|
Author |
File Description |
RogerRabid (id: Roger the Rampant) |
Posted on 09/15/03 @ 03:12 PM
File Details |
Ruleset: |
AoW: SM - TS Standard Rules |
Map Size: |
S |
Levels: |
2 |
Single Player?: |
Yes |
Co-Op vs. AI?: |
Yes |
PBEM/Hotseat?: |
Yes |
Multiplayer Online?: |
Yes |
# of Wizards: |
3 |
# of players: |
3 |
Skill Level: |
Any (depends on AI difficulty setting) |
Password Protected: |
No |
This 3-player map is designed for live internet games, so the AI is switched OFF. If you want to play this as a single-player map -- or even a PBEM game for two players -- I suggest you change the AI setting (which is in the Settings tab of the editor, as you're probably aware)
I've set all three wizards to Peacekeeper. Your wizard starts off completely surrounded by campsites, and Peacekeeper means fewer campsites will want to attack you. However, I'm all for freedom of choice, and you're welcome to change it... ;-)
You can safely go in and out of your own area by using the bridge(s), but when you try to cross a bridge from the mountain area into another player's territory, you will be zapped by a lightning storm. This DOESN'T happen when you emerge from a cave entrance in your enemy's territory - which should encourage you to use the underground level
Many resources are guarded by indies, but they are set to guard, so hopefully you won't be ambushed by indies very often
The structures that I have cut and pasted from TC maps are just there to make the map look more interesting, and have no effect on gameplay
If you want a quest, why not try killing the three karaghs and a red dragon near one of the reflecting pools - there's a hoard of hidden treasure behind those nasty beasts!
Hope you enjoy the map, and here's the story:
Nowadays the shire was a very peaceful place, with a bustling economy, but it had not always been so. Nodo had often sat up for long nights, listening to enchanting tales from his uncle Dildo, telling of how things used to be. What Nodo found most scary were the dark and sinister tales surrounding the times when it was discovered - in the most abrupt of circumstances - that their local sleepy old mountain was actually a live and festering volcano
The eruption was completely unexpected. Pu had been inactive for centuries and presumed dormant. It scarred a huge portion of the area, giving a foothold to dark forces who wanted to claim the lands as their own. An enormous battle had subsequently ensued, embroiling the shire in a devastating period of war, many lives were lost, and the local economy was wrecked. Most of the workers had been killed in the battles, leaving a ragtag selection of children and old women to try to rebuild life from the tattered remains of their beloved shire. It would take decades for the grass and trees to regrow, and the hideous black scars to gradually be smoothed away by mother nature
Nodo didn't remember those times, although many older people still talked about them. The only reminders that he had seen during his childhood were the occasional lava pool amongst the rocks, while he was out exploring with his friends, and a grey streak across the steep and rugged face of Pu, which took decades to fade away. The old and dirty tower forts - so vital to warn of incoming enemies in boats during times of war - were now dilapidated, and often inhabited only by vagabonds, villains or vagrants
Things were different now, life had settled into a peaceful and prosperous routine, and a healthy economy had sprung up. This was largely based on the river Calvados that encircled the base of the mountain, which enabled merchants to trade easily between the major centres of population. The majestic boats that plied their trade up and down the river had long been a source of fascination for Nodo, and he could happily sit for hours on the banks of the river, watching them glide slowly past, their enormous collection of sails billowing in the breeze.
Although the shire was gradually repaired and life had returned to normal, their hatred of the Undead had not diminished at all. The Archons had helped them in their previous battles against the Undead, and they had no objections when a number of Archons decided to stay behind and live in their shire. There were occasional sightings of Orcs, and even the occasional undead zombie would come wandering by, looking somewhat lost and forlorn. People accepted that the volcano was a permanent danger, but they hadn't realised that something far more volatile was building up in their shire, and that war was about to be thrust in their faces again... |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
hiranu |
Posted on 10/20/05 @ 09:25 PM
Playability: 4
(Insert Playability analysis here)
Balance: 5
(Insert Balance analysis here)
Creativity: 4
(Insert Creativity analysis here)
Map Design: 4
(Insert Map Design analysis here)
Story/Instructions: 4
(Insert Story/Instructions analysis here)
Additional Comments:
Very well balanced three player map. Worked well by pbem. |
HGDL v0.8.2 |
Rating |
---|
4.2 | Breakdown |
---|
Playability | 4.0 | Balance | 5.0 | Creativity | 4.0 | Map Design | 4.0 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 831 |
Favorites: [] | 0 |
Size: | 58.73 KB |
Added: | 09/15/03 |
|