Age of Wonders II Heaven Julia with Gameplay background
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories

Downloads Home » Scenarios » The Three Hills

Download File Post Review Post Comment

The Three Hills

Author File Description
Polaris X
File Details
Ruleset: AoW2: TWT - TS Standard Rules
Map Size: S
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 3
# of players: 3
Skill Level: Any (depends on AI difficulty setting)
Password Protected: Yes
Surface Minimap:
Cavern Minimap:
Heh, took awhile to get submitted, but Zen finally fixed it for me. Go AOW2H. Anyway. This map is my first, i have learned alot from it, and any constructive criticism can be sent to polarisx@optonline.net.

To find yourself victorious in this scenario, you must not only demonstrate military prowess, but diplomatic finesse as well. Being that the valley is so small, Suprises will always abound. Scripted events occur, as well as a beautiful landscape to roam around in. Playable races include Dwarf, Elf, Human, Goblin, Orc, and Frostling.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Bluecollarheaven
Rating
2.6
Breakdown
Playability3.0
Balance4.0
Creativity2.0
Map Design3.0
Story/Instructions1.0
Playability: 3
I think this map is pretty good for MP play. I played as single and it was quite easy to over run the AI. I think it might be different when humans play it. :) I did think that maybe some of the cities should have been more structures prebuilt since this is a small map.

Balance: 4
No apparent advantages seen on each side. I looked at the graphs for this. My judgement is that it's good.

Creativity: 2
It's a simple slug-out map.

Map Design: 3
It's a little plain. I thought it could use a tad bit more filling up to make it look more interesting.

Story/Instructions: 1 (1.5)
Not much story in the game.

Additional Comments:

Ok a few comments. First thing I noticed was that signs were used, maybe you should consider using message events instead? Imagine if the first couple of rounds, the player get messages warning about the rival wizards and dangers in the land around them. It will certainly add a bit to story element even if you don't want to write a real complex storyline, since this is a small map. :)

Pretty good for a first map. Keep making and I'm sure your mapcraft will soon improve. And have fun!



hiranu
Rating
3.4
Breakdown
Playability4.0
Balance5.0
Creativity3.0
Map Design3.0
Story/Instructions2.0
Playability: 4

Balance: 5

Creativity: 3

Map Design: 3

Story/Instructions: 2

Additional Comments:
well balanced and mildly interesting layout. Good for pbem

Post Review Post Comment

HGDL v0.7.1

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
3.0
Breakdown
Playability3.5
Balance4.5
Creativity2.5
Map Design3.0
Story/Instructions1.5
Statistics
Downloads:1,060
Favorites: [Who?]0
Size:27.24 KB
Added:08/14/02
New Files