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Downloads Home » Scenarios » Marlenes Gnade - Revision 7c

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Marlenes Gnade - Revision 7c

Author File Description
The Groll
File Details
Ruleset: AoW: SM - Unofficial Patch 1.4
Map Size: XL
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 8
# of players: 8
Skill Level: Expert
Password Protected: Yes
Surface Minimap:
Cavern Minimap:
Shadow Minimap:
Update revision 7c - DATE 13.11.2007
Near one year after the last update of this map I can lift off a secret today!
The Star of the day: naecO
He has translated the whole map alone to the english language!
Thank you naecO for all your power, your enthusiastic engagement and for all the emails with questions about the translation and the unknown german words ;-)
We managed to keep it secret and now you made it.
You are the one who made this map available for all the english people out there.
Thank you very, very much!
Hail to naecO!
The Groll

Update Revision 7b - Date 12.11.2006 - to see the changes scroll to the end of this text, please.

Marlenes Gnade is again full of never seen Quests, and have its own storry.
More than 93 Heros from my second scenario Marlenes Schatten and 67 new, never seen Heros each with its own new, never seen picture (therefore the 4956 kb big Map file) and every one have its own storry to tell. And some of them will maybe reincarnate !
New in this Scenario are the grafic effects on the scenario map, that come up, if you do some things. Be surprised.
Much storry text for the scenario and every Hero and Quest. If you want to feel the storry read the messages and signs.
Very much new designed items for the new heros !
All the old heros are here too.
New pictures for all of the new Wizards.
Very high detailed Landscapes at 3 Levels.
Changing Landscapes !!! The Land will Change its face if you do some things.
This scenario is not designed to play it only one time and it is for Experts only. No Beginner or Looser can stand the enemys here.
Much Surprises.
Every race have its own heros and Quests. Not every hero will join every race. Not every Quest will come up to each race.
Every game will be differently when you play anonther race. Missions, Heros, grafic effects, Landscape changeing will be different.
You will find some strong enemys, that will bring fear into your heart.
Some very strong non-player kindoms that will crush your Armys if you try to beat them to early. Maybe you should leave them alone.
Non-Player kingdoms, some friendly, some bad, some hidden ! Try to find them.
Hidden places behind walls of earth. Read the signs and upcoming informations. Find the items to dig.
Read the datailed info at the intro of the scenario.
The races in this scenario are allies neutral or at war.

The 8 Races in Marlenes Gnade are:

1. Goblins
2. Dark Elfen
3. Archonier
4. Syron
5. Light Elfen
6. Frostlings
7. Humans
8. Undead


Revision 6g

Some facts at the end:
8 players possible
XL Map, 3 Levels
All Landscapes on the map, very high detailed
Many, many Quests
All Old heros from AoWSM
My ca. 93 old heros from Marlenes Schatten + Artefacts
67 new heros for Marlenes Gnade + Artefacts
So there are maybe 160 new Heros + artefacts and new images for this scenario
Very, very much new Artefacts
Difficulty Level: High/Expert
Paßword: Yes
Working time: more than 160 hours
Language: German
My Name: The Groll
Date: 04.01.2005 - Revision 6g



More datails in german

Willkommen zu Marlenes Gnade !
Einer Welt der Wunder !

Marlenes Gnade ist nach Marlenes Welt und Marlenes Schatten mein drittes Scenario für AoWSM.

Es ist eine Welt voller Wunder !
Angefüllt mit Missionen, sehr vielen neuen Artefakten, Landschaftsänderungen durch Ereignisse, grafische spezial Effekte, Non Player Reiche die eigene Ziele verfolgen, Quests, Geiheimnissen und versteckten Ereignissen und Helden die nach ihrem Tode z.T. wieder auferstehen.
Es ist für Strategen gedacht, die viele Stunden vor diesem Scenario verbringen und immer wieder neue Dinge sehen und erleben möchten und keien Angst vor Überraschungen haben.
Jedes Volk hat seine Eigenheiten und nicht jede Mission, nicht jeder Held erschließt sich einer jeden Rasse. Landschaften verändern sich nur bei bestimmten Ereignissen und nur bei bestimmten Rassen.
Darum wird jedes Spiel mit einer anderen Rasse wieder neu und aufregend sein.
Dieses Scenario ist für Experten entworfen und ist in Deustcher Sprache verfaßt.
Es beinhaltet unmengen an Texten, Hinweisen, und Tips.
Deshalb sollte man sich die Zeit nehmen, die Schilder und Ereignistexte zu lesen, und sich nicht bei mir über verlorenen Helden und ein zu schweres Scenario beschweren.
Schickt Späher aus, wenn es nach Ärger richt. Marlens Gnade kenn keine Gnade wenn es um Schwächlinge geht.
Das Scenario hat noch mehr gescriptete Ereignisse als Marlenes Schatten oder Marlenes Welt und die Ereignisse sehen jetzt noch spektakulärer aus, da sehr viele SFX Animationen von mir eingebaut wurden.
Das Scenario ist so ereignisreich, dass es fast Rollenspielcarakter hat (hoffe ich).

Die 8 Völker in Marlenes Gnade sind:

1. Goblins
2. Dunkle Elfen
3. Archonier
4. Syron
5. Elfen
6. Frostlinge
7. Menschen
8. Untote

Somit ergeben sich für dieses Scenario 3 Böse, 3 Gute und 2 Neutrale Völker.
Die Völker sind voreingestellt und mögen sich entsprechend ihren Gesinnungen mehr oder weniger oder sind schon verbündet oder im Krieg miteinander.

Tips:
- Schicke Späher aus !
Sonst wirst Du manches Mal ins offene Messer laufen, Helden verlieren, die Du liebst und brauchst und Dir dann in den Popo beißen.
- Lese die Zeichen und Schilder aufmerksam und handle vielleicht danach.
- Gehe mit offenen Augen durch die Welt von Marlenes Gnade. Du wirst belohnt werden!
- Für alle Labertaschen die wieder nicht richtig gelesen haben. Das Scenario ist nicht zu schwer. Es ist aber für Experten, nicht für Anfänger und Looser. Ich hasse leichte Scenarien und selbst meine taktisch nicht sehr begabte Verlobte spielt die vermeintlich schweren Scenarien am liebsten.
- Ich hasse Leute die meine Maps nicht mögen, weil sie selbst zu schwache Spieler sind oder weil die Scenarien nicht in Englisch sind. Ein Deutscher kann auch nicht verlangen, das jeder Amerikaner oder Engländer die Maps ins Deutsche übersetzt.

Kartendaten:
XXL Map mit 3 Ebenen
Unzählige Städte
Ca. 90 Helden aus Marlenes Schatten und ca. 70 neue Helden für Marlenes Gnade (mit neuen Bildern) und sehr viele neue (wie ich glaube) gut ausbalancierte Artefakte, also ca. 160 Helden.
8 Völker (3 gut, 3 böse, 2 neutral)
Detailgrad: sehr hoch
Für welche Spieler ? Expertenlevel
Sprache: Deutsch mit vielen Rechtschreibfehlern
Singel, Hotseat und Multi Player Map
8 Neue Bilder für Wizards
Bauzeit Jun. - Nov. 2004
ca. 160 Std.


Update Revision 7b - Date 12.11.2006
This map is a hybrid now between 1.3 and upatch 1.4 but I don´t want to take the original character away and it shall be still a original AoWSM map in future, in most parts.
Changes:

1. Balance changes
2. Jyvar Feuerhaar Changes
3. Archon and Wood Elven Balance Changes (Saints, citys - some nice surprises for Vortax)
4. Upatch 1.4 support (some units)
5. City changes (Manacatalysator and Raw Materials taken out of the citys)
6. Magic Crypta changes in Archon land. Spell award changed.
AuthorReviews   ( All | Comments Only | Reviews Only )
elam
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
French Touch
Rating
4.6
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
(Insert Playability analysis here)

Balance: 4
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
Der_Zorn_Gottes
Rating
4.0
Breakdown
Playability3.0
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 3

This map has a very slow start, since there are insanely powerful stacks right next to your starting area. You have to expand very slowly and carfully. On the othe hand, the challenge doesn´t decline when the game progresses. Even superstacks with superheroes will have a hard time exploring the wilderness.

Balance: 3

Tell you the truth, this map isn`t balanced. The good races can expand relatively fast, while the undead are really locked in their caverns for a very long time. On the other hand, they get many very powerful heroes as a compensation once they break out.
But since this map isn`t really suited for mulitplayer, balance isn`t very important anyways.

Creativity: 5

Very nice. You will really love to explore these lands, meet old aquaintances from previous Marlene editions, get heroes with histories...


Map Design: 5

This is where this map really shines. I don`t think that more than a dozend maps of this size exist wich are so detailed. And it isn`t just your starting area, the whole world was created with the love to detail. And everything looks real, like a real fantasy world. Very generic, but also very very beautiful. Especially the underground is outstanding.

Story/Instructions: 4

There isn`t a real story, but you get a lot of informations about the world, and it`s inhabitants. The only flaw for most players is probably that it isn´t in english.

Additional Comments:

Play this map if you like to explore a world. Don`t play this map if you want to finish the game quickly. But if you take your time, you will be richly rewarded by one of the most atmospheric maps awailable.
If this map would be in english, it would easily rank among the top singleplayer maps.
Btw, this map works perfectly with dwiggs mod.
Chat Noir
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 4
(Insert Story/Instructions analysis here)

Additional Comments:
Even if you don't know German, play this map. The visuals (and challenges/rewards) and events alone are worth it.
DesertRanger
Rating
4.4
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 4
(For me it´s a 4, but there are some issues, which can make the map quite annoying. Some events seem to be scripted with a stop movement and I have seen half of the archon and syron army stuck in one square and because of the overly heavy guards the syron army never ever comes out of the shadow world, you have to clear the entrances by yourself.
And some ai-block would be nice. Esp. for the dark elf.)

Balance: 4
(only thing to critisize is, that a human player is much faster overcoming the heavy defenses aroud him/her, so you will be much stronger early in the game.
If you play multi that shouldn´t be a prob.)

Creativity: 5
(so much to explore and so much special things to see.)

Map Design: 5
(The Groll is definitely one of the best map makers. Two thumbs up!)

Story/Instructions: 4
(There is not really a story, just you and the other 7 wizards.
On the the other hand there are a lot of special things to do, all instructedc well. If you know German, that is .)

Additional Comments:
This is definitely a very good map. If you don´t understand German you will miss a lot of the fun.
I never played multi-player, but I would think this is one of the best maps for it.

Cheers, Groll! Keep on Mapping! I will play all of your maps.
Fitzban
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
Einfach Klasse!
Sehr schöne Geschichte und sehr umfangreich. Es macht immer wieder Spaß etwas Neues zu entdecken, wozu man reichlich Gelegenheit hat.

Eine gelungene Fortsetzung der zuvorigen Marlene-Maps.

Weiter so !
Frall
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Like your other maps it's an excellent and beautifull map.

It's not really suited for PBEM play because the saints can be very unbalancing. But it plays very nice in single player and I think it can also be played online if you find 7 other people willing to spend several days playing.;)

My only point of criticism is that the story and all the events are in german. That's why I gave it only a 4 for the story.
Oakbow2
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 5

Its fun just to play and explore this map. Lots of awesome stuff in here.

Balance: 4

Multi this would be a 5. Single player I think the AI struggles too much with the tough indies, makes it a bit easy for the human player once they get strong enough to deal with the indies.

Creativity: 5

Amazingly creative.

Map Design: 5

Amazing map design.

Story/Instructions: 4

Good story.

Additional Comments:

Now that I have rated a map, I might as well start rating more. I think this map would be the perfect map for an epic multiplayer game. Emphasis on EPIC. It would take a long long long time to TC all the fights. I played it with mainly QC for the fights, except at the very start, and it still takes awhile. Its very fun to play and is a great map. I can tell a ton of work went into this map and its design is amazing.

I think this map is pretty easy for single player because the AI struggles with such strong Indy defenders everywhere. Mainly using QC after about turn 30 or so, I was able to expand without much interference after being patient and massing tough (level 4) units and around turn 100, I cast mastery just to check on the AIs and even on emperor, they had not been able to do much. I played till about 150 and stopped b/c at that point, I was too massive. The Indys are tougher than just about any other map, but once you get strong enough for them, you gain a big advantage.

But for a team game, or multi game, this could be on those maps you could enjoy for weeks. Also, if you want to explore a beautiful map, this would be it. I couldve spent another 200 turns taking everything. I can also see that certain wizards would be tougher to play than others.

Great work Groll!



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Rating
4.7
Breakdown
Playability4.5
Balance4.4
Creativity5.0
Map Design5.0
Story/Instructions4.4
Statistics
Downloads:6,050
Favorites: [Who?]1
Size:4.89 MB
Added:01/03/05
Updated:11/12/07