(updated 11/13/03) Age of Wonders II Heaven :: Conquest of Elisium
Age of Wonders II Heaven Julia with Gameplay background
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Conquest of Elisium

Author File Description
File Details
Ruleset: AoW: SM - TS Standard Rules
Map Size: XL
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 8
# of players: 8
Skill Level: Any (depends on AI difficulty setting)
Password Protected: No
Scenario Introduction.-

When the shadow demons win the final battle of his war against the united races of Arcania each Avatar of each race select a group of people and send they all to the Elisium, the last land out of the evil claw of the shadow demons, the last hope for the races of Arcania, but the shadow demons find a entrance to the realm of the Elisium, now they are prepared por the final battle, his evil legions march again to the doors of the Elisium, the races have few time to prepare his defense, his final defense, his final hope.......

IMPORTANT NOTE.-this scenario use custom resources.


210 custom heroes for the 7 races and 27 evil shadow
demon lords of high level.

three xl levels to capture and explore, many ruins out

Custom Wizards used, full configurable by you.

Races.- Archons, Undead, Elves, Dwarves, Humans,
Dark Elves, Orcs and, of course the Shadow Demons.

Life players, i sorry but i have removed two high level spells from game, they do not fit in my scenario. i have removed resurgence and resurrect hero. read the readme for a list of changes in the
custom resources.

I think this scenario is playable in single player and
too in multiplayer, i think is very well balanced for
this two types of games. the scenario is more easy played in cooperative against the AI, very much easy
but fun to play too.

i hope you enjoy the scenario, please read the readme's before start to install.

feedback very welcomed!

my best regards,


mail.- Marhault888@hotmail.com
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Playability: 1
You should really consider giving the player less superpowerful heroes if you want to charm me. Starting off with a level 20 hero, might boost the scenario towards a grand clash. But some of the points with heroes are in my oppinion related to the fact that you do play them and they gain experience and become more powerful. Few scenarios manage to, without further instructions, hold me tight to the computer when I am given too much from the beginning - since I didn't build what is there up, I have no idea what it is and where it comes from. This is the main thing I found about the map.

Story/Instructions: 3
I find it odd to be given the location of the others. Brave move in design, but I find it very dry, as exploration in my oppinion is one of the keypoints in scenariocreation.

Additional Comments:
I might have done something wrong, but I couldn't see any "custom resource" graphics in the very start. If I am to download and install a custom reosurce package, I would like to see the result and odd details immediately - to reward the player.
Sorry for just coming with negative criticism, but I hope they do a little good - on the positive part, the scenario looks good, real good.cheers camelrider

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Map Design4.0
Favorites: [Who?]0
Size:7.16 MB
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