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Scenarios » War of the 8 Heroes AoWH 2003 Mapmaking Competition FINAL
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War of the 8 Heroes AoWH 2003 Mapmaking Competition FINAL
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Author |
File Description |
TalonThorn |
Posted on 04/29/03 @ 01:46 AM (updated 05/31/03)
File Details |
Ruleset: |
AoW2: TWT - TS Standard Rules |
Map Size: |
S |
Levels: |
2 |
Single Player?: |
No |
Co-Op vs. AI?: |
No |
PBEM/Hotseat?: |
Yes |
Multiplayer Online?: |
Yes |
# of Wizards: |
6 |
# of players: |
6 |
Skill Level: |
Advanced |
Password Protected: |
No |
Surface Minimap:
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Cavern Minimap:
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(Important! Please note special rules at bottom.)
Eight Heroes seek to gain the upper hand, each having his own name for the small island and his own reasons for claiming it. One says it's his birthright; another just doesn't like his neighbors -- whatever the reason, each hero is determined to expel all others.
Since this is such a remote location, each would-be ruler is not burdened by the whims of powerful wizards and sorcerers. Their tools include a single race, cosmos magic, and ancient stones throughout the land, which connect it all together.
Heros are not like wizards; they can not cast domain spells, nor even summon creatures. Each hero has attained the highest level of study in magic, but must abide by this limitation: all magic is released only in combat. Fortunately, there are may conflicts to allow the would-be ruler to extend his hand by magic.
It may not look like much of a "world" to you, but to each hero, the land holds some personal promise of the future.
Will you lead your hero to victory?
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NOTES:
This is a "wizards off" map, designed in the flavor of AoW1. It is also a "leaders on" map; if your hero dies, your game is over. Heroes can cast spells in combat, including combat and unit spells, but all other spells are too mana-costly to be cast. I may revise this map (or make one based on similar principles of "wizards off") that would allow heroes to cast all spell types (via the wizard casting the spell within the small domain around the hero). Let me know if this interests you.
I recommend you play the map with all human players only. Races are fixed, but spell spheres may be changed (recommend cosmos sphere for best availability of usable spells). Wizards are not supposed to be involved in the game, so it is recommended there be a rule that no attempt be made to free a wizard (though I don't think it is very possible anyway).
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Map version 1.0 - May 31, 2003
Author: Talon-Thorn
Please send comments/questions to: talonthorn1@yahoo.com
Final Version released May 31, 2003
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Map inspired by AoW1 map, "War of the 12 Mages." Special thanks to Greenmonster for this inspiration.
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Author | Reviews ( All | Comments Only | Reviews Only ) |
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Ascyltos |
Posted on 04/30/03 @ 02:38 PM
Playability: 3
The map was very enjoyable, although I have to say, TOO MANY WANDERING MONSTERS! I understand the reasoning behind it, but at a certain point it, at last in my opinion, became near to infuriating to deal with hundreds of stacks of 2-5 units each.
Balance: 2
There seems to be a problem with the AI on Emperor level and this "wizard's off mode". Most AI heroes stayed in their city and didn't move. The only one that did move, the goblin hero, was wandering around wrecking havok with a Kharugh, which was fun. Also, heroes seem to start off TOO powerful. Eventually my hero was utterly unstoppable in a short period of time (less then 20 turns) and he just mauraded all over map, became a little boring. Might want to give the human player pacifist or such, or everyone pacifist.
Creativity: 5
Excellent ideas, very good scripts and triggers.
Map Design: 3
Again, too many wandering monsters for my taste. The map was extremely attractive, although it felt very cluttered. It seemed there was overkill on detail and terrain sometimes.
Story/Instructions: 3
The story was fun, but over all a little lacking. The instructions for trigger activation were great.
Additional Comments:
I enjoyed this map greatly, but again, too many wandering monsters. More events explaing why there are razed cities would be interesting.
I am not sure how the AI likes having its wizard trapped. Like I said all but one sat in their cities waiting for me to come slaughter them. Maybe it was just a fluke thought.
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HGDL v0.8.2 |
Rating |
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3.2 | Breakdown |
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Playability | 3.0 | Balance | 2.0 | Creativity | 5.0 | Map Design | 3.0 | Story/Instructions | 3.0 |
Statistics |
Downloads: | 811 |
Favorites: [] | 0 |
Size: | 80.55 KB |
Added: | 04/29/03 |
Updated: | 05/31/03 |
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