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Author |
File Description |
The_Stranger |
Posted on 04/08/05 @ 09:32 AM (updated 02/24/08)
This new mod tries to add a little more magic to the already magical world of AoW:SM. How is this done?
In a nutshell:
Lower level units have value throughout the game. Rushing to level fours and building stacks of monsters is not encouraged. The intention is to make more expensive units stronger to not to the extent that they make cheaper units worthless.
Buildings generate income and mana. Instead of starting with a city that has gives you gold, you choose your city upgrades. Do you want to go for research? Build a library and wizard tower II. Mana and growth? A temple complex and monastery. Gold?!! Then build a Builder's Hall and Siege Workshop.
Cities grow slower and structures are determined by city size. You can speed this up by building buildings with growth benefits. But again, this isn't a race to the Champion's Guild. There are so many interesting units in between, and this mod encourages you to explore them.
Units and races are very unique and have their own flavour. In 1.4 rules, low and high level units tend to mimic each other. You have the level one swordsman with block, the level four with 30 hit points and so on. In Dwiggs, there is more variety among units. I have not added heaps of new units, but tried to make existing ones more interesting. But, you'll find plenty of new critters to build and buy as well :
Heroes. They are more than walking domains now. Each hero line is unique and limited to certain upgrades. Warriors have higher hit points but they can't cast spells. Rangers are swift and deadly at range but won't be able to fight off a Paladin hand to hand. There are over 100 new and unique heroes with individual portraits, graphics, and descriptions.
Wizards. Wizards now start with a skill that matches their personality.
Unique units can now be hired at recruiting structures: no more buying what you can easily build.
What's new to Dwiggs_1.4?
Over 100 new heroes with custom written descriptions and individualized graphics.
Three new Races-the Fey Folk, Demons, and Lizards-with new racial portraits, units, heroes, and cities.
New abilities: Trap II, Entangle III, Control Animal II, Stunning Magic Bolts, Pixie Bolts, Dwarven Fire, Flaming Arrows, Black Javelins, to name a few of them.
Unique heroes with modified abilities and each with his/her custom animations, many of which are gracing the AOW world for the first time!
And there's probably a lot more that's new as well :)
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Pages: « First « 1 [2] 3 4 5 6 7 8 9 10 11 12 13 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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cartonete |
Posted on 03/07/06 @ 12:20 PM
Rating: 5
(Insert Rating analysis here)
Additional Comments:
Quizá el mejor lo mejor de todo son los heroes, la habilidades de ellos.Muy bueno la verdad. |
Snapshot |
Posted on 04/13/06 @ 05:09 PM
Being a huge fan of DM4.0, I'd love to check out The_Stranger's work. However, I can't seem to start a map with it (the map loading "screen" shows up for just a split second, then disappears and nothing happens).
Of course I used UGPM gui as described by The_Stranger above, didn't help though. :(
Else, I have a fresh AoW:SM install including the UPatch 1.4, and regular AoW as well as DwiggMod 4.0 seem to run smoothly.
Anyone have an idea on the issue?
Edit: Oh, the log doesn't say anything about errors, missing ILBs or whatever. Looks like it should work, it just... doesn't. *g*
Edit2: Hooray, problem solved! :D This forum post helped:
http://aow.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=33,4648,,all
If anyone else experiences the problem: Load the map with the editor with Dwigg4.5 activated, save the map (under a new name if you like), rejoice. :)[Edited on 04/15/06 @ 11:00 AM]
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The_Stranger
File Author |
Posted on 05/19/06 @ 11:48 PM
I'm glad you got it working, Snap Shot :) |
Snapshot |
Posted on 05/20/06 @ 03:18 PM
Err, now wait... there's a new DM version - out just now!?
It MUST be mine! :D
Now how cool is that? I was just gonna write a review for DM4.5, now that it works like a charm. And I will, too, even though this is now 1.4-version's thread. DM4.5 still deserves a 5/5 on its own. And here it is:
Rating: 5
Love it. Started out playing the old DM4.0 (and hardly ever was into the original AoW2:SM), and The_Stranger kept on working on it in the same spirit. Which is: Lovable heroes, low-level units which still make sense to be produced even late in the game, good game-balance, tons of additional stuff.
I pretty much like just about everything that has been changed from 4.0 to 4.5. Especially the "magical" buildings now requiring some mana is awesome, as is the gold bonus for goblins. The new units fit in very well, many of them filling important roles for their race now. The new models look good too, though they sometimes don't exactly match the style of the original units.
Additional Comments:
Though I adore DwiggMod already the way it is, I feel there is still room for improvement, as far as game balance goes:
I feel some races are simply stronger than others, not just different. Dwarves rule, and Orcs, Dark Elves, and Archons are great too. Halflings, on the other hand, suck.
Warrior heroes own Rogues and Rangers any time of the day. Other classes (paladins, clerics) are somewhat inbetween. To me, heroes (and Warrior heroes especially, and Orc Warrior heroes super-especially) could be less powerful. With just a few items, they become nigh unstoppable one-man-armies in almost now time, and that's not what I feel DM is about.
Some spells are kinda overpowered, Hellfire most notably.
BUT: I should add that my friends and I rarely play PvP, but almost solely teamed up vs. AI. So some of my criticism may not hold when looked at in "real" PvP games.
Anyway, I better stop complaining and check out version 1.4. Yeehaw! |
Snapshot |
Posted on 05/20/06 @ 03:24 PM
Hey, what do you know, 1.4 lowers Hellfire from ATT 18 to 16! Now who read my mind there? *gg* |
The_Stranger
File Author |
Posted on 05/21/06 @ 01:12 AM
Cheers for the comments, Snapshot.
I've tried to boost the Haflings. I reccomend trying the following with them:
Shire Adventurers with seeker enchantment and, if you want to be really nasty, enchanted weapon. With grass concealment, they can sneak around almost anywhere.
Maybe try out the new Eagle Rider as well. It's still an auxillary unit but can be quite handy with vision II and a 3/3 ranged attack.
Haflings are probably my favourite race although they lack the big guns that many other races get.
I used to be dissapointed when I got Priests or Rangers but now my favourite heroes are probably Magi the Blue (a Hafling priest) and Nocturn (a Archon ranger). Hopefully these classes of heroes will be more desirable in 1.4.
Please keep the good feedback coming :)
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KingBlah |
Posted on 05/21/06 @ 10:40 AM
Hi!
I have a problem with this mod. When I enable it, and try to load a scenario, the little loading bar pops up for a second and then dissapears, and nothing happens. Am I doing something wrong?
I'm completely new to this game so i'd appreciate some help!
Thanks! |
The_Stranger
File Author |
Posted on 05/22/06 @ 04:26 PM
Hello King Blah,
and thanks for trying the mod :)
This issue is simple to fix. The reason that the maps won't load is because they were saved under another rule set. All we have to do is save them under the Dwiggs rule set (mod) to make them playable with Dwigg mod.
To do this, go to your main Age of Wonders Shadow Magic directory. Set Dwiggs as your rule set in the AoWSMSetup. Then, open your editor (AoWSMEd). When the editor opens, go to the top left, select "open" and then the map you want to play. Save it under a new name, ______Dwiggs, for example. It will now play with the mod. I've included one map, AthendoreIIDwiggsbj with the mod, and it should work fine. You may want to try it.
Cheers,
BJ |
kevman99 |
Posted on 05/25/06 @ 07:18 PM
I have installed the mod, and it mostly seems to work properly. Some ILB's seem to be missing, namely the Halfling priest. I went to the link below and downloaded the ugpm file. When I open it, I do not see the Dwiggs file. Can you please help me? I really enjoy your MODS, and this one looks to be the best.
Thanks,
Kevin |
The_Stranger
File Author |
Posted on 05/25/06 @ 11:16 PM
Thank you for the encouraging words, Kevin. The reason that the Hafling priest fails to appear is that I accidently didn't include him (or the new spell icons) in the exe package. I'm working on a patch that will fix this. Is everything else working properly? |
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HGDL v0.8.2 |
Statistics |
Downloads: | 30,379 |
Favorites: [] | 1 |
Size: | 279.75 MB |
Added: | 04/08/05 |
Updated: | 02/24/08 |
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