Age of Wonders II Heaven Julia with Gameplay background
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Downloads Home » Scenarios » Ira´s World 02

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Ira´s World 02

Author File Description
Ira
File Details
Ruleset: AoW2: TWT - TS Standard Rules
Map Size: M
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: No
PBEM/Hotseat?: No
Multiplayer Online?: No
# of Wizards: 3
# of players: 1
Skill Level: Average
Password Protected: No
My second try, please give me again comments about my errors. Thankyou.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Roger the Rampant
Rating
3.6
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design4.0
Story/Instructions3.0
Playability: 4
This map was fun to play, and for me that's always the most important thing in a map.

Balance: 3
I played elves, with Yaka and Meandor set to CPU emperor. Meandor came up with some meaty opposition, but I hardly saw anything of Yaka.

Creativity: 4
This map had lots of neat ideas. Many exploration sites were guarded by bone dragons. Exploring campsites could produce unexpected bonuses - such as a runemaster volunteering to join, or two fairy dragons and two druids. Lots of defenders were equally tough - one stack set to guard area consisted of two runies, two boar riders, two berserkers and two crossbowmen.

Map Design: 4
A pretty map. Putting Meandor next to Yaka didn't work very well IMHO. I didn't like the way that the wasteland finished, the way it blended into the desert didn't look convincing. It might have been better to put Meandor underground, which would probably have allowed both Meandor and Yaka to expand much more effectively.

Story/Instructions: 3
The English wasn't great (although I'm sure you write stories much better in my language than I could write them in your language!).

Additional Comments:
The way this map ended up playing for me, it felt as though a lot of the map was wasted, which was a pity when so much effort had obviously been put into creating it. I was aware that there was an underground area, and I was aware that I could take some items to the fire temple. However, when I sent a scout towards the caves, it was jumped without warning by the dwarf 8-stack that I mentioned earlier. This put me off going underground - it might have been nice if there was some sort of explanation for why a bunch of dwarves (who are usually friendly towards elves) would attack me. Maybe some signs, or a popup message?

Anyway, as soon as the two fairy dragons volunteered to join, I headed straight over and killed Yaka, then Meandor. Generally two units as strong as fairy dragons, with lots of enchantments, can kill off AI-controlled wizards. So all I really saw of this map was a diagonal line from the northwest corner of the surface to the southeast of the surface. Now, if Meandor had been hidden away underground somewhere, I would have been forced to kill off those dwarves and head underground, so I would have had to explore more of the map...

If you decide to do Ira's World 3 (or revamp this map), please let me know. I'm quite happy to work with you to create a story, if it would help - roger@heavengames.com
BlackCat
Rating
4.4
Breakdown
Playability5.0
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 5
(It is funny to play the map it runs very well)

Balance: 3
(Like Roger I don't see Yaka)

Creativity: 5
(Yes pretty Ideas the map is really better as the first)

Map Design: 5
( Nice)

Story/Instructions: 4
( For my bad english is the story ok, i have no problems to understand the story)

Additional Comments:
Noone is able to tell that better than roger. The map is very easy to play I think it better to use Terretory watchers than watchers in more time.
Ira
File Author
To Roger
Thankyou for your tips and advices. And be sure, my next map you will get for translation!
Greetings
Ira
hiranu
Rating
3.4
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design3.0
Story/Instructions3.0
Playability: 4
(Insert Playability analysis here)

Balance: 3
(Insert Balance analysis here)

Creativity: 4
(Insert Creativity analysis here)

Map Design: 3
(Insert Map Design analysis here)

Story/Instructions: 3
(Insert Story/Instructions analysis here)

Additional Comments:
Not bad, starts slow, balance isn't as good.

[Edited on 10/20/05 @ 08:49 PM]


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HGDL v0.7.1

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Rating
3.8
Breakdown
Playability4.3
Balance3.0
Creativity4.3
Map Design4.0
Story/Instructions3.3
Statistics
Downloads:828
Favorites: [Who?]0
Size:87.67 KB
Added:07/13/03
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