(updated 10/15/02) Age of Wonders II Heaven :: Coming Of Age Campaign Map 2
Age of Wonders II Heaven Julia with Gameplay background
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Downloads Home » Scenarios » Coming Of Age Campaign Map 2

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Coming Of Age Campaign Map 2

Author File Description
orionshaolin
File Details
Ruleset: AoW2: TWT - TS Standard Rules
Map Size: L
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: No
PBEM/Hotseat?: No
Multiplayer Online?: No
# of Wizards: 3
# of players: 1
Skill Level: Advanced
Password Protected: No
The second map of the campagin takes Lanoitan to the coast of East Gregor, through the Gregorian Sea. The Wizardess Nimarra is an old friend of Lanoitan's master, and has sworn to defeat him for her old colleague.
Per feedback, the update adds a few land connections and some more bad guys to increase the difficulty :)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Willow House
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 4
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 4
(Insert Story/Instructions analysis here)

Additional Comments:
An excellent scenario, very inovative in terms of events and storyline. I think that your map is also very well laid out, the aesthetic value has certainly improved since the last episode. I'm look forward to the third install of your campaign. Nice work!
Boromir
Rating
4.0
Breakdown
Playability4.0
Balance4.0
Creativity4.0
Map Design4.0
Story/Instructions4.0
Playability: 4
(Insert Playability analysis here)

Balance: 4
(Insert Balance analysis here)

Creativity: 4
(Insert Creativity analysis here)

Map Design: 4
(Insert Map Design analysis here)

Story/Instructions: 4
(Insert Story/Instructions analysis here)

Additional Comments:
Ice01
Rating
4.4
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 4
No problems, except the Ice storms may be a pain to some.

Balance: 4
Not overly difficult as when played as SP, particularly during the "mopping up" phase, but very enjoyable.

Creativity: 5
Lots of good ideas, you never know what will happen next. The "Local Rumors" were a nice idea, as well as the various traps.

Map Design: 5
Looked good to me, natural geography, and use of some terrain I hadn't seen before. A lot of work went into this.

Story/Instructions: 4
Flowed well from the previous chapter, and I look forward to the next one.

Additional Comments:
Having played all the campaigns and single scenarios, I started the custom ones with Orionshaolins two. My first thoughts were "Umm, Wow". Just spent three very enjoyable evenings on this one. Highly reccomended as a Sngle player map.
Alex Mars
Rating
3.8
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design4.0
Story/Instructions4.0
Playability: 4
A fun map to explore. The game didn't turn into a boring mop-up until near the end.

Balance: 3
This is a challenge of logistics more than tactics.

Creativity: 4
An interesting map, with traps and rumours. The personal messages from the enemy helped set the mood of the map.

Map Design: 4
Very nice map layout with great detailing. The temple ruins under the southeast corner was a bit tedious.

Story/Instructions: 4
A nice background story starts the map with rumours and commentary along the way.

Additional Comments:

I enjoyed this map. The terrain keeps the player decentralized so as to prevent the "one stack to rule them" strategy. Probably best with buildable teleporters off and with the AI set to Emperor.
PetrusOctavianus
Rating
4.0
Breakdown
Playability4.0
Balance4.0
Creativity4.0
Map Design4.0
Story/Instructions4.0
Playability: 4
The second map in the Coming of Age campaign is also fun, but the final stage can be a bit boring since you have halt your advance and collect so many units to assault the NPC players' heavily defended HQs.

Balance: 4
Good balance untill the final mopping up.
A party of raiders led by a Chaos Lord is a bit too much in the beginning.

Creativity: 4
Lots of things to explore in this map and when you think you have won you're in for a nasty surprise.
There could have a been a bit more variation in the Area Guards. It's boring to fight the same stack several times.

Map Design: 4
Looks very nice.

Story/Instructions: 4
Nice story with lots of blurbs popping up. And hardly a spelling/typing mistake is a plus.

Additional Comments:
The AI is very passive due to the terrain. They are basically entrenched and waiting for you.

There is a large and heavily defended Goblin City in the underground. I think it's supposed to be conquered, but after having conquered all the other underground goblin locations the goblins like me so much that I was able to buy it instead.

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HGDL v0.7.1

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Rating
4.2
Breakdown
Playability4.2
Balance3.8
Creativity4.4
Map Design4.2
Story/Instructions4.2
Statistics
Downloads:2,532
Favorites: [Who?]0
Size:79.48 KB
Added:08/26/02
Updated:10/15/02
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