|
Author |
File Description |
TheMadMage |
Posted on 10/17/03 @ 03:49 PM (updated 10/18/03)
File Details |
Ruleset: |
AoW: SM - TS Standard Rules |
Map Size: |
XL |
Levels: |
2 |
Single Player?: |
Yes |
Co-Op vs. AI?: |
Yes |
PBEM/Hotseat?: |
Yes |
Multiplayer Online?: |
Yes |
# of Wizards: |
8 |
# of players: |
8 |
Skill Level: |
Advanced |
Password Protected: |
No |
Hello to everyone, these are the details of the map, the World of Ultima...
As the name suggests, it is a map inspired by the game Ultima, and the land of Britannia.
For old time gamers, and fans of Ultima such as myself, this will be a fun map that i hope
will bring back memories of those old Ultima games. I have left lots of messages and info
that make the map playable to those who know nothing about Ultima as well.
The map is mostly based off Britannia as it was during Ultima IV, and V, which were my
favourites, with some elements of Ultima's new and old thrown in as well, such as the addition
of the cities created for the Ultima Online game, like Nujelm, and Occlo, to give the players
more things to conquer. I tried to make the map as close as I could to the the map they
are currently using for Ultima Online, but there were some changes that I had to make, such as making
Jhelom the desert city instead of Trinsic, and I had to move some of the Shrines and Dungeons,
to make it more playable, though i did try keep everything in its traditional place. All the towns,
cities, dungeons, shrines are labeled as they are in Britannia, and there are many secrets to
discover.
There were a few things that could not be translated properly, such as the
custom hero/event I created for The Avatar, I used Belendor's picture, since i couldnt find a
suitable portrait, and that this is my first map ive made using the Age of Wonders editor, so
some of my messages or quests could have been achieved in better ways, im still learning
how to use this editor, so am looking forward to advice in how i can improve this map, theres
alot of things i havnt figured out how to do yet with the editor.
All in all, for anyone that loves a challenging XL map(the use of the moongates create many
tactical possibilites), with lots of story, treasure, and things to explore, this map will be
sure to do that. You can play this map solo, as anyone of the races, though i have fixed
the races, you can customize your wizards,you can play a good, neutral, or evil wizard,
if you choose the evil Undead,you will have an interesting path ahead of you, in that you can
hire many of the monsters inhabiting the dark places of Britannia, thus allowing you to become
the evil that threatens the land, or you can play it multiplayer, and see who finds the Codex of
Ultimate Wisdom, finds the Avatar, or Conquers the Underworld first, which could give that player
the advantage to win.
Feel free to message me with any comments, suggestions, questions at
TheMadMage@hotmail.com
Enjoy the map :) |
Author | Reviews ( All | Comments Only | Reviews Only ) |
---|
cyancurve |
Posted on 10/19/03 @ 07:05 PM
Playability: 5
(Insert Playability analysis here)
Balance: 5
(Insert Balance analysis here)
Creativity: 5
(Insert Creativity analysis here)
Map Design: 4
(Insert Map Design analysis here)
Story/Instructions: 4
(Insert Story/Instructions analysis here)
Additional Comments:
Congratulations! This is one of the best AOW:SM maps so far. I am still in the mid of the game but have been totally enjoying it. I played as tigrant and had found the avatar and eliminated the undead. The idea of looking for Avatar is the reason I gave the 5 marks on the creativity.
Suggestion: It took me too long to find the way to Avatar, lost my way once in the middle of portals. It would be good to give more instruction and events to guide the player for this cause.
Well done and I wish to see more maps from you! |
reverend |
Posted on 10/21/03 @ 10:14 AM
Playability: 4
Especially good for Ultima-veterans. The dungeons are quite challenging, but the map could use more independents roaming the countryside.
Balance: 4
Since this is the map of Britannia from the actual Ultima-games, not all starting positions are equal. This isn't necessarily a bad thing and may provide a good challenge.
Creativity: 4
Map Design: 5
While not an original map, it is very detailed with signs that point to important "historical" places. The story about finding the Avatar is nicely done, and good use has been made of the different terrain-tiles.
Customized wizards and heroes ( rulers and "celebrities" from the Ultima-series ) would have been even better.
Story/Instructions: 5
Starting messages for each wizard, events that tell you important information about the moongate, a quest for a lost hero... what else can you ask of a map?
Additional Comments:
Can't wait for the next version of this map or a new map. How about something from UltimaUnderworld? |
camelrider |
Posted on 11/16/03 @ 07:38 PM
Playability: 4
I have, to be honest not played through the whole scenario yet. But I do appreciate the messages and instructions. I also found a pretty flow in the early stages of the game, as I could expand without trouble and still didn't have a too powerful fortress. I had done the map I had made the starting position even less powerful. (I began as the archons).
(And I'd actually like to be able to choose race, I mean, if I start out with ze demonz in a "paladin town" it is I who messed up the story, not you - so what damage could it do?)
Balance: 3
For me to give a good balance rating, the map has to be unbalanced, enabling and increasing the importance of diplomacy and other tactics. I believe though that i'd like to try this one in MP first, which I will!
Creativity: 3
It is not creative to replicate a map from an existing game. But that was the first I did (World of Xeen, here on the site) when I began making scenarios, and it is fun and usually brings about an interesting scenario. Perhaps one could throw in more of what makes Ultima a loved game?
Map Design: 3
Here is the only thing I didn't really like. While most things were pretty, looked good or felt thematic, I found too much "empty" ground. Ground which is naked, even if there's trees on it, do crush the immersion level down a bit - to the point where it sometimes feels like a boardgame.
But apart from the naked ground, everything looked fine!
Story/Instructions: 5
(Insert Story/Instructions analysis here)
Additional Comments:
|
HGDL v0.8.2 |
Rating |
---|
4.3 | Breakdown |
---|
Playability | 4.3 | Balance | 4.7 | Creativity | 4.0 | Map Design | 4.0 | Story/Instructions | 4.7 |
Statistics |
Downloads: | 3,748 |
Favorites: [] | 0 |
Size: | 187.47 KB |
Added: | 10/17/03 |
Updated: | 10/18/03 |
|