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Author |
File Description |
Swolte (id: swolte) |
Posted on 11/23/05 @ 01:17 PM
This is meant as a patch for Age of Wonders-Shadow Magic. The aim is wide acceptance by the AoW-community. These changes are intended to become your default.
Check the FAQ on the main discussion forums for more information. Here is a idea of what it does:
**********GAMEPLAY**********
Especially for the multiplayer community (online and pbem), small balance changes can have significant effects and can keep the interest in the game healthy and alive on a competitive level.
Balance changes are modest and strongly in line with the standard version. Consequences for all types of play are taken into account (Online, pbem and against the AI) and are aimed at promoting unit diversity and the use of creative strategies.
* Changes to units.
Balance changes to fix under- and overpowered units/races. Unit abilities may also be adapted, and expanded (entangle strike, gas breath, extra strike, healing-2, leadership IV).
* Changes to spells.
Removed spells that did not work and tweaked over- and underpowered spells.
* Changes to heroes.
Implemented small changes to upgrades and make the classes play more distinctive (like giving warriors more hp, most existing mods have already addressed this). Increased their role on the battlefield.
* Changes to quest rewards, (recruitment/ city/ income) structures and their defenders.
Changed the effects of structures that did not work (archon special building) and tweaked any over- and underpowered city buildings or rewards (made the item-forge more competitive, for example). Rebalanced shrines and rewards!
* Racial Priests/Monks.
This meant the replacement of some of the current monks and priest by graphics and abilities that suit the race better.
These are the units created by the monastery. For example, this means that a dwarven priest will look like a dwarf and have mountaineering.
* 4 new wonderful Maps.
These are maps that will come with the patch. They will show some of the new editor features that will otherwise not be available when playing the game. They are made by some of the best mapmakers of the community.
**********EDITOR**********
Especially mapmakers and single-players are treated the most with these additions. Note that none of the existing possibilities are altered or changed. These changes can be considered as bonuses and have no effect on playing existing maps. Mapmakers can add them at will, the advantage is that a lot of work by fans and hidden opportunities of mapmakers will now be directly supported and easily accessible by everyone!!
* Adds new units.
Over a 120 new units, either recolored or remade! Only the very best made it in and were judged by a Jury!
Criteria would be that they must have a professional and authentic feel!
* Adds hero portraits, item pictures and additional event images that will now all be supported by the game.
* New looking (TC)-structures and terraintiles.
This will mean the addition of new terraintiles and recruitment structures, like iglo's or inns. We will also have new Healing Houses, dungeons, income structures and ruins to explore! Not to forget the tons of new terrainfeatures!
* Descriptions.
This means the:
- refinement and elaboration of existing descriptions for abilities/spells and structures.
- The making of unit descriptions for the extra units.
- The translations into different 3 different languages (German, Polish and French).
**********THE CORE TEAMS**********
* Balance Team
This team was responsible for the balance changes made to the units, cities and spells. The composition is similar to the one involved in the balancing for the original game.
- Swolte
- Arnout
- Jomungur
- Evil Roc
- Darkmystery
* Unit/structure design Team
This 'team' created the extra units and structures for the game!
- PawelS
- Swolte
- FireGolem
- King David
- The_Groll
- Timelord
- TurboBeholder
* Technical support
- PawelS
- Magog
- Climber
* Writers- Team
This team wrote the descriptions and translations for units that are new to the game (priests, editor units). Unit building-descriptions are also be adapted!
- BerenV
- Timelord
- King David
translations
- Knallwinkel (German)
- Alrik Fassbauer (German)
- Final Bolt (German)
- PawelS (Polish)
- Hatifnat (Polish)
- Valenhart (Polish)
- Fromage67 (French)
- Bardiel (French)
- Carmina (French)
* Authenticity Jury -Team
This jury decided whether new unit graphics will enter the game. They also provided feedback of the units. This was done by means of voting!
- Gandalf_DK
- Greenmonster
- Pitface
- King David
- Horza666
- Hiranu
* Mapmaking Team
This team made the maps that are shipped with the patch.
- King David (Return of the Lizards)
- Swolte (Return of the Lizards)
- Horza666 (Choice of weapons)
- The_Stranger (Baffled Intentions)
- The_Groll (Secrets of Marlenia)
That's it!
:D
There are a lot more people that have contributed to this immense project that lasted 11 months from start to finish!
Have FUN!! |
Pages: « First « 1 2 3 4 [5] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Bloblblobl |
Posted on 05/21/10 @ 05:29 PM
Uhh... when I went into the editor to mess around with the new stuff, I found all the terrain tiles, but I couldn't find any new units in the units tab... Is there something I need to do to access them? I tried using custom resources, but the only sets that were there were the Default set and the patch 13 set, which basically was just like the default resources without the terrain tiles |
Bloblblobl |
Posted on 05/23/10 @ 12:56 PM
Uhh... when I went into the editor to mess around with the new stuff, I found all the terrain tiles, but I couldn't find any new units in the units tab... Is there something I need to do to access them? I tried using custom resources, but the only sets that were there were the Default set and the patch 13 set, which basically was just like the default resources without the terrain tiles |
chillidog |
Posted on 11/26/10 @ 01:10 PM
I have a question/problem
I have a laptop running Windows Vista and it states "do not have permission to save in this location"
trying to save it in hard drive "c" (then click) program files (then click) Age of Wonders Shadow Magic (then click) save
and this is when I receive the message that I do not have permission to "save"
(I have been playing this game a long time with the upatch on my desktop computer, but unfortunately this computer has gone to electronic heaven)
can someone help me out and inform me how I can save the 1.4 upatch? |
Shinryu |
Posted on 03/05/12 @ 02:55 AM
I have a question about this patch. It´s supposed to make the balance of the units better. But seeing the Air Gallery (which, to my opinion was always a very lethal unit) having its shots raised to three (if I understood correct) sure makes it sound like a heavily unbalanced decision.
Are there any other changes included that compensate for this units overkill power? |
Spearmarshal |
Posted on 06/25/12 @ 03:16 AM
Argh... I'm trying to install this, but not seeming to get any results. I installed in the correct directory and all the easy stuff. When I select which custom resources to use, I select "Patch_13", right? After installing I get no other option. I don't see any of the new units in the new maps nor do I see them in the editor. What the frick am I doing wrong. |
Raederle |
Posted on 07/17/12 @ 10:32 AM
The patch directs you to a folder that Vista doesn't like saving to. It may say you don't have permission.
Instead, save here:
C:\Users\YourUserName\AppData\Local\VirtualStore\Program Files (x86)\Age of Wonders Shadow Magic\Save
At least, that is where it was saving for me before the patch and where it ought to save to for me.
That is also where I found my saved games. At first I thought I had lost them and was pretty angry that no one warned me to back them up (which I should have done without warning anyway... slipped my mind...). |
ZSHADOWWOLF |
Posted on 07/29/15 @ 02:27 PM
Loved the patch set it on the steam version.Here's a problem I'm from Russia and understand English is a little bad language in the game came when the Russian localization but it is not fully translated the new patch,you can find Russian localizers or at least to fix the patch? I and other Russian fans would be very grateful |
Nitervolus |
Posted on 01/26/18 @ 04:16 PM
Remarkable!!! This is the greatest addition to this game that I have been playing since its inception!
Thank You Thank You
AOE3 idk what happen
|
NarakuITA |
Posted on 05/24/21 @ 06:55 AM
Hi, I need some help. For this Patch I wanted to create a translation for the Italian language, so as to allow us Italians to play our game version in Italian as well.
The translation has been completed, however I noticed that some texts always appear in English, how come? Yet I checked, all the work thoroughly and those texts are translated.
The Patch developer or can someone help me?
If you need more information, feel free to ask! |
Pages: « First « 1 2 3 4 [5] |
HGDL v0.8.2 |
Statistics |
Downloads: | 154,554 |
Favorites: [] | 4 |
Size: | 39.54 MB |
Added: | 11/23/05 |
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