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Downloads Home » Scenarios » After the Fall Shadowmagic

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After the Fall Shadowmagic

Author File Description
Dan Donnard
File Details
Ruleset: AoW: SM - TS Standard Rules
Map Size: XL
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 8
# of players: 8
Skill Level: Average
Password Protected: No
In 994 LIR, the mass of Human expansion pushed beyond the boundaries of their newly taken home, the Valley of Wonders. Whether to preserve their traditional territories, expand boundaries, find new land for their refugees, to see their faction prevail out of principle, or simply to grab new wealth, all races clashed in a terrible conflict for finest lands surrounding the Valley of Wonders. The outcome set in motion the wealth or ruin of each race for many generations to follow.

This is the announced SM-only--Version of “After the Fall”. Due to incompatibilities I had to do minor changes to the scenario that don´t affect the gameplay:

- wizard´s towers with spells for sale replaced by magic vaults.
- monster lair replaced with dragon´s lair ( you shall find items not units )
- life puddles replaced with House of the healing
- Shipyards replaced with market places, but be careful: Only 5 ships of each sort are for sale. So choose ( and use ) them wisely
- builders guilds are replaced by rogue shacks. Inside you may buy the pioneer, the flame cannon or the frost cannon
- The production of shipyards and the ability of building outposts is disabled
- Sizing of cities
one hex: Starts as outpost Ends as village
two hex: upgrade 1: starts as outpost Ends as town
upgrade 2: starts as village
three hex: upgrade 1: starts as outpost Ends as city
upgrade 2: starts as village
upgrade 3: starts as town with wizard´s tower
four hex: upgrade 1: starts as outpost Ends as city
upgrade 2: starts as village
upgrade 3: starts as town with wizard´s tower
upgrade 4: starts as city with Level II wizard´s tower
Sizing:
Original map 120x120, adapted map 192x144, ratio horizontal 1:1.6, and vertical 1:1.2

active Units:
- Azracs replaced by Nomads


Independent Units due to the restriction of 8 playable races ( instead of 12 )
- Frogs ( The cities replaced by Draconians )
- Dwarfs
- Goblins
- Dark Elves

All Independent Units have the leadership of a paladin with the name of the fitting AoWI-king.



AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
donarudo
Rating
4.2
Breakdown
Playability5.0
Balance4.0
Creativity4.0
Map Design4.0
Story/Instructions4.0
Playability: 5
(fun)

Balance: 4
(any player could win)

Creativity: 4
(Imaginative use characters)

Map Design: 4
(consistent)

Story/Instructions: 4
(Interesting)

Additional Comments:
Dan Donnard
File Author
This map is best played with "Dwiggs Mod 4.0", because of the restrictions in city upgrading and the additional units.
So you get the "Aow-I-feeling" this map has.
Download the mod here:
http://aow2.heavengames.com/downloads/viewinfo.php?id=555

rgds

Dan Donnard
Rkaorus
Rating
4.6
Breakdown
Playability5.0
Balance5.0
Creativity4.0
Map Design4.0
Story/Instructions5.0
Playability: 5
Pretty slowly and difficult. I like this map, I like this mod :) Lack of resources, lack of armies, lack of gold. Despite being Survivalist, sometimes I had to pfoduce gold in each city.

Balance: 5
Good enough for me; maybe my Frostlings were the weakest race, without good armies and any heroes, it made the challenge harder :)

Creativity: 4
Not so many elements; just few caves, no happy berry trees and so one. But I should remember, that the map was made before 1.4 patch :)

Map Design: 4
Look Creativity :)

Story/Instructions: 5
Not necessary. Everything else is fine ;)

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Rating
4.4
Breakdown
Playability5.0
Balance4.5
Creativity4.0
Map Design4.0
Story/Instructions4.5
Statistics
Downloads:2,493
Favorites: [Who?]0
Size:125.08 KB
Added:11/04/04
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