Age of Wonders II Heaven Julia with Gameplay background
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Downloads Home » Scenarios » Horseshoe Bend Falls 3.1

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Horseshoe Bend Falls 3.1

Author File Description
bigben34
File Details
Ruleset: AoW: SM - TS Standard Rules
Map Size: M
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 6
# of players: 6
Skill Level: Any (depends on AI difficulty setting)
Password Protected: No
6-17-04: Minutes before signing off AOWII for good, I am posting my final version of this map:
Removed most of indies in center of map, added couple more bridges to greatly reduce move time between 2 center AI cities. Weakened guards at most of the miscellaneous structures. This will further decrease playing time and increase playability of map, with no loss to the fun. Players should start battling each other much sooner now. Take Care, and Good Luck all!
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6-08-04: At the suggestion of Karfhud, I have made lvl 4's accessible at the 2 central AI cities, to make them worth conquering. Also added a couple magic catalysts, and Joulapouki's Crown (In memory of Lepakko, LOL)
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In this version I have edited the map to bring the races into contact/war with each other sooner. I added caves/tunnels to each corner of the map, and brought 3 of the capitals a bit nearer the center. I also made ships more accessible to each wizard.
I am excited about these changes, as they have made the games move more quickly, making the map much more playable.

This scenario was intended for multiplayer games, but can still be fun for single player. What little dialogue is done strictly with signs, to preserve re-playability. The goal is simply to conquer the map, but set in an RPG type atmosphere. Powerful monsters are rare, especially in the beginning of the game, and I have made the game so that when you do get a strong unit, you really feel like exulting. Each wizard has a real challenge at the beginning of the game - in order to efficiently direct his rescources. You will have about the same resources as a decent start in a random map game.

Wizards are fully customizable. Level 4 units cannot be made, and there is no champion guild in your capital, so choose a race whose race-specific unit you like. It is recommended that each wizard choose one of the following races:

Tempest: Dwarf/Frostling
Arrianne: Nomad/Tigran
Serena: Elf/Halfling/Syron
Mab: Goblin/Undead
Yaka: Human/Draconian
Skulkan: Orc/Dark Elf

Any race of similar alignment could be substituted. Take peacekeeper if you choose a race not of the same alignment. Frostlings should only be used with Tempest. Be wary of choosing anarchist, especially if you are Tempest, Yaka, or Arrianne.
There is an Archon village ready to make Saints between Serena and Arriane, for those interested in Saints/Archons.
Wizards may choose any skills/spheres.

Good Luck and Have Fun!
AuthorReviews   ( All | Comments Only | Reviews Only )
Magog
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
I loved this map. It looks very good, the latest mapmaking tricks has been used in a good way, and the terrain mix is also very well made.

There are no stupid roaming creatures, and sites have weak defenders wich makes it more fun early on in the game.

I played single player as Arianne with AI at Lord setting, which was a bit low. I suggest one the two higher AI settings for the opponents.

A few complaints : Some more custom heroes/items would have been nice (and perhaps some better names than "resistance +1 ring"). There's not much of a story, and not many events.

Final words : Great job on this map! Too bad you're not going to make another one... :(
swolte
Staff
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity4.0
Map Design5.0
Story/Instructions5.0
I have only played this map once, but since we need some more reviews on (good) maps, this one deserves it!

Playability: 5
Dont expect a lot of action and quick decisions. The map playes slow because of the city limits and general design. A lot of indies have to be fought as well, to secure your realm. A lot of fun if you like long and epic games!

Balance: 4
A drawback of the city-limits is that summoning becomes more important. The player with a Bonedragon will have the odds in his favour very soon. For the rest, it seems very interesting!

Creativity: 4
I dont give a 5 because I didnt really saw anything new in this map (also mapmaking/story and designwise). It tops most maps by far, though!

Map Design: 5
Very crafty and detailled! Lots of nice mapmaking tricks and a care put into every hex!

Story/Instructions: 5
Enough, its more of a mp map, anyway

Com'on!! Play it! :D
S BattleAxe
Rating
4.8
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
The map is extremely long, I have yet to finish a multiplayer game with it.

Balance: 5
Great

Creativity: 5
Great

Map Design: 5
Great

Story/Instructions: 5
Great

Additional Comments:

An all around awsome map.

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HGDL v0.8.0

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Rating
4.7
Breakdown
Playability4.7
Balance4.3
Creativity4.7
Map Design5.0
Story/Instructions4.7
Statistics
Downloads:2,486
Favorites: [Who?]0
Size:358.31 KB
Added:04/16/04
Updated:06/17/04