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Downloads Home » Scenarios » After the Fall

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After the Fall

Author File Description
Dan Donnard
File Details
Ruleset: AoW: SM - TS Standard Rules
Map Size: XL
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 8
# of players: 8
Skill Level: Average
Password Protected: Yes
Surface Minimap:
Cavern Minimap:
In 994 LIR, the mass of Human expansion pushed beyond the boundaries of their newly taken home, the Valley of Wonders. Whether to preserve their traditional territories, expand boundaries, find new land for their refugees, to see their faction prevail out of principle, or simply to grab new wealth, all races clashed in a terrible conflict for finest lands surrounding the Valley of Wonders. The outcome set in motion the wealth or ruin of each race for many generations to follow.

The AoWII Engine does not allow certain features that are known from AoWI, so had to do minor changes:

- Guarded watchtowers replace the prisons. A "Unit-Spawn"-Script does the trick to let the "imprisoned" units join you.
- wizard´s towers with spells for sale replaced by magic vaults.
- monster lair replaced with dragons lair
- life puddles replaced with House of the healing
- Shipyards and builders guilds are not replaced. The spaces , where they have been are left empty.
- Sizing of cities
one hex: Starts as outpost
two hex: upgrade 1: starts as outpost
upgrade 2: starts as village
three hex: upgrade 1: starts as outpost
upgrade 2: starts as village
upgrade 3: starts as town with wizard´s tower
four hex: upgrade 1: starts as outpost
upgrade 2: starts as village
upgrade 3: starts as town with wizard´s tower
upgrade 4: starts as city with Level II wizard´s tower
Original map 120x120, adapted map 192x144, ratio horizontal 1:1.6, and vertical 1:1.2

active Units:
- Azracs replaced by Tigrans

Independent Units due to the restriction of 8 playable races ( instead of 12 )
- Frogs ( The cities replaced by Draconians )
- Dwarfs
- Goblins
- Dark Elves

All Independent Units have the leadership of a paladin with the name of the fitting AoWI-king.

Have fun

Dan Donnard

P.S.: Please understand that I had to password-protect this map. It was quite a lot of work for me to place every city on the exact coordinates and make the map look exactly like the famous original.

I´m now working on a AoW SM version of this map, SM allows some features that the AoW-II Engine does not have.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design5.0
Playability: 4
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 3
(Insert Story/Instructions analysis here)

Additional Comments:i really like your map you did well on the map you start of small and you can build a very good you can build a wizard tower in a very good time.and i like the way you have the cities not to far to gain onther citie.and its a good distance to go for finding onther nation. you design is very good.i like also where you put your mountains and roads are put in good locations.
Dan Donnard
File Author
thx kevinking28.
But the credits I earn is only a copying of a famous AoWI-Map :)
Map Design5.0
Probably should play against higher rated opponents then CPU Squire if you want to have a challenge though.
Magog Noooooo! Password protected... :(
Dan Donnard
File Author
pls understand...
Normally this isn´t my style but in this case it has to be. Pls wait for the SM-Version of ATF, submitted soon. This one will be without password, I promise !
Hillis What is the password, if i can ask?
Dan Donnard
File Author
Hi Hillis
Drop me an email and I will tell you.

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Map Design5.0
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