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Downloads Home » Scenarios » Middle Earth in the Second Age version 4.2 for SM

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Middle Earth in the Second Age version 4.2 for SM

Author File Description
Galahad_2nd
File Details
Ruleset: AoW: SM - TS Standard Rules
Map Size: XL
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: No
Multiplayer Online?: No
# of Wizards: 3
# of players: 2
Skill Level: Advanced
Password Protected: No
"One by one, the free lands of Middle Earth fell to the power of the Ring. But there were some who resisted. A Last Alliance of Men and Elves marched against the armies of Mordor, and on the slopes of Mount Doom, they fought for the freedom of Middle Earth." (Galadriel, in the movie prologue)

These are the events in the prologue of the LORD OF RINGS movie and in the appendices of the LOTR book, and mentioned throughout both of them as well as in THE SILMARILLION. It is 3319 of the Second Age. The Fleets of the Númenórean King Ar-Pharazôn are preparing to assault the Undying Lands while Elendil, Isildur, and Anárion escape to Middle Earth; Gil-galad, Galadriel, and the other Elf heroes form the Last Alliance with Elendil; and Sauron has returned to Barad-dûr to put on the One Ring and take command of the nine Nazgûl.

The SM version of this map (version 4.x) has many changes over the AoW2 version: imported portraits for heroes and wizards, adjusted Race Relations, Nomads for the Haradrim and Easterlings, Ents, Trolls, automatic resurrection of the Nazgul, use of new SM places, some new items, and much improved playability. 4.1 and 4.2 have added some changes and improvements, which are listed in the Designer's Notes of the zip file -- in particular improving the issues with race relations.

Settings: Classic Turns, Exploration On, Allied Victory On. The Númenóreans (Archons) must be a human player, Sauron must be a strong AI. I recommend that the Elves also be a human player -- note that you can have two "players" even on one computer with Classic Turns. The Númenóreans and Elves both win if Sauron is destroyed.
AuthorReviews   ( All | Comments Only | Reviews Only )
Olli
Rating
4.6
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
(Insert Playability analysis here)

Balance: 4
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
This is very great map! I enjoyed about plaing it and I belive that it was funy to create this scenario!
BlackRose
Rating
4.4
Breakdown
Playability4.0
Balance5.0
Creativity4.0
Map Design4.0
Story/Instructions5.0
Playability: 4

This is one of my all time AoW maps, its a pleasure to finally rate it! Its a great play, but as far as replay goes it often develops along a similar fashion. Nonethless its very fun and enjoyable encounter with Sauron and the gang!

Balance: 5

Designed to be hard and delivered. Its a difficult map and there are times when you truly feal the hoplessness of dealing with Sauron!

Creativity: 4

To date I'd say this is the best job with any LoTR themed map. Its using other material, sure, but the execution is what counts. Go download some of the other LoTR maps if you dont agree with me!

Map Design: 4

Excellent representation of Middle Earth. Its nearly impossible to get everything right, (believe me I know :)).

Story/Instructions: 5

Great set of events to get things going, innovative way of setting it up (wizard in the cave). Faboulous narrative and great scenes along the way to establish the times and tribulations of Middle Earth as it was in the Second Age.

Additional Comments:

Hats off, its a pleasure to finally review this map as i've spent many hours and months playing it before I registered in the forums.

Great work!
A Former Lurker
Rating
4.4
Breakdown
Playability5.0
Balance4.0
Creativity4.0
Map Design4.0
Story/Instructions5.0
Playability: 5
(Very fun and the first LoTR map that impressed my roomate, believe me that is a hard thing to do.) We played this map a lot and had great fun doing so, Multiplayer. Although we both felt it was a little harder for the Elves and not as fun (but it wasnt totally ment for this so dont be discouraged!)

Balance: 4
It was good and the author stated the Elves were underpowered in comparison. So no complaints.

Creativity: 4
I wouldnt take away from someone just because it is anothers material. Its how you put it all together and this was done well. I wasnt a big tolkien fan when I was playing it but I still enjoyed it on other levels.

Map Design: 4
I liked it and my roomate complemented the accuracy on many occasions. He also pointed out a few things tha he thought were very good (he is the Tolkien buff) My self I'd like to see a little more stuff and less stretches of nothing (although it wasnt ugly nothing!). I understand that is difficult to achieve when following a piece of fiction.

Story/Instructions: 5
I'm going on two things here, I learned a lot and my RM was very impressed with the detail and he liked the descriptions. I also didnt feel all that lost while playing. I would say this is for the fan (i'm becoming one so I cant wait to play again) of Tolkien mostly. But it still works for me!

Sorry for the late review! Very fun map!

Additional Comments:
simika
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 4
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
Blind Thrall
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity4.0
Map Design5.0
Story/Instructions5.0
Playability: 5
In all regards superlative.

Balance: 4
It's not supposed to be,but it's far from impossible.

Creativity: 4
It's someone else's idea,but the implementation is brilliant.

Map Design: 5
Exactly like Tolkien.

Story/Instructions: 5
How could the story really get better than this?

Additional Comments:Until I found Blackrose,I thought this was as good as LotR mods got.Still very excellent,due to the unique nature of the conflict.It reminds me of the Terran missions for starcraft.
Snapshot
Rating
4.6
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
One thing up front: I played the map with DwiggMod 4.5 (cause I always play with DM, cuase DM rocks), and since this map was designed for regular SM, I may not have experienced it exactly the way it's intended. Nevertheless, here goes the review:

Playability: 4
Fun to play, intriguing, and exciting. Since it's bound to go down pretty much the same way every time, though, the replayability factor is rather low.

Balance: 4
Kind of hard, but I still won right at first try (even though I walked a couple extra miles with some heroes and their armies), so it could be tougher. (On the other, this was me playing it with DwiggMod, so...) Archon player gets way more action than Elves. Awesome battles around Osgiliath!

Creativity: 5
Of course there's all the informationneeded for a map like this available, but it's still a major feat to transfer the world of Middle Earth to AoW2 as well as it's done here. Flavor and story texts are well written, and the pics for all the heroes, Nazgul etc. rock!

Map Design: 5
Awesome. Pretty. Cool.

Story/Instructions: 5
Way to make this story work! Only small letdown is that sometimes you don't get a message at the point you're supposed to, because you incidentally didn't walk over that one hex where you get the message. But given that the alternative (placing the same message on several hexes) would be annoying, it's not too bad and still worth 5/5.

Additional Comments:
This has been a pleasant single-player experience. Thank you!

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HGDL v0.7.1

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Rating
4.6
Breakdown
Playability4.5
Balance4.3
Creativity4.5
Map Design4.5
Story/Instructions5.0
Statistics
Downloads:7,603
Favorites: [Who?]0
Size:653.99 KB
Added:09/16/03
Updated:12/25/03