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The Last Valley

Author File Description
digga
File Details
Ruleset: AoW2: TWT - TS Standard Rules
Map Size: XL
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 8
# of players: 3
Skill Level: Expert
Password Protected: No
Surface Minimap:
Cavern Minimap:
When the Undead conquered the lands decades ago life changed for almost every being. Nations were eliminated, forests burned and the great wizard Lauriel, responsible for the balance of the elements, was trapped and prisoned. When your tribe had to leave his homelands years of war and death followed. The Undead traced your people out of every hiding place and the hunt did start again and again. After years of running away you enter the last valley - the valley of the river Barus. The Black Mountains in the north are the origin of all the suffer and death - the home of the Undead! The valley is also surrounded from the High Mountains in the northeast, the White Mountains in the south, the Desert Nam in the east and the Dwarves Valley in the northwest. The Inner Massive in the middle has once been the Empire of the Archons. Some small nation are still resisting against the evil forces. There is no place to hide again! So the time has come to fight the power of darkness.
Explore the lands, build armies and be perpared - the Undead hordes are just 30 days behind you!
Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
JNL
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 4
(Insert Story/Instructions analysis here)

Additional Comments:
franzy
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 4,5
(Insert Story/Instructions analysis here)

Additional Comments:
omega
Rating
2.2
Breakdown
Playability2.0
Balance2.0
Creativity3.0
Map Design3.0
Story/Instructions1.0
Playability: 3
below average, didn't want to finish it
Balance: 2
Unbalanced starting positions. Can't comment on the later game as decided to stop playing

Creativity: 3
average, I did like the hall of elementals which was a good idea. Apart from that nothing new

Map Design: 3
Some parts were very plain and ugly, others where complete overkill which looked even worse like in the undead lands where ther are 4 volcanoes on top of each other surrounded by multiple steams. Most of it though was quite nice to look at.

Story/Instructions: 1
Events and signs were ok however this gets a 1 because there is no title, no story and no character discriptions!!! I don't know how the other reviewers gave it a 5 and a 4. Perhaps if they wrote something to justify their marks it would be better, however I don't even see any evidence that they even looked at the map let alone tried to play it.

Additional Comments:
BobL
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
Very playable, playing as the three Human controled races,by playing coop or turn-based.Let the computer play the CPU races.

Balance: 5
Player races totaly balanced.

Creativity: 5
Great scenery,Lots of custom hereos and items.Realelistic landscape,very few teleporters.
Great map to build up your Civs.

Map Design: 5
the map design not only looks good but is functional as well with intelligent placing of rescources and cities.

Story/Instructions: 5
Adequate and interesting, without being overdone.

Additional Comments:
cycl0ps Excellent game overall - one of the best I've played.
There are a series of issues though when playing Draconians
1. The pioneers are set to Frostings at the beginning I changed these to Draconian.
2. The Wizard Lauriel after release attacks rather than becomes an ally. This does not happen playing Elves. No messages appear either. Only strange thing was two spaces where taken up by the attacking forces since all did not have sufficient movement points to move into the goal release area. The guards attacked as normal. Air Mastery had been cast prior to this and Lauriel immediately took those power ups in the are next to his main city. I was then forced to play him as an enemy.
3. The rift does not seem to work. The 3 rings where brought to the spot but nothing happened. The instructions are far from clear here or the triggers are not working
A Former Lurker
Rating
3.2
Breakdown
Playability3.0
Balance3.0
Creativity4.0
Map Design3.0
Story/Instructions3.0
Playability: 3
This was a bit of an odd duck, I down loaded it on the strength of the reviews and I found I was a bit decieved. I did enjoy it but it wasnt quite in the high 4's In my opinon. I do remember seeing a lot of interesting things that I felt could be expanded upon. I also noticed some bugs as another reviewer posted that didnt really make any sense.

Balance: 3
Not quite as intended i would think. Some bugs led to unbalanced palying for the sides (i'm guessing bugs? as no explanation was present)

Creativity: 4
A good start certainly and I hope you come back to this one later on down the road. I thought this was a strong point.

Map Design: 3
Some of the areas did cause problems for the AI.

Story/Instructions: 3
Again, not what I was led to believe.

Additional Comments: I did enjoy this map, dont get me wrong. A few bugs and some polish were lacking. IMO it was not at the stage for the 5's it was getting. I know i'm being a bit vague but it has been a while since I played it in depth but I felt I should review it.
snorri We just played a 2 player co-op of this scenario (orcs and elves) and had a really enjoyable game. Wasted way too many hours playing it! Many turns holding back the tide until two epic battles at the city of Sal 1 turned the tide!

I loved the map, there were enough interesting side stories and pursuits that provided a good atmosphere - "Do I weaken the defence to chase this?" The rewards were often well worth it, but they weren't always easy to commit resources to.

In addition, it took us a long time to get on top of the undead lad. Made for an interesting game where we had to start dominating magic wise before we could even think about getting aggressive (he got death mastery + domain of darkness off very early, made moving into his domain a very risky business!).

The Lauriel story played out well, apart from the Amaran (think that was his name - the guy in the cave) character. He was in such an obscure spot we never discovered him till after we'd actually freed Lauriel. Perhaps it would be worthwhile putting a hint about him elsewhere (or maybe there is already, but we missed it!). Someone else mentioned that Lauriel doesn't enter an alliance with you - playing as orcs he entered the game with a neutral relationship, so I had to work and pay him off a bit to get a peace. So, I dont imagine this is really a problem - worked fine for us and was quite realistic.

The only other thing it could use is some detection of the human players - not sure if this is possible, but it would be good not to have cpu players dropped by the bombshell that goes off at turn 30. The draconian cpu-played guy in our game never stood a chance in either of our games. Ideally you'll want 3 humans to play this like it is.

Great scenario :)
Dan Donnard
Rating
4.0
Breakdown
Playability3.0
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 3
Damn hard to play. I played it three times with different people, twice with standard-settings, once with a "default" setting, giving the cats a 1000 Mana for starters and the "Angel"-Spell and the Elves also a 1000 Mana and the "golden Dragon"-Spell.

Balance: 3
Undead guy is far too strong, rest matches

Creativity: 5
Nothing new to say here, great map !

Map Design: 5
see above. The map gave me some ideas for my future maps

Story/Instructions: 4
average I would say, not too much, some triggers semm not to be working, therefore the "4".

Additional Comments:
Fine map ! Really a fine map !
hiranu
Rating
4.4
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 4
Pretty hard, but doable if you work at it. A lot
of fun during the whole process.

Balance: 4
Hard, for single player. Well balances for PBEM,
though it will take forever.

Creativity: 5
Remarkable amount of work went into this map and
it shows.

Map Design: 5
Some people might say its too clutters, personally I like it.

Story/Instructions: 4

Skafloc
Rating
4.6
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
(Insert Playability analysis here)

Balance: 4
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
this was a long map to finish
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Rating
4.1
Breakdown
Playability4.0
Balance3.7
Creativity4.6
Map Design4.4
Story/Instructions3.8
Statistics
Downloads:7,449
Favorites: [Who?]0
Size:378.56 KB
Added:07/12/03
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