This is a 2-vs-2 adventure map, amusing, challenging and demanding top-level strategy skills. It is excellently suited for experienced players looking for a fun team map, to test out their skill limits, or looking for a balanced team ladder game map. Less experienced players will still have a lot of fun playing it and a lack of strategy skills will not likely result in immediate death or unenjoyable playing.
This map has full action and concentration from the start and it never gets boring! It incorporates ruthless independent parties and a lot of scripting activity. The pointed strategy demand though stems from the intrigue geographical settings where Water Walking, underground caves and a host of teleporters have to be taken into account.
The map holds a great potential of variety playing due to the rich diversity I encarved into all the places of the island. Each place has individual features and atmosphere and although the basic race and power settings for both parties are identical, each player wizard still has an individual aspect.
Version 110 with enhanced independent behaviour and improved underground value.
(Design: AoW2 Wizard's Throne; A variant of "Academy of War" by Alex Mars.)