This map is a continuation of my other two maps I made way back in the day for AoW1. Basicly the premise is the same, its a magic high map with water (and therefore ships) playing a large apart. Every wizard has their own land shaped and crafted by the magics they harness. The previous wars have torn the fabrics of space and time thus rips into the shadow world have formed. The raw elements of magic are unleashed and must be harnessed to achieve victory over your foes. I have created this map with tactical creativity in mind, leaving pleanty of oppertunities for those wizards intelligant enough to gain the upper hand. Despite the map only being medium and just a small amount of shadow land covered I would say this map would take a good 60-70 turns due to the strong defensive positions of the wizards. Enjoy, also the aI is quite adept at this map and will prove to be a challenge.