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Downloads Home » Scenarios » Quest of Earendil version 2.0 for Arda Mod

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Quest of Earendil version 2.0 for Arda Mod

Author File Description
File Details
Ruleset: AoW: SM - TS Standard Rules
Map Size: L
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: No
PBEM/Hotseat?: No
Multiplayer Online?: No
# of Wizards: 4
# of players: 1
Skill Level: Advanced
Password Protected: No

Version 2.0 of "Quest of Earendil" (formerly known as "Middle-Earth in the First Age: Quest of Earendil") is changed to benefit from Beren's Arda Mapset. Now it has more Balrogs and Great Eagles that are more faithful to Tolkien's world, and many other improvements as well. See the Designer Notes for more details.

Tolkien's masterpiece THE SIMARILLION is faithfully brought to life in this single-player game, featuring an accurate map of Beleriand, most of the characters in this part of the story, and many event messages directly quoted from Tolkien. At the same time, it is an exciting and challenging, character RPG-style map, with tons of scripts and special events and puzzles to solve. It is a short and sweet, relatively small map which you can play to completion in a few hours. But it is designed to be a challenge, which will be very hard to win on your first try. If you liked my previous map MIDDLE-EARTH IN THE SECOND AGE, you will appreciate the Tolkien authenticity of this one as well. Players who have seen the LotR movies but haven't read THE SIMARILLION will be able to learn something about it from this map. If you like strong RPG-style maps, you will like the puzzles and challenge of this one as well even if you don't usually like Middle-Earth maps. Give it a try!

The story starts with you in command of the city of Gondolin, under siege by the forces of Morgoth. Somehow you must escape and survive, and, although Morgoth's conquest of Middle Earth is nearly complete, find allies and find a path to victory.

SETTINGS: Classic Turns, Allied Victory On, Build Outposts Enabled
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design3.0
This is a well orchestrated, relatively challenging scenario, that is true to Tolkien and yet creative as well. Regardless of whether they read Tolkien or not, I encourage players to try this unique and well conceived map.

The map features heaps of scripted events, most of which go off without a hitch. And, despite the many events, the player is mainly in control of the game: it is his/her choices and actions that decide whether he is sucessfull or not. (Note to the author: the Valar do still break the peace with Cirdan, although in my lastest game they never attacked him. On a similar note, the dragons spawned for Morgoth actually began to stop attacking my settlement (built just north of the cabin, below the bridge) and attacked Cirdan instead. In fact, several turns of dragons killed him (and ended my game...until I loaded auto save and garrisoned his city with nearly all my heroes). I eventually found it fairly easy to defend my settlement (6 longbowmen with mighty meek did the trick), and apprently the ai wanted to take its chances with Cirdan.)

Initially, game play can be difficult, and I would encourage players to take a full stack of 8 when fleeing the city. Having said this, though, I find the intial turns to be the most compelling part of the map, as I had to struggle and strategize to get my units to relative safety.

I enjoyed the opportunity to build my own city, in a location of my choice, and defend it against the malignant hordes. It adds a mythic element to the gameplay, which many scenarios strive after but fail to achieve. Enjoyable too is the opportunity to have different outcomes--that is, the player is given choices, which enhances replayability and makes the scenario more interesting.

The story line relied heavily on Tolkien, but I thought passages were well chosen, and the gameplay instructions were clear and helpful.

The one area I would encourage the author to develop further is map design--not in the entire lay out, but in adding those details that make a map come alive: forest, stone formations, sacred places filled with holy woods and still wells. There is simply a lot of grassland, which detracts from the mythic "feel" of the scenario, although the gameplay is excellent and compelling.

Thank you to the author for this present version, and I hope to see more of your work (perhaps a version using Beren's mod pack) in the future.


Map Design2.0
Warning, possible spoilers below.

This is a well made map with a lots of events and a great story. You start out with a big battle which actually is very important later on, as you need to lose as few units as possible. I think balance is excellent here, you have just enough power to kill the enemies and save a few units. After the battle you run away, chased by cleverly spawned wolf riders that wont let you rest for a minute! I was surprised that the AI would actually chase me halfway across the map, as it usually goes of in another direction, looking for some farm or tower to capture... As the story moves on, it gets harder and harder, and you really wish you had saved some more units from that first battle.

The only problem is the graphics. The elevation tool hasn't been used at all, and the scenery is not detailed enough. That is kind of unfortunate, since this map is so great in all other aspects. I hope you fix this Galahad! :)

[Edited on 11/28/04 @ 12:08 PM]

Map Design3.0
I Downloaded your map again and played the 1.2 version. I enjoyed it more than the previous version, I'm glad you implemented some of my suggestions. Only the scenario design could be improved.

There is still a problem with the 2 stacks of Morgoth attacking Gondolin simultaneausly in the first turn. Sometimes they attacked together, making it almost impossible to win. But if I moved my own units to the other side of the city than 1 stack attacks first and after that the other stack, making it much more manageable. What were your intentions about this? Maybe you should change the starting locations of the stacks to prevent this.

You should change the text that it is impossible to win without the help from the Valar because it is possible, although difficult. Trying to kill Morgoth yourself is much more fun I think. You have to bould up from an outpost while the enemy has several stacks with lvl 3 and 4 units.
Map Design4.0
Playability: 5
This map is realy fun to play. Not just for the first turns, but the whole game long. The great battle in the begin is a big challange (for me) and an original idea.

Balance: 5
I think that Cirdan can't stay on his own without your protection, but this is great. Challanging again!
This map is very ballanced.

Creativity: 4.5
Of course, Tolkien was founder of ARDA. That's why I can't give you a 5. However, you where very creative by bringing his stories into a ordonary PC game.

Map Design: 4
(Insert Map Design analysis here)

Story/Instructions: 5
You wrote a great storyline and gave a lot of instructions, but this didn't make it easier, as you might think. Again a great job.
Additional Comments:
Version 1.3 was already great, but with Beren's exellent MOD it's even better.
You must have played this master piece!

[Edited on 03/19/05 @ 05:02 AM]

Map Design4.0
Exceptionally well made map, which must have cost a lot of effort to create. I have played the map twice, once with a lower AI setting, then with the usual emperor setting. Both times I went for the major victory without help from the Valar. Especially with the emperor the map is very challenging to win but captures the spirit of the book very well (the Elves hopelessly outnumbered and fighting for survival). Compared to this, following the intended storyline of Earendil is more like a walk in the park after surviving the first turns (which I tried out of curiosity in my 2nd game, too).

There were some small things I was missing compared to Tolkien's books. For example, Morgoth could have Ancalagon the Black as another hero or the son's of Feanor could play a greater role in the scheme of things. I have also missed the Edain for the most part. In my first game, somehow a unit of Manwe came to Middle Earth before I built a ship. This did not happen in the 2nd game. But overall just some minor issues compared to the quality of the map. As noted before, some more landscape would have been nice, but overall I haven't missed anything while getting a great Tolkien-experience.

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