Age of Wonders II Heaven Julia with Gameplay background
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Downloads Home » Scenarios » Conjunction of a Million Spheres

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Conjunction of a Million Spheres

Author File Description
File Details
Ruleset: AoW: SM - TS Standard Rules
Map Size: XL
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: No
# of Wizards: 6
# of players: 2
Skill Level: Expert
Password Protected: No
The names of the wizards have been inspired by M. Moorcock's Eternal Champion.

Two incarnations of the Eternal Champion have to battle the lords of Order and Chaos.
Caught between the different Lords of The Higher Planes the two Champions of Balance have to fight for their survival. This is the Conjunction of a Million Spheres where the future of the Multiverse is decided...

p.s. give your ally a sanctuary and a Masters Guild so he builds his 4 th level units..
p.p.s. Please do not use the summon hero spell
bugs can be reported to
i included pictures of the 3 levels in the zip
the map is quite hard to finish but possible when playing with a human ally around day 100
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File Author
All feedback is welcome, the people playing the map will see that i didnt give the custom heroes stories, this is mainly because my english is to rusty and that i make to much grammar and syntax errors, i see them but i can't correct them...
File Author
Thanks cyancurve you made me blush.
If you want a more difficult map load it in the editor, change the alliance settings, allie the 4 cpu players and make the 2 cosmos cpu players specialists.
That was the intention in the beginning of the map..
cyancurve Arsiel,

Allying 4 AI players is probably too challenge:). Just dig a few channels in the south moutain of nomad base will be sufficient.
File Author
I take it that he (the elf) didn't send flying units over the water and the southern mountain chain, when testing sometimes (2 or 3 times) he didn't do that why does the AI refuse to obey my orders is one of the main mysteries in life.
And yes digging the channels would do the trick I think but... even loading the map in the editor gives me cold sweat (the number of times i have seen the opening screen of this map escapes my feeble grasp of reality and my co-tester flat out refuses to come near the map for the comming millenium) but .. if there more suggestions and/or bugs then I will do this i'll just have to bribe (again) my co-tester...

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HGDL v0.8.0

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Map Design4.5
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Size:644.53 KB