This is Bigben34's amazing Horseshoe Bend Falls scenario, adapted for play using the DwigMod 3.0 ruleset and uploaded by his permission. It took some work, but we've finally got the scenario working perfectly under the mod. All scenario creation and design credit goes to Ben; this is his work, and it's stunning - I highly suggest you check this map out. :) A nice selection of new heroes have been added to the DwigMod version of the scenario (some great portraits in there) :).
Below is the description for the "standard" version of Ben's Horseshoe Bend Falls 1.1 scenario.
This scenario was intended for multiplayer games, but can still be fun for single player. What little dialogue is done strictly with signs, to preserve re-playability. The goal is simply to conquer the map, but set in an RPG type atmosphere. Powerful monsters are rare, especially in the beginning of the game, and I have made the game so that when you do get a strong unit, you really feel like exulting. Each wizard has a real challenge at the beginning of the game - in order to efficiently direct his rescources. You will have about the same resources as a decent start in a random map game.
Wizards are fully customizable. It is recommended that each wizard choose one of the following races:
There is an Archon village ready to make Saints between Serena and Arriane, for those interested in Saints/Archons.
Wizards can choose any skills/spheres, although I suggest that noone start with explorer on this size map. Be wary of choosing anarchist, especially if you are Tempest, Yaka, or Arrianne.