||AoW: SM - TS Standard Rules
|Co-Op vs. AI?:
|# of Wizards:
|# of players:
||Any (depends on AI difficulty setting)
1. First the story:
The city of Numdûrdil is the center of interest in the forgotten lands of Wilsantasia. Because it's the only city in which you are able to teleport yourself out of Vilsantasia everybody is intrested to visit it for holiday. But in the last summer a dark lord had sent his armies to conquer Numdûrdil so he is the only one who can left Vilsantasia. Of course the other wisards went angry when they heard about the fall of Vilsantasia because they had already booked their next trips and the couriers didn't wanted to give them their money back. So they decided to wait until the dark lord has teleported himself to the Halfling's lands to hunt for some steaks and drove to his island within the big sea to conquer Numdûrdi themselves and prevent the lord from coming back.
I think you've get I'm not english yet but I did my best to translate my story in english, so you can understand it, too. Sorry for the horryble mistakes, I made for sure!
2. Now some facts:
- You can play...
- The mapsize is medium
- You NEED Shadow Magic to play it
- There are NO Shadow Demons, Syrons or Nomaden on map
- there are no cavern
- I did my very best to make the map the best map, I've ever made and it works!
- HAVE FUN!
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
If so that explains something....;)
(Insert Playability analysis here)
(Insert Balance analysis here)
(Insert Creativity analysis here)
Map Design: 5
(Insert Map Design analysis here)
(Insert Story/Instructions analysis here)
Very enjoyable map, playes well by email for either 2 or 4 players.
This scenario is loosely similar to 'Resurrection of Pu' from AoW2: The Wizards Throne. If you liked that scenario, you should like this one. The only significant difference is the teleporters near your wizard are not one-way, so enemies can attack you through them.
This map has:
-No Caves, no Shadow World
-Standard heroes and items
-A few Teleporters
-A few Independant Area Guards guarding the center island
The map is specifically designed for the presence of six races; each player will have access to 3 cities on their island (including their starting city): one Dwarf, Elf and Halfling city for Good players, and one Dark Elf, Goblin, and Orc city for Evil players.
Beware if you wish to go Custom Wizard here: By default, only these six races are selectable, with the exception of Humans, however, ONLY those six races have any heroes present, so if you take Humans or enable any other races through the Editor, remember to add their heroes from the library as well, or you may not be able to recruit any!
This is a very straightforward, simple map, and should prove fun if you like getting into the action real fast. It's quite the little blood bath.
Good overall. Each player has the same number of income structures and such in their starting areas. But there are some minor balance issues that I noticed...
-Teleporters are not placed at a consistent distance from each player's cities and/or wizards; in particular the Good aligned wizards are much more vulnerable to inbound surprise attacks due to the proximity of the teleporters.
-The lone center city with a Wizard Tower is a Dark Elf city, which favors the Evil races slightly.
-Undead Area Guards on the center island are not asymmetrical.
-Two of Arachna's mines are partially concealed behind mountains and may be difficult to see.
This is a standard Multiplayer Scenario similar in style to the official ones. In general, I feel simplicity serves this type of map better, but that is to personal taste.
Map Design: 4
It's easy to look at. A fair number of structures and objects for a small scenario without feeling cluttered. There are some minor rewards for exploring areas that may be difficult to reach
This map only loses 1 point for the use Area Guards on the center island, ranging in power from four Level 1 units to two Level 3 Bone Horrors. I'm uncertain if the 3 parties that guard the city actually work together in combat, which may make the center city much easier to capture than the designer intended.
This is a standard Multiplayer Scenario with nothing but a Description. This is completely adequate for its purpose.
I enjoyed this map, and will keep it after I make some slight tweaks to my own taste. The name may be unimaginative, but it lives up to it!
[Edited on 01/10/17 @ 11:33 PM]