are the new units. We take them and use them very easy, but to make them there was surly a big expenditure and to find the right balance for them too. They are fantastic and sometimes in game I find a shimering light on a priests staff or such a little think and I think. "How wonderfull!" The guys that made this units are great.
they like this kind of detail like myself in my maps.
-Not to forget the translations and the hex masters. It was wonderfull to "work" in such a team.
-Short: This is the best update for this game since AoW was released.
- Future: I hope there will be a upatch 1.5 but I hope not in to fast future. Let´s take time. This game will not die, when this new upatch will not be released in 2006 or 2007.
- Hope: I hope some day TS will release the Sorce Code for our Hex Masters (they know whom I mean) ;)
I hope I´m allowed again, to help, when this project starts.
I know Swolte will collect the wishes from the forums and I have made a wishlist by myself. I call it: "The dream of a mapmaker" List.
-Negative: ???Is there anything negative??? Ahhh, yes in every soup is a hair. The casting points for some spells and the building costs for city structures. Changes on thins setting should be removed or made better. For example: Crash Gates
So drag the voting down to 5 from 5+ :) |
Tekee |
Posted on 12/11/06 @ 02:11 PM
Rating: 5
I like it
Additional Comments:
|
Euandor |
Posted on 12/23/07 @ 10:58 AM
Rating: 5
I really like the new balance of the game. I haven't been playing SM for very long and I can notice the difference between the 1.00 and 1.4. Keep up the good work!
Additional Comments:
I have one question about the patch. I installed it successfully, but it still says I have version 1.3. Does it change the Version number? |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Statistics |
Downloads: | 154,552 |
Favorites: [] | 4 |
Size: | 39.54 MB |
Added: | 11/23/05 |
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