Age of Wonders II Heaven Julia with Gameplay background
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Scenarios » Desolate lands

Download File Post Review Post Comment

Desolate lands

Author File Description
greywind
File Details
Ruleset: AoW: SM - TS Standard Rules
Map Size: L
Levels: 3
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: No
# of Wizards: 5
# of players: 4
Skill Level: Advanced
Password Protected: No
A magic catastrophe of epic dimensions has hit these lands some time ago. Now four wizards want to claim these lands back and rebuild what once has been a great empire.
They are not the first ones to set a foot in these desolate lands. A great power of evil has emerged and the wizards may have to work together to rid these lands of the dangers that lurk above and below ground!
But there is a myth, that no magic of death can persist once the three great cities of
Arden, Belensia and Candarmon are rebuild to their former blaze and glory!

Players: Perses, Julia, Karissa, Symon

This map is primarily thought as Co-Op map versus the computer (AI), with the opportunity to do a FFA after the main opponent is reasonably crippled (the four surface cities taken).
For this reason it is also useable as PBEM, although I would not recommend it as ladder game.
Single player is also quite fun, although because of numerous AI-blocks the 'other' players won't behave like 'normal' human players.
On the other hand you would still get to see most of the special events because due to said AI-blocks the computer won't trigger them.
I wouldn't recommend it for online-multiplayer. I never played online, but I think the scripted events may be a bit annoying sometimes when time is of essence.

This is my first map, so any constructive critics / comments are highly appreciated.

Update: Thanx for the comments! :)
Added a mine on each starting position and allowed for customizing wizards (not races, though).
This maps difficulty level increases quite a bit if you want to play it as single player. I found out that it doesn't really matter if the other wizards start allied or not. The AI wizards (in singleplayer) won't help you a lot either way, the only advantage would be to exchange spells from the beginning.
As single player I would recommend to REALLY go and press towards Nekrons cities in the center before he gets too powerful and starts sending stacks of dread reapers after you (instead of stacks of bone horrors ;).

Have fun!
AuthorReviews   ( All | Comments Only | Reviews Only )
Magog
Rating
3.6
Breakdown
Playability4.0
Balance3.0
Creativity3.0
Map Design3.0
Story/Instructions5.0
I played as Perses in single player. Had no problems staying alive at first, even conquered one of the undead cities, but when the undead started sending reapers and angels my way I didn't stand a chance.

Perhaps there should be a slightly altered map for single play, for example the four wizards could start as allies with reflecting pools next to their starting cities. But I'd still say it's very hard to reach the map objectives since you have to rebuild three cities (heavily guarded by indies) all by yourself.

Also, the graphics need to be more detailed.

But there are plenty of well written storytelling events that makes the map ok to play.

[Edited on 09/04/05 @ 11:02 AM]


Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
3.6
Breakdown
Playability4.0
Balance3.0
Creativity3.0
Map Design3.0
Story/Instructions5.0
Statistics
Downloads:1,008
Favorites: [Who?]0
Size:132.34 KB
Added:08/30/05
Updated:09/09/05