Cybele, the Great Mother holds and protects her children, nutures them, provides for their needs. In return, her children will go to any lengths to make sure her image is unmarred, and that her relics remain untouched by unclean hands. Her most valuable relic is a black stone set in a ring, the Shadow Stone, they covet it, worship it, and will go to any length to make sure it stays safe, for Cybele has told them that it is more important than they can imagine.
However, word has spread of this strange stone and two wandering races have appeared near the dark caves that Cybele's folowers reside in. Through their magic arts, they have been able to look closly at the Shadow Stone and they can see it for what it is and they want it for themselves.
This is the first co-op map to be made by The Wizards Of Creation - the guild for elite mapmakers. Feel free to visit our website (links can be found in the link section).
Below are the people who created this map. (Thanks to all at the WOC who commented on this map)
Layout and scenery - Damon Rellik
Heros and items - Magog
Storyline and unit placement - Mr Pickles
Events and finishing touches - JamieJME
When you take the shadow stone to the alter, your wizard needs to be holding it. Perhaps I should make that a bit clearer...
Thanks for reviewing it.
Roger the Rampant
Posted on 08/01/03 @ 05:58 PM
I enjoyed playing this map SP. It was hard enough to provide a challenge, but not too hard. Co-op against the AI would have been too easy for my liking.
I found it quite a bit easier when I started in the top left corner (Lirala) than I did when I started in the top right corner (Srochi).
I quite liked the concept, but didn't think it was implemented very well.
Map Design: 4
The terrain was very pretty, but unfortunately the story and events didn't really do justice to an interesting concept.
Two paragraphs, both with spelling mistakes - a major disappointment. Hardly any supporting popup messages or signs.
It wasn't obvious that the wizard had to go to the altar (not alter!), and AoW2 wizards don't usually go prancing around the map anyway, so the chances of me taking my wizard through all that hostile territory just to see what would happen are fairly remote anyway. This map was fun to play, but in no way was it a brilliant map. Definitely not up to the standard of Battle of Creation, for example...