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Downloads Home » Scenarios » Revenge of the Magic Servants

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Revenge of the Magic Servants

Author File Description
Roger the Rampant
File Details
Ruleset: AoW: SM - TS Standard Rules
Map Size: S
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: No
PBEM/Hotseat?: No
Multiplayer Online?: No
# of Wizards: 2
# of players: 1
Skill Level: Average
Password Protected: No
Robin Bars-Tird was not a popular leader, and was widely reputed to be a very cruel man. He was feared within his presidential palace, and not just by his senior ministers. Various young serving wenches from respectable family backgrounds had unexpectedly fallen pregnant, and been paid to keep quiet about who the father was. Male members of staff that ended up on the wrong side of Sir Robin's vicious temper also had a habit of mysteriously disappearing. The Ancient Order of Druids refused to have anything to do with him, after he desecrated Stonehenge by using the stones to rebuild his brewery. In fact it had become so difficult to recruit domestic staff from the local community that his secretary of state, Lord Lucan, had finally resorted to desperate measures. He had arranged a meeting with the local wizard, Heineken, to discuss whether he could be of any assistance to Sir Robin

Now it should be made clear here that Heineken had no great desire to be of assistance, and to be perfectly frank was extremely sceptical. Sir Robin had made no great secret in the past of his disdain for magic, and his lack of respect for those that practised such arcane arts. There was only one way to rule, according to Robin Bars-Tird, and that was by the sword. However, Lord Lucan did appear to be offering some excellent financial incentives for Heineken to become involved, clearly believing that Heineken could reach the parts that other wizards couldn't reach

Eventually they came up with a solution that appeared to be mutually beneficial. The presidential palace would be completely staffed by magic servants. The monthly wages bill - a significant amount of gold - would be paid directly to Heineken, and as the magic servants did not receive wages that was very good for Heineken's financial situation. From the viewpoint of the palace, and in particular the chancellor of the exchequor, Mo Nandgroan, it was beneficial because the magic servants didn't need feeding, which in turn saved the palace a small fortune on the food budget. So it appeared to be an excellent solution, whereby everybody was happy

Or at least, everybody would have been happy if Sir Robin could have paid a little more attention to the niceties of life. Magic servants are very undemanding employees, but even they have a limit to what they are prepared to put up with! As they became increasingly despondent at the disprespectful way they were being treated, they became increasingly rebellious. Eventually they formed their own secret guild, calling itself the Select Secret Society of Servants, and started to plan a rebellion

They were not just cross with Sir Robin, they were also very disgruntled with the wizard Heineken, who they saw as a puppet of the tyrant. They had discussed their concerns with Heineken, but he could not afford to lose his large monthly allowance of gold from the palace, and they quickly realised that it was pointless discussing their concerns with him. In the end they stopped mentioning their frustration to Heineken, and concentrated instead on finding a way of resolving the problem themselves

They hated direct confrontation because they were servants, that was their sole reason for existence, and their natural instinct was to do what they were told. So instead they waited until Sir Robin and Heineken were out horse riding, then walked out of the palace en masse. The magic servants had gone on strike!

They headed off to another local wizard, called Grolsch, and offered their services to him. Needless to say he was delighted to have a group of volunteers working for him that needed minimal upkeep, whereas Robin Bars-Tird was outraged at the rebellion. He declared war on Grolsch, and swore that all the magic servants would feel the sharp edge of his trusty sword, Ebenezer
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Playability: 4
Playability is good at the beginning. But the game drags on for long time, after all the major cities are captured until you can hunt down the last wizard's tower, and gets much slower and less interesting towards the end. I played until Turn 67, by which time I had conquered most of the map but got tired of trying to find a way to attack Cubbyhole. The map would be better without that.

Balance: 4
The map isn't hard so much as unfair -- the Independents keep spawning units right next to you with no warning or reason. This sometimes forces you to reload a few times. But on the other hand there is only one AI Wizard opponent (plus the Independents) so the balance is pretty good. I won on the first try but had to do a few reloads.

Creativity: 4
Some nice ideas.

Map Design: 4
Nice design, with a lot of strategic options. But it is too hard to get into the Shadow world sicne most players won't repair the teleporters until late; and into all the little walled-off areas in the underground are a little frustrating.

Story/Instructions: 4
Some people will appreciate the humor, others won't... But it is different at least.

Additional Comments:
The map is much larger and a longer game than one might think for a small two-wizard map, because it has three full, twisty levels and lots of cities and other places, and a high unit density. Overall this is quite a good, fun map that uses the new Shadow Magic stuff quite well.

zeta I agree with above on most points. It seems something is broken on this map, though: In the underground levels it looks like there are supposed to be dirt walls that you can dig thru, but you can't. There are locations you can't access b/c of this.

The only way to win this map seems to be to summon an army into the opponent's last underground stronghold.

If it were not for this, I'd give the map a nice rating.
Roger the Rampant
File Author
Thanks for reviewing my map, and for your constructive criticisms. I've uploaded a new version which is optimised for patch 1.3, and I've put in more explanatory messages and signs telling you to collect the magic saw + nail + hammer + driftwood, then where to go in the caverns to be teleported into the secret cities. All places were accessible previously anyway, but I've just made it all a bit more obvious. You can download the new map from

Thanks again for taking the time to post your reviews. If anyone is struggling and wants a few tips, you can always email me: rogerforward at hotmail dot com

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Map Design4.0
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