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Scenarios » Marlenes Schatten - Revision 69 Final - Check for a new version v.74
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Marlenes Schatten - Revision 69 Final - Check for a new version v.74
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Author |
File Description |
The Groll |
Posted on 04/28/04 @ 02:30 PM (updated 04/29/04)
File Details |
Ruleset: |
AoW: SM - TS Standard Rules |
Map Size: |
XL |
Levels: |
2 |
Single Player?: |
Yes |
Co-Op vs. AI?: |
Yes |
PBEM/Hotseat?: |
Yes |
Multiplayer Online?: |
Yes |
# of Wizards: |
8 |
# of players: |
8 |
Skill Level: |
Expert |
Password Protected: |
Yes |
Update:
This file is outdated. Better search for a version 74 or later in the HG Download section.
http://aow2.heavengames.com/downloads/showfile.php?fileid=474
Marlenes Schatten is full of never seen Quests, and have its own storry.
More than 93 new, never seen Heros each with its own new, never seen picture (therefore the 2296 kb big Map file) and every one have its own storry to tell.
Much storry text for the scenario and every Hero and Quest. If you want to feel the storry.
Very much new designed items for the new heros !
All the old heros are here too.
New pictures for some of the Wizards.
Very high detailed Landscapes at 3 Levels.
Changing Landscapes !!! The Land will Change its face if you do some things, like you have never seen it before.
This scenario is not designed to play it only one time.
Some Surprises.
Every race have its own heros and Quests. Not every hero will join every race. Not every Quest will come up to each race.
You will find some strong enemys, that will bring fear into your heart.
Two very dark and real bad secret non-player kindoms that will crush your Armys if you try to beat them to early.
Non-Player kingdoms, some friendly, some bad, some hidden ! Try to find them.
Hidden places behind walls of earth. Read the signs and upcoming informations. Find the items to dig.
read the datailed info at the intro of the scenario.
Races in Marlenes Schatten are:
1. Tigraner
2. Humans
3. Dwarfes
4. Drakonier
5. Ork-Goblins
6. Nomads
7. Frostlings
8. Hobbits
This Revision 69 is massive updated and corrected since the last revision here on Scenario heaven.
Some facts at the end:
8 players possible
XL Map, 3 Levels
All Landscapes on the map, very high detailed
Many, many Quests
93 new heros.
All Old heros
Very, very much new Artefacts
Difficulty: High
Paßword: Yes
Working time: more than 160 hours
Language: German
My Name: The Groll
Date: 20.03.2004 - Revision 69 |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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DarkSebo |
Posted on 05/05/04 @ 12:27 PM
Playability: 1
(Insert Playability analysis here)
Balance: 1
(Insert Balance analysis here)
Creativity: 5
(Insert Creativity analysis here)
Map Design: 4
(Insert Map Design analysis here)
Story/Instructions: 4
(Insert Story/Instructions analysis here)
Additional Comments:
It would be a very good map, if there were not as much independent which apparaisser each day!
An IA died the third day, one the sixth and me the tenth!
It would be necessary to re-examine the balance, to reduce the number or the power of the wandering creatures and it would be a very good map!
And if you can traduce it in french it would be the best map ;o)))) |
The Groll
File Author |
Posted on 05/10/04 @ 01:20 PM
Hello to DarkSebo and thanks for this comment
I´m The Groll, Designer of this map.
Thanks for positive :-) and negative criticism ;-) !
Yes the independent units are strong at the start, but after maybe 20 turns the independent computer generated units are away and only the independent units that I made are there.
Therefore somtimes a Computer Player died to early.
Guard your Main city at the first time heavyly if you can. Don´t expand to early to far.
For the french ... I´m from Germany and so the Scenario is in German. Sorry but I don´t speak french.
Earlyer (2000-2003 AoW I+II) I made some scenarios in english but no one writes me one word back.
So this one is in German and my girl friend (don´t speak english so well) loved it.
And some new friends in germany to.
If someone want to translate it to french ?
No problem ! I´m happy if someone want to make it. But there is very much text in it.
The Groll
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bigben34 |
Posted on 05/11/04 @ 04:58 PM
Hello!
I feel bad this map got a 3.0... I think the only thing that may need changed is the skill level of the first player to rate it, but at least they rated it! LOL
The very fact that you die the first time you play a map is one of the best indications that the map is challenging, and therefore well balanced. |
Youpikae |
Posted on 05/15/04 @ 03:26 AM
Playability: 1
Not very good, too many independent two wizard die before i encounter them before turn 25
Balance: 3
I think good but independent too strong
Creativity: 4
Map is very detailed with much place
Map Design: 5
good
Story/Instructions: 2
I'm not german so it is hard too understand sign or other things
Additional Comments:
|
Aralon |
Posted on 06/01/04 @ 01:31 PM
Ich habe die Karte noch nicht genug gespielt um eine Wertung abzugeben, möchte aber etwas (hoffentlich) konstruktive Kritik üben.
Das hier angesprochene Problem der schon früh sterbenden Computer Spieler ist auch bei meinem Versuch die Karte zu spielen aufgetreten.
Der Schwierigkeitsgrad ist durch die neutralen recht hoch und das ist durchaus positiv. Es ist ein wildes gefährliches Land und um zu Überleben muß man recht vorsichtig vorgehen.
Das Problem ist :
Der Computer ist nicht in der Lage dies zu berücksichtigen und hat dadurch keine besonders Große Chance sich auszubreiten.
Sollte die Karte als reine Multiplayer Karte gedacht sein so ist auch dies in Ordnung. Für alleine oder zu zweit Spielen sind aber starke sich entwickelnde Computerspieler sehr wichtig. Ohne sie verliert man schnell die Perspektive und kommt schon bald zu dem Punkt wo man eigentlich gewonnen hat und nur noch ein wenig aus neugier die Umgebung erkundet.
Soweit ich weis gibt es zwei Lösungen die mir dafür bekannt sind. Die einfachere ist es bestimmte Parteien auf "Nur CPU" zu setzen. Diese fest vom Computer gespielten Rassen bekommen dann größere Mengen an Minen, Manaknoten sowie Einheiten und meist mehrere Städte zu Beginn des Spieles. Auch sollte ihr Position am Anfang relativ sicher sein.
Die zweite Möglichkeit ist mir beim Spielen von "Master of Wonders" untergekommen. Bei besagter Karte erkennt das Spiel automatisch welche Partei von Menschen und welche vom Computer gespielt wird und past Starteinheiten und den Rest entsprechend an. Ich gehe aber davon aus das diese Variante extrem aufwendig und eher schwer umzusetzen ist.
Vielen Dank für die Arbeit die in dieser sehr ansehnlichen Karte steckt :) |
wuschel1975 |
Posted on 02/10/05 @ 04:16 PM
Playability: 5
(Insert Playability analysis here)
Balance: 3
(Insert Balance analysis here)
Creativity: 5
(Insert Creativity analysis here)
Map Design: 5
(Insert Map Design analysis here)
Story/Instructions: 5
(Insert Story/Instructions analysis here)
Additional Comments:
So I´ve to say, that this is the best map I ever played. Oh... I have to say "we", cause we spent night by night in this world. Althought there might be some early deaths of other wizards, it´s so much fun to wander around and explore the unknown country. It isn´t really exhausting to see all the new items, heroes and places. And you never know where will come the next independent group, or the where will be the first attack of one living wizard!
There are some really nice and lovely ideas on this map. Thanks for all the work, that we could play it! I´m soon gonna start playing "Marlenes Gnade" and I guess it will be that excellent as well!
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HGDL v0.8.2 |
Rating |
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3.5 | Breakdown |
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Playability | 2.3 | Balance | 2.3 | Creativity | 4.7 | Map Design | 4.7 | Story/Instructions | 3.7 |
Statistics |
Downloads: | 1,790 |
Favorites: [] | 0 |
Size: | 2.24 MB |
Added: | 04/28/04 |
Updated: | 04/29/04 |
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